Doombawkz
Trust me, I'm a doctor
Because the 5 billion other ones just aren't enough.
This is my opinion, but keep in mind it may be so incredibly wrong that some may feel I should lobotomize myself with a rusted rail spike. To that note, yeah probably. These threads are dumb to begin with, but I figure I might as well make one as well.
To save on space, find the character you are interested in and click the spoiler to read.
See something missing? Feel your character is neglected? Its my list, so too bad (though I am open to people's opinions and will likely edit it to fit what seem like logical needs that I might've overlooked)
P.S. EDIT
I also want all mids to be true mids so people will stop saying they want it. This is my list, dammit. Make your own
Flash:
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Nightwing:
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Batman:
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Cyborg:
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Green Arrow:
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Superman:
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Raven:
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Aquaman:
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Wonder Woman:
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Hawkgirl:
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Shazam:
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Green Lantern:
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Joker:
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Harley:
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Grundy:
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Lex:
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Catwoman:
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Deathstroke:
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Ares:
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Killer Frost:
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Doomsday:
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Sinestro:
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Black Adam:
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Bane:
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Lobo:
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Batgirl:
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Scorpion:
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Zod:
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Martian Manhunter:
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Zatanna:
This is my opinion, but keep in mind it may be so incredibly wrong that some may feel I should lobotomize myself with a rusted rail spike. To that note, yeah probably. These threads are dumb to begin with, but I figure I might as well make one as well.
To save on space, find the character you are interested in and click the spoiler to read.
See something missing? Feel your character is neglected? Its my list, so too bad (though I am open to people's opinions and will likely edit it to fit what seem like logical needs that I might've overlooked)
P.S. EDIT
I also want all mids to be true mids so people will stop saying they want it. This is my list, dammit. Make your own
Flash:
~ Allow for his mids to actually count as such.
~ Increase duration of trait, but also increase the scaling to better promote it as a generalized footsie/combo tool instead of simply a combo-specific trait.
~ Increase the speed of his b.3 (Tatsu) to allow for slightly larger combo potential outside of trait
~ Make MB charge universally miss on crouching opponents instead of clipping bigger bodies
~ Slightly higher damage scaling on his d.1 starters.
~ Slightly decrease trait cooldown
~ Increase duration of trait, but also increase the scaling to better promote it as a generalized footsie/combo tool instead of simply a combo-specific trait.
~ Increase the speed of his b.3 (Tatsu) to allow for slightly larger combo potential outside of trait
~ Make MB charge universally miss on crouching opponents instead of clipping bigger bodies
~ Slightly higher damage scaling on his d.1 starters.
~ Slightly decrease trait cooldown
Nightwing:
~ Wing Dings are now projectiles
~ Backdash slightly improved in distance
~ MB Staff Spin chip reduced slightly
~ Staff stance mobility slightly increased
~ Flying Greyson is renamed "Flying Dick"
~ Damian Wayne given a haircut
~ Backdash slightly improved in distance
~ MB Staff Spin chip reduced slightly
~ Staff stance mobility slightly increased
~ Flying Greyson is renamed "Flying Dick"
~ Damian Wayne given a haircut
Batman:
~ Mechanical Bats recharge slightly faster, but stop recharging once stocked.
~ Advantage on MB Batarangs slightly reduced
~ Forever banished from the "upcoming skins" list
~ Advantage on MB Batarangs slightly reduced
~ Forever banished from the "upcoming skins" list
Cyborg:
~ Trait gains improved start-up, healing put to a 10% cap per usage.
~ "Target Aquired" gains slightly reduced recovery
~ Grappling hook more recognized by game engine to reduce input drops
~ "Target Aquired" gains slightly reduced recovery
~ Grappling hook more recognized by game engine to reduce input drops
Green Arrow:
~ Slightly increased damage for Electric Arrow on hit
~ Normal arrows gain 2% in damage on hit
~ Fix crouching hitbox issues when toting an arrow in the low position
~ Normal arrows gain 2% in damage on hit
~ Fix crouching hitbox issues when toting an arrow in the low position
Superman:
~ Kryptonian Crush start-up increased to 7 frames
~ f.23 start-up increased by 4 frames
~ Heat Zap recovery increased
~ Slightly increased scaling after MB Super Breath
~ Forever Banished from the "upcoming skins" list.
~ f.23 start-up increased by 4 frames
~ Heat Zap recovery increased
~ Slightly increased scaling after MB Super Breath
~ Forever Banished from the "upcoming skins" list.
