MrSoloLobo
I have a keen eye for all things broken.
I agree that her normals and strings are kinda bad. That's why the only buff I mentioned was a b12 buff.
To be fair, if anyone pulled that off in a match it would be hype/hilarious as hell.The only thing j1 is good for is doing j1~air tele x6. You can't do that with j2 lol.
After school and maybe after kick ass 2 if I go see it.Blind_Man can you go into detail how you like to fight Grundy and Batman?
Someone ask me some ******* questions ;_;
Grundy mu I haven't played against a Grundy like tyrants since I went to wnf and I know I wouldn't be playing exactly the same so I'm not sure how I'd play it right now.Blind_Man can you go into detail how you like to fight Grundy and Batman?
you can also do an IA j1 but i dunno if thats good for anything. maybe into tele.The only thing j1 is good for is doing j1~air tele x6. You can't do that with j2 lol.
you can also do an IA j1 but i dunno if thats good for anything. maybe into tele.
She builds meter so fast that there is no reason not to just use it. I'd rather save the meter from her super with the exception of a couple rare situations. I forgot to mention b3 is +11 on block and gives a free block string. I don't see how f2 can beat wake ups. Sounds like suicide and you can't cancel a special into a mb b3/f3.Blind_Man
1.Don't you think 33% with out meter is worth it ??
2.Also i tend to use her super in situation when i wouldn't have time for get the armour on b/f 3.
I also for jump in that come form the front.
3. B3 can be used to set up a safe b12 that can only be back dash out of armours /supered.
4. I use f2 when they wake up and cancel to ffmb. It stop a lot of wake ups.
26) The option select vs Scorpion on wake-up as it makes him free to Raven on wake-up (and most characters tbh)
In certain match ups having that meter for a push block can save you.She builds meter so fast that there is no reason not to just use it. I'd rather save the meter from her super with the exception of a couple rare situations. I forgot to mention b3 is +11 on block and gives a free block string. I don't see how f2 can beat wake ups. Sounds like suicide and you can't cancel a special into a mb b3/f3.
I'm almost never in a situation where I don't have meter for pushblock. I'd rather not use f2 to mbf3. Just mbf3 the wake up.In certain match ups having that meter for a push block can save you.
With f2 to ffmb on wake ups work F2 hits twice so it has a better chance a beating some wake ups plus the cancel to the mb over head gives her meter plus 1 more hit and armour.
I don't really use it often because of the amount of meter though. But it works on most wake ups as far as i could tell.
Nice vid btw taught me some things.
The f2 would be more of a bait than anything. But i guess that would cost less..And the f2 to mb b3 does work on moves faster than 8 frames depending when you do it .....I'm almost never in a situation where I don't have meter for pushblock. I'd rather not use f2 to mbf3. Just mbf3 the wake up.
Was posted in the Raven match-up discussion thread. Basically, jump 2 followed by 3 (in air when jump 2 at standing head height), hold forward.Care to elaborate on this one?