Spacepopsicle Yeah the Trait Dash definitely beats 6f Wakeup.
Here's what I use so far:
B13~Grav Pull MB, F3, Ji3, 11, 11, U3~Corp Charge - 38%
F2, 11, 11, 11, U3~Corp Charge - 30%
22D1, 11, 11, 11, U3~Corp Charge - 29%
What's even greater, is if you've caught this once in the corner, and you Trait after the Corp Charge (forcing people to not Wake Up attack as it'll be punished), you get a 50/50 opportunity to reloop a combo with Overhead or Low. The beauty this time however, is after you finish with Corp Charge, go straight into MB Orbital Strike.
Assuming you're in level 3 Trait, which you should be everytime you use it, you will still have it activated to absorb a Wake Up attack, meaning the UNBLOCKABLE Missiles WILL hit the opponent (unless a character specific Wake Up moves them away from the hitbox, Teleports for example).
From MB Orbital Strike in the corner, you can follow up with 11, 11, U3~Corp Charge for 30%, AND still retain those ridiculous plus frames.
Now, opponents CAN avoid the first missile by jumping as they get up, but the others will still hit them, and you can still carry on with the above combo for exactly the same damage and plus frames.
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Lex is a BEAST in the corner.