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The Balance of Injustice

Mt Mutombo

Banned
I honestly believe this is one of the most well balanced fighting games i've ever played, characterwise. The considered lower tier characters can go toe to toe with a great bulk of the cast. And i kinda have to agree to some extent with the early words of Tom Brady, every character has its dirt and bs.

Granted this goes well in hand with the skill of the players, but how do you guys feel about the overall character balance? I'd like to know what's the general consensus on this topic.
 
too early to surely say.

so far some characters still need some help and some characters need some tweaks imo but overall the balance is good, especially compared to MK. there are some choices NRS made that i think are kinda dumb though but that's just me.
 

Icebaby

Ice Queen
The balance could be perfect if NRS just does two things

- Tone down MMH (EX piller, sky drop teleport, range on some normals)

- Tone down Superman damage by a pinch


Injustice could be so much better and I hope NRS is bright on the above 2 characters. :)
 

Chongo

Dead Kings Rise
The balance could be perfect if NRS just does two things

- Tone down MMH (EX piller, sky drop teleport, range on some normals)

- Tone down Superman damage by a pinch


Injustice could be so much better and I hope NRS is bright on the above 2 characters. :)
Injustice would be perfect if you would stop making dumb suggestions. Your bias ness for MMH is painfully obvious. Stop jumping when he has meter and maybe you'll realize that it isn't that good.
 

AK Stormthegates

WOOLAY!!!!
I am loving the game honestly. There are some oversights that I think should be addressed to make certain matchups accessible and easier to approach (Superman's trait affecting lasers, which to me makes no fucking sense in the first place, Black Adam's lightning, GL), but addressed or not I still think the game is pretty good.
 

trufenix

bye felicia
Injustice would be perfect if you would stop making dumb suggestions. Your bias ness for MMH is painfully obvious. Stop jumping when he has meter and maybe you'll realize that it isn't that good.
I think the fact that he says the game would be perfect if only Superman and MMH were touched really speaks volumes about his opinion. Neither one of them need the kind of work the low tier does.
 

shaowebb

Get your guns on. Sheriff is back.
Everyone has a counterpick and generally everyone can be used as one in at least one matchup or another. Who has the most matches in their favor however is debatable and who has the lowest skill to reward ratio is pretty much what I call undesirable in this game. The reward on some stuff is pretty high to be so easy. That goes for interactibles as well...which do NOT reward gadget characters as nicely as power types sadly.

Its balanced to a fault, but some tools and utilities are a bit much where as some stuff just feels like filler that I wish was more usable.

Honestly I just wish it was a little less flowchart heavy and that the cast had broader options with the utility of their tools and footsies. For me KoF XIII remains the penultimately balanced fighter. I wish the cast of this game had as many approach and mixup options as the folks in that game.
 

trufenix

bye felicia
Everyone has a counterpick and generally everyone can be used as one in at least one matchup or another. Who has the most matches in their favor however is debatable and who has the lowest skill to reward ratio is pretty much what I call undesirable in this game. The reward on some stuff is pretty high to be so easy. That goes for interactibles as well...which do NOT reward gadget characters as nicely as power types sadly.

Its balanced to a fault, but some tools and utilities are a bit much where as some stuff just feels like filler that I wish was more usable.

Honestly I just wish it was a little less flowchart heavy and that the cast had broader options with the utility of their tools and footsies. For me KoF XIII remains the penultimately balanced fighter. I wish the cast of this game had as many approach and mixup options as the folks in that game.
You do know that KoFXIII is not only like 3 years old competitively, but literally evolved from a game where everyone just picked DROPKICK and two filler characters?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Everyone has a counterpick and generally everyone can be used as one in at least one matchup or another. Who has the most matches in their favor however is debatable and who has the lowest skill to reward ratio is pretty much what I call undesirable in this game. The reward on some stuff is pretty high to be so easy. That goes for interactibles as well...which do NOT reward gadget characters as nicely as power types sadly.

