Thats bullshit. No character is braindead in this game. So dumb, reminds me of the kenshi is braindead discussion.Batgirl was, and still is brain dead.
I got my ass kicked multiple times by arcade mode Supes like 5 seconds ago.so uhm, Supes and deathstroke are totally shitting on me right now. Nightwing too..
I dont like being mid range with her, she has hawkgirl's t-rex limbs but none of her mobility options, her dash is solid but that means im going face-first into the opponent's moves >__>
Was it boss Supes? xDI got my ass kicked multiple times by arcade mode Supes like 5 seconds ago.
On fucking MEDIUM
What, is arcade mode Supes different from actual Superman? Because I can't tell.Was it boss Supes? xD
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Especially if you try to teleport behind a DS player so you can dodge the bullets, but then you teleport right infront of them and you get blasted with bullets.so uhm, Supes and deathstroke are totally shitting on me right now. Nightwing too..
I dont like being mid range with her, she has hawkgirl's t-rex limbs but none of her mobility options, her dash is solid but that means im going face-first into the opponent's moves >__>
I have played this match ups... I won't give numbers but i tell how did i feel them...
Zod: Zod wins this match up... Maybe it will become even in the future
Joker: This seems as an even match up
Harley Quinn: This one also seems like a solid even match up
Bane: This seems like a bad one... But well... I don't know
Wonder Woman: even
Hawkgirl: Hawkgirl wins
Martian Manhunter: Even
Aquaman: He wins
Black Adam: He destroys her
Not until you get frame trapped, or he stops your wake ups. In the corner, GGs Bane wins. Without the infinite, it should be in his favor.She should be able to beat bane due to DK and legs multi hitting to break armor and starting combos - good pokes and high low mix up. Plus she has an infinite against him!!!!! until the patch is at least 8-2 in her favor. When he is on venom cooldown she can use trait or when he only has 2 stacks which is puts it in her favor, she can probably use it whenever anyway.
When I was visualizing the matchup I was thinking of bane like Zangief where he wins up close and can take the round from one knockdown. Yet he isn't as strong up close as Grundy or DD.Not until you get frame trapped, or he stops your wake ups. In the corner, GGs Bane wins. Without the infinite, it should be in his favor.
Exactly! Actualy our meta in the Hawkgirl MU is to have at least a huge advantage and run from her! Backward teleports will be the hell for a Hawkgirl losing the life lead... But we barely have the life lead... So... It's is a pretty crazy & annoying match up! But it's actually fun once you figure it outHarley Quin may have .5 or 1 point advantage due to her gun is fast and cancels into gun, cuts off zattana's trait. HQ also does a lot of damage and can finish with setups too. HQ does more damage and doesn't require meter. Most of the tools counter each other..zattana can use cards (bf2) in the match and can't be punished, HQ can gun, air gun, B or F 3 from the same distance. Zat can also punish HS's TS 1 aka cartwheel with 11xx combo, everyone can though. HQ has more range on her pokes and a better D1 and somewhat better zoning, she recovers fast enough that you would need to MB teleport on a guess to punish gun and still won't happen most of the time - the air gun is just as hard to punish and can abuse Zattana's dead zone. HQ has slightly better AAs and if Zattana MB air teleport often times she will be out of range to hit due to Zat's small limbs.
My reason: HQ denies trait, HQ controls space better and can't be punished by zattana for most tools, HQ is better up close and has higher damage and also 112 ender into silly slide for mix ups.
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Have a hard time believing WW would be even with Zat. Haven't looked at the match up but WW is pretty good moving in the air and wins by a long shot up close and on damage. Zatanna can use cards safely when WW is in lasso stance but shield bash in her other stance punishes it. How does Zatanna not corner herself in 10 seconds then survive a ton of pressure ? Zat can use F 21 a good combo starter hit confirm with a frame trap when WW is in lasso but WW can parry it in her other stance. I'm not sure about the match up but WW is very strong though.
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Probably right about Hawkgirl, I had to double check to ensure zattana's jump could even reach her ; p But HG can just dive kick jump ins or teleports (which would wiff most of the time w/o tons of practice to make it make height and fast, but also if HG is moving they always wiff.
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She should be able to beat bane due to DK and legs multi hitting to break armor and starting combos - good pokes and high low mix up. Plus she has an infinite against him!!!!! until the patch is at least 8-2 in her favor. When he is on venom cooldown she can use trait or when he only has 2 stacks which is puts it in her favor, she can probably use it whenever anyway.
No, i guess Zatanna wins 6-4 or 7-3, teleports make it almost impossible for him... Also he is one of the few characters which Zatanna can use trait againstI wanna say Lobo vs Zatanna is 5-5. He can handle her IMO.
You are on the right track for this MU mostly but time will tell. You will want to keep away as much as possible and focus on whif punishing IMO. Up close and armor is not where you want to be as her. You do not need lvl 3 venom to beat any of her zoning since every venom level recieves 1 hit of armor and all her zoning moves are single hit,3 being projectile immune except for a few BS projectiles that don't count as such in the game, none of which she pocesses. If you wake up with the kick a lot it won't take long for it to be neutral jumped and punished to the tune of some hefty damage on venom. Teleport can also be stuffed on wake up, though the timing is tough know it can be done into combo. Hard core keep away, levitating to punish whiffs, and hitting him with 2 projo's before he reaches you with full screen charge when not at lvl 3 will be the way to go as a basis for now.Right now I think she loses to Bane. His d1 is like a wall that she can not poke out of since it outranges all of her normals. Teleport runaway is easy to deal with since his forward dash is so good. LV3 Venom seems to wreck her completely since her projectiles are single hits, bf1 on wakeup can be beaten meaty armored attacks, and teleports have to be anticipated but in that situation he's taking no damage. Trait is reasonable against him but her zoning doesn't seem to be what it was hyped up to be which is ok given the chip damage.
I teleport behind him when he charges <3You are on the right track for this MU mostly but time will tell. You will want to keep away as much as possible and focus on whif punishing IMO. Up close and armor is not where you want to be as her. You do not need lvl 3 venom to beat any of her zoning since every venom level recieves 1 hit of armor and all her zoning moves are single hit,3 being projectile immune except for a few BS projectiles that don't count as such in the game, none of which she pocesses. If you wake up with the kick a lot it won't take long for it to be neutral jumped and punished to the tune of some hefty damage on venom. Teleport can also be stuffed on wake up, though the timing is tough know it can be done into combo. Hard core keep away, levitating to punish whiffs, and hitting him with 2 projo's before he reaches you with full screen charge when not at lvl 3 will be the way to go as a basis for now.
That would be wise. You should be able to spit some rings out maybe if you're fast enough. See, Hardcore keep away is the way to go.I teleport behind him when he charges <3
I'm gonna say it's odd to see Bane there. Feels 5-5, but I've only played ONE Bane with her, so I'm making the judgement based mostly on the tools each of them have. Can you elaborate on that matchup?Guys is it me or she has a lot of problematic match ups? :/
So far...
* Hawkgirl
* Deathstroke
* Zod
* Bane
* Black Adam
Note: i played people that knew how to block strings & punish teleport.
What did you think about Killer Frost and Catwoman from our set last night? I feel like Z really get's overwhelmed when rushed down. Also I think Zatanna's trait is useless against Frost.I can see her worst match up as characters with Armor or air mobility... Also i huess her trait will be bad in some match ups... Starting with characters with low starters since she can't duck.. Also characters that can evade her projectiles on magic stance