Raven:
~ General hitbox fixes
~ Character model update, more in-line with Harley instead of Wonder Woman
~ Projectile reflect can be held slightly longer to properly absorb multi-hit projectiles
~ Character model update, more in-line with Harley instead of Wonder Woman
~ Projectile reflect can be held slightly longer to properly absorb multi-hit projectiles
Aquaman:
~ Slightly reduced chip damage on MB Trident Rush
Wonder Woman:
~ Slightly reduced advantage on Lasso Grab
~ General Quality of Life improvements on Shield Stance
~ Banished from the "upcoming skins" list
~ General Quality of Life improvements on Shield Stance
~ Banished from the "upcoming skins" list
Hawkgirl:
~ Slightly reduced advantage on Wing Evade -> 3
~ Mace Charge pushback slightly reduced on block
~ Traited mobility slightly increased vertically, slightly reduced horizontally
~ Air Dash, not a large one but enough to help accent her mobility without breaking it
~ Maskless skin granted
~ Mace Charge pushback slightly reduced on block
~ Traited mobility slightly increased vertically, slightly reduced horizontally
~ Air Dash, not a large one but enough to help accent her mobility without breaking it
~ Maskless skin granted
Shazam:
~ Slightly decreased start-up on f.223, frame gap removed
~ Vertical reach and priority of Atlas Torpedo increased
~ Trait start-up and recovery reduced significantly to allow for easier access, chip damage and duration reduced in trade.
~ d.3 reduced to -6, down from -11
~ b.23 reduced to -7
~ Bolt of Zues start-up slightly reduced at both levels
~ Quality of Life improvements for air attacks (slightly buffed reach on f.3)
~ Quality of Life improvements on strings to prevent random frame-gaps
~ Story-mode lobotomizing reversed as Superman's heat zap now would have been in recovery
~ Classic Captain Marvel skin
~ Vertical reach and priority of Atlas Torpedo increased
~ Trait start-up and recovery reduced significantly to allow for easier access, chip damage and duration reduced in trade.
~ d.3 reduced to -6, down from -11
~ b.23 reduced to -7
~ Bolt of Zues start-up slightly reduced at both levels
~ Quality of Life improvements for air attacks (slightly buffed reach on f.3)
~ Quality of Life improvements on strings to prevent random frame-gaps
~ Story-mode lobotomizing reversed as Superman's heat zap now would have been in recovery
~ Classic Captain Marvel skin
Green Lantern:
~ b.1 start-up increased by 2 frames
~ Minigun now counts as a projectile
~ John Stewart skin now has a more rounded voice pack to match the normal skins
~ Minigun now counts as a projectile
~ John Stewart skin now has a more rounded voice pack to match the normal skins
Joker:
~ Ha's now do not begin to deteriorate over time, but upon being struck on a per-Ha basis
~ Gas Canisters now count as projectiles
~ Both Gas Canister now have a slightly faster travel time
~ Crowbar now has slightly higher aerial reach
~ Bang! can now be cancelled into crouch
~ Gas Canisters now count as projectiles
~ Both Gas Canister now have a slightly faster travel time
~ Crowbar now has slightly higher aerial reach
~ Bang! can now be cancelled into crouch
Harley:
~ Cartwheel now counts as an overhead
~ Tantrum hitbox better fitted to the character model
~ Trait now follows a set pattern of Bomb -> Rose -> Picture
~ Tantrum hitbox better fitted to the character model
~ Trait now follows a set pattern of Bomb -> Rose -> Picture
Grundy:
~ Trait can now be branched out mid-chain to gain multiple smaller benefits from different trees
~ Hitstun when in Super mode reduced to allow more usability
~ Slightly increased damage scaling out of Mb Swamp Hands
~ Hold-time and vertical reach of MB Swamp hands increased to allow for easier follow-ups and a slightly more difficult time neutral jumping to avoid.
~ Hitstun when in Super mode reduced to allow more usability
~ Slightly increased damage scaling out of Mb Swamp Hands
~ Hold-time and vertical reach of MB Swamp hands increased to allow for easier follow-ups and a slightly more difficult time neutral jumping to avoid.