Its balanced to a fault, but some tools and utilities are a bit much where as some stuff just feels like filler that I wish was more usable.

Honestly I just wish it was a little less flowchart heavy and that the cast had broader options with the utility of their tools and footsies. For me KoF XIII remains the penultimately balanced fighter. I wish the cast of this game had as many approach and mixup options as the folks in that game.
What I've noticed about interactables, is while power characters have better interactables, the gadget and acro characters generally have stronger anti-interactable games in comparison (Flash outright avoids interactables, Raven can reliably prevent interactable usage within soul crush range, and gains a teleport in demon stance, DS guns hit the opponent very fast, Batman double jump, Scorpion teleport/spear/hellfire, etc).
 

DarkPage

Kombatant
I mean except for maybe 1 or 2 characters with prolly a lot more losin match ups not sure who they are prolly shazam and someone, I feel you really might just need to have a good understanding of two characters like whoever you want your Main to be and a character that can deal with with your mains more difficult match ups. Just my thoughts lol
 

shaowebb

Get your guns on. Sheriff is back.
You do know that KoFXIII is not only like 3 years old competitively, but literally evolved from a game where everyone just picked DROPKICK and two filler characters?
You talking about Raiden? That was KoF XII when he was godlike and that game had reasons it was rushed out like that so I dont really know what that argument is supposed to change.

KoF XIII was amazing out the gate and still is. You can pick about any team of battery, well rounded, meter whore anchor and make it work since day 1. The 3 years have done a lot for it granted, but it was always pretty amazing in its footsies and options on how to use cast to get in, get damage, deal with tactics, and open things up. Mainly thats why I reference it...our options are pretty limited in how we can move and function in this game.

What I've noticed about interactables, is while power characters have better interactables, the gadget and acro characters generally have stronger anti-interactable games in comparison (Flash outright avoids interactables, Raven can reliably prevent interactable usage within soul crush range, and gains a teleport in demon stance, DS guns hit the opponent very fast, Batman double jump, Scorpion teleport/spear/hellfire, etc).
Too bad that power character can MB interactibles and get big damage via armor while all gadget folks can do is try to stuff it. If your used to trying to counter the attempt it only hurts you if they meter burn it. Honestly why is it folks like WW, Superman, and Black Adam got an armored chance to get big damage with cars that have huge hitboxes while folks like Green Arrow who struggle for damage dont really get much at all?

I know they tried to set it up that gadget folks would have the range or speed to deal with things but the MB on these and the damage reward for power characters pretty well made it a moot point. Its often worth the meter to kill their momentum or stuff something with a car. I honestly wish that the only interactibles were combo extenders like the helicopter and that they were universal. I dont like transitions and any of the rest. Maybe mobility ones are okay though if everyone can use them.
 

Mt Mutombo

Banned
too early to surely say.

so far some characters still need some help and some characters need some tweaks imo but overall the balance is good, especially compared to MK. there are some choices NRS made that i think are kinda dumb though but that's just me.
I know man, trust me i know.

But i bring it forward cause when we look a game like let's say MK9, at this particular time after EVO, MK9 had a clear cut best in the game. That was Kung Lao. Naturally like every other fighting game people leveled up and went from Lao to Jax to unfortunately Kabal.

I know they're different games but look at Injustice right now after EVO. There's no clear cut end all best character. We can debate it's Supes, BA, Batman, GL or WW.

And not only that, but at that time you couldn't go with Sindel and have a remote chance of beating Lao or Cyrax. The gap in Injustice is way way shorter. Kind of irrelevant comparing IGAU to a game that's so one sided but you get the gist of it.

A lot of people are trashing the game, i don't if it's because of the lack of a Block button or interactables or whatever. This game is a damn good game. Take interactables away and you have the perfect game:D
 

SaJa

FH_FenriR
This game isn't balanced at all but seems legit compare to mk9.

