For those saying it will ruin the game if they're removed, I find that completely unreasonable. Items are a big thing is Smash Bros. and yet the players turn them off, it's no different then here. Are you saying then that you need a crutch to even be deemed worthy? That's what it's beginning to sound like with all the "justifications" being thrown around. Plus since Smash Bros. had items before, interactibles are nothing "original" so that's out of the question.
My thoughts on how they should be fixed(IF players still find a need for them sadly rather than playing it traditionally -___- ) :
-They shouldn't respawn
-They shouldn't track, if they're gonna be chucked, there should be a specific location or have a location be input specific, you know, the good ol' non-braindead way
-Damage should be significantly less, around 10% is more than reasonable if they're to still be unblockable. Justify it all you want with backdashing and wake ups, FYI some characters actually don't have invincible wake ups and/or the timing and explosion blasts screw up backdashes and wake up invincibility that doesn't last for more than a few frames for many wake ups. MBb3 and f3 to punish...uhhhh, need meter for that, and if you're at a distance which many times you ARE when they get thrown at you, what punish is even being done? You're still eating the damage, wasting meter and only avoiding a HKD from full screen.
-Fixes need to be made on the ones that double hit(oh yeah MBb3 or f3 and still get hit but not for 20% but 40% this time -___-) and for gadget characters, when they blow something up, it shouldn't be reusable.
Apparently many NEED them, you realize other FG's don't rely on items with Smash Bros. being the exception and even them high play still strives without them, but that's my view on it if you players still depend on them