Lex:
~ Slightly increased mobility to allow for easier approach and disengage
~ Level 1 armor no longer adds 25% extra damage
~ Lance blast damage slightly increased at lower levels
~ Lance blast start-up slightly decreased
~ Presidential skin given, complete with under-armor tuxedo for extra class
~ Level 1 armor no longer adds 25% extra damage
~ Lance blast damage slightly increased at lower levels
~ Lance blast start-up slightly decreased
~ Presidential skin given, complete with under-armor tuxedo for extra class
Catwoman:
~ j.2 has slightly decreased reach, but slightly increased priority
~ MB Cat-dash to gain slight advantage buff, but still less than neutral on block
~ Trait to add slightly more damage per level to encourage use
~ General hitbox fixes to cat stance
~ MB Cat-dash to gain slight advantage buff, but still less than neutral on block
~ Trait to add slightly more damage per level to encourage use
~ General hitbox fixes to cat stance
Deathstroke:
~ Trait activation slightly increased to promote use, but high shots no longer hit mid while traited
~ Slightly reduced start-up on assault rifle to bring it more in-line as a middle ground projectile
~ Deadpool skin granted, then removed from the "upcoming skins" list
~ Slightly reduced start-up on assault rifle to bring it more in-line as a middle ground projectile
~ Deadpool skin granted, then removed from the "upcoming skins" list
Ares:
~ Wake-up teleport can no longer malfunction based on certain opponent attacks
~ Teleport gains a slightly reduced recovery period similar to Shazam's mercury storm
~ Axe given slightly more speed and adjusted to better suit combo purposes
~ Quality of Life changes for trait linking in combos to prevent interruptions
~ Teleport gains a slightly reduced recovery period similar to Shazam's mercury storm
~ Axe given slightly more speed and adjusted to better suit combo purposes
~ Quality of Life changes for trait linking in combos to prevent interruptions
Killer Frost:
~ Frozen Dagger damage slightly reduced
~ Slight increase in recovery on standing 2
~ Air dash slightly sped-up
~ Parry interaction with armor remedied
~ Trait charge speed slightly increased to promote use
~ Slight increase in recovery on standing 2
~ Air dash slightly sped-up
~ Parry interaction with armor remedied
~ Trait charge speed slightly increased to promote use
Doomsday:
~ Sweep speed very slightly decreased
~ Air Snatch hitbox slightly increased to provide better reliability
~ Voice taken out of the fish bowl, dried off in a bag of rice, and then polished until it becomes a diamond
~ Air Snatch hitbox slightly increased to provide better reliability
~ Voice taken out of the fish bowl, dried off in a bag of rice, and then polished until it becomes a diamond
Sinestro:
~ White Lantern skin granted
~ Fear blast fixed to properly hit mid at all ranges
~ Trait persists through transition, but is still lost upon clash
~ Fear blast fixed to properly hit mid at all ranges
~ Trait persists through transition, but is still lost upon clash
Black Adam:
~ Lightning is now a projectile
~ Orb recovery slightly increased upon activation
~ Slightly increased damage scaling on lightning clouds
~ Orb recovery slightly increased upon activation
~ Slightly increased damage scaling on lightning clouds
Bane:
~ Slight mobility and damage reduction to balance out the mobility and damage increase while on cooldown
~ Ring Toss (d.b.1) now benefits from venom
~ Ring Toss hitbox increased for reliability
~ Double Punch gains a slight damage increase at all levels (roughly 3-5%)
~ Double Punch recovery slightly increased from neutral to -3 on block
~ Venom uppercut hitbox better fitted to the animation
~ Quality of Life improvements to Break the Bat
~ Ring Toss (d.b.1) now benefits from venom
~ Ring Toss hitbox increased for reliability
~ Double Punch gains a slight damage increase at all levels (roughly 3-5%)
~ Double Punch recovery slightly increased from neutral to -3 on block
~ Venom uppercut hitbox better fitted to the animation
~ Quality of Life improvements to Break the Bat
Lobo:
~ MB Czar toss advantage increased to make linking b.3 slightly easier to perform.
~ Hook Charge hitbox better fitted to the animation, including slightly increased vertical reach
~ Hook Charge increased wake-up invulnerability frames
~ Spin Cycle hitbox increased for reliability
~ Party Crasher slightly lower on the recovery frames
~ Hook Charge hitbox better fitted to the animation, including slightly increased vertical reach
~ Hook Charge increased wake-up invulnerability frames
~ Spin Cycle hitbox increased for reliability
~ Party Crasher slightly lower on the recovery frames
Batgirl:
~ Slightly increased pushback on batwheel
~ Normalized voice box
~ Wheelchair skin
~ Normalized voice box
~ Wheelchair skin
Scorpion:
~ Slight universal damage buff
~ MB Teleport Punch is now -4 on block, down from -8
~ Flip kick is now -8, down from -10
~ MB Teleport Punch is now -4 on block, down from -8
~ Flip kick is now -8, down from -10
Zod:
~ Fix the glitches
~ Get the bitches
~ Get the bitches
Martian Manhunter:
~ Minor fix to the hitbox on overhead teleport after b.13 and psionic push.
~ Overhead teleport recovery slightly increased by 2 frames
~ Tweaks to the advantage given from Phase
~ Advantage window out of MB d.b.1 slightly increased to allow for easier linking to b.3
~ Overhead teleport recovery slightly increased by 2 frames
~ Tweaks to the advantage given from Phase
~ Advantage window out of MB d.b.1 slightly increased to allow for easier linking to b.3
Zatanna:
~ Trait chip slightly reduced
~ Inverted controls properly entered into the system
~ Infinite removed
~ Minor fixes to wake-up teleport to allow it as a more universally viable option
~ Inverted controls properly entered into the system
~ Infinite removed
~ Minor fixes to wake-up teleport to allow it as a more universally viable option