The day there'll be only mid tiers and we'll see many shazam in tournament, it will be balanced.
 

trufenix

bye felicia
You talking about Raiden? That was KoF XII when he was godlike and that game had reasons it was rushed out like that so I dont really know what that argument is supposed to change.

KoF XIII was amazing out the gate and still is. You can pick about any team of battery, well rounded, meter whore anchor and make it work since day 1. The 3 years have done a lot for it granted, but it was always pretty amazing in its footsies and options on how to use cast to get in, get damage, deal with tactics, and open things up. Mainly thats why I reference it...our options are pretty limited in how we can move and function in this game.
My point is, the first 3 MONTHS in (again, that's how old injustice is, 3-4 MONTHS) were plagued by sloppy HD heavy play when every team was Raiden, Goro / Robert, and anyone else and it was just a race to see who could land the first dropkick. There was no well balanced rounded battery nothing, t here was no back and forth logic anything now. It was dropkick, simple HD loops, and whoever had the most invincibility / armor (Robert, Goro, Clark, and Kensou) literally ruled the earth.

A couple of months, a few patches, and a shit load of play from literally around the globe later, KoFXIII is a pretty solid game, but you can't just ignore the backstory. That's like calling SF4 Vanilla balanced because AE2012 is pretty solid. Just look at youtube videos from road to evo events in 2012, just last year, when the US was so free it was almost embarrassing. You would not have called t he game balanced when Kims / K's teams were literally OCV'ing tournaments.

Injustice needs TIME and SUPPORT more than it needs any single buff or nerf or system change. It needs players in the community to find out why KDZ's supposedly unstoppable superman is so inconsistent, but Rico's BA seems absolutely unstoppable, why guys like PR Balrog are cracking top 8 with day 2 character play, and why all these supposedly high tier characters (WW, Flash, Frost, Grundy, Batgirl, and even Aquaman / GL, lately) can't break top 8 but Superman, Batman and BA are still running the tables with the same tech that supposedly "everyone knows".
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
not even Superman or Batman?
There has been talk of Superman losing to Hawkgirl for some time now. Batman, if I'm not mistaken, has hard matchups in Aquaman and Black Adam.
 

haketh

Champion
I think given time only one character really has a chacne of falling off. And as much as people talk about how power characters ahve the best use of interactables for the most part they just have the easiest, Gadget characters have some of the nastiest setups, people just gotta put in time. Acrobat characters got fucked though for real.

There has been talk of Superman losing to Hawkgirl for some time now. Batman, if I'm not mistaken, has hard matchups in Aquaman and Black Adam.
I think Supes loses to Deathstroke, Hawkgirl, Cyborg, Black Adam, Killer Frost. I think Zod has a slight advantage.
 

JSF

Waiting for Injustice 3
There has been talk of Superman losing to Hawkgirl for some time now. Batman, if I'm not mistaken, has hard matchups in Aquaman and Black Adam.
ah i could see that, good to know thanks
 

AC_Jard

twitch.tv/fresnogaminglive
This game isn't balanced at all but seems legit compare to mk9.

The day there'll be only mid tiers and we'll see many shazam in tournament, it will be balanced.

explain how its not balanced? For the most part its pretty balanced, people can argue about Superman and Black Adam but honestly there are counter picks to all characters. Learn and adapt. I assume by that post you play Shazam, well instead of saying its not balanced level up or pick someone else
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I think given time only one character really has a chacne of falling off. And as much as people talk about how power characters ahve the best use of interactables for the most part they just have the easiest, Gadget characters have some of the nastiest setups, people just gotta put in time. Acrobat characters got fucked though for real.


I think Supes loses to Deathstroke, Hawkgirl, Cyborg, Black Adam, Killer Frost. I think Zod has a slight advantage.
That is a lot of characters, and I don't see how Deathstroke, Zod, or Killer Frost beat him. Cyborg and Black Adam do make sense, though.