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interactables what a joke! (Poll)

Do you like Injustice having Interactables?


  • Total voters
    104

LEGI0N47

I like to play bad characters
You can use your back dash invincibility to avoid the lions share of interacatbles in the game. Or you can read and punish with jump ins, normals, or ranged specials. Or you can use armor on your B/F3, cancel and punish or punish outright with that move. There are options, but there is no one size fits all for all scenarios. And if no one else has said it yet, you have access to them too and/or can destroy many of them before they can use them.
 

MkFinest

Monster
I seen a lot of good players get robbed because they got hit by Interactables and couldn't avoid them. I vote No and i do think the game will be better with them turned off.
 

JSF

Waiting for Injustice 3
they are all avoidable i dont see why people complain, you can jump/backdash and some characters can wakeup atack through them
 

Minh Giang

aka ChrsitianDMG on Stream
atlantis water's bigass hitbox can be avoided, just like f23 can be avoided, laser can be avoided, hell, even kabal's iagb, ground saw and kenshi's charge can be avoided (they are blockable tho, unlike the interactables, i know that :p), they're still the problem, if they were so easy to avoid, no one would use them lol.
and *cough* arkham pig *cough* armor need 1 bar *cough*...
 

ryublaze

Noob
I'm starting to think interactables are ok. I just don't like the ones that track because I jump on reaction to them and still get hit v.v
 

Endding

You picked a bad time to get lost friend
They can be annoying at times, but it brings different shit to the table.

Gives people another thing to think about, and if you cannot predict or punish someone going for an intractable you deserve to cop the 20%
 

Minh Giang

aka ChrsitianDMG on Stream
btw i think the most annoying part is not unblockable, you can reused some of them, and some interactables have really big hitboxes.
 

ryublaze

Noob
It's just so time consuming having to go through each stage and learn how to use and avoid like 3 interactables per stage. Ain't nobody got time fo dat.
 

Zoidberg747

My blades will find your heart
It's just so time consuming having to go through each stage and learn how to use and avoid like 3 interactables per stage. Ain't nobody got time fo dat.
If only someone would make a guide that went through how to use and dodge all interactables

Oh wait....
 
Only because i feel some are inconsistent with the characters everyone can throw the gargoyles in arkham despite how heavy they look but not every 1 can throw the 10 inch security tvs?
 

True Grave

Giving The Gift Of Graves
Thats so different. Kabal didnt have a counter, you had to just straight up out play kabal the whole match. Interactables have tons of different ways to stop them.
I'm all for interactables because I believe they play a huge role at injustice. What I had meant was kabal could control space and be rewarded with it too. Likewise with Injustice its great for controlling space and helps to open people up. Especially if you play both styles of characters, you can mindfuck if you will as to whether or not your going to throw them or bait you opponent to do the same. Maybe a better way to dodge them, but aside from that I wouldn't change a thing and I play Aquaman and Batgirl.

Sent from my Brain via Tapatalk 4 chip. Ding! #TeamIJS
 

Akromaniac27

Ready to lose your head?
For those saying it will ruin the game if they're removed, I find that completely unreasonable. Items are a big thing is Smash Bros. and yet the players turn them off, it's no different then here. Are you saying then that you need a crutch to even be deemed worthy? That's what it's beginning to sound like with all the "justifications" being thrown around. Plus since Smash Bros. had items before, interactibles are nothing "original" so that's out of the question.

My thoughts on how they should be fixed(IF players still find a need for them sadly rather than playing it traditionally -___- ) :

-They shouldn't respawn

-They shouldn't track, if they're gonna be chucked, there should be a specific location or have a location be input specific, you know, the good ol' non-braindead way

-Damage should be significantly less, around 10% is more than reasonable if they're to still be unblockable. Justify it all you want with backdashing and wake ups, FYI some characters actually don't have invincible wake ups and/or the timing and explosion blasts screw up backdashes and wake up invincibility that doesn't last for more than a few frames for many wake ups. MBb3 and f3 to punish...uhhhh, need meter for that, and if you're at a distance which many times you ARE when they get thrown at you, what punish is even being done? You're still eating the damage, wasting meter and only avoiding a HKD from full screen.

-Fixes need to be made on the ones that double hit(oh yeah MBb3 or f3 and still get hit but not for 20% but 40% this time -___-) and for gadget characters, when they blow something up, it shouldn't be reusable.

Apparently many NEED them, you realize other FG's don't rely on items with Smash Bros. being the exception and even them high play still strives without them, but that's my view on it if you players still depend on them
 

Enigma

Mortal
I do like the interactables in Injustice. I just wish they weren't so useless to acrobat characters, though.