chemist4hire
I Got Guiled
I am far from knowledgeable about the ins and outs of injustice but your first post in this thread reminded me of why I prefer sf 2 super turbo to sf3 third strike. The former game allowed for a variety of playstyle and characters while the later with its parry system really limited the game to rushdown. With injustice I feel that they went for 3 character types: Zoner, Mix and rushdown. I feel the zoner and mix characters have many tools to play as zoners/mixers, this being multiple projectiles and advancing normals/strings that help them control space. I feel the letdown comes from the rushdown characters. There job is to get in and mix it up but i feel they were not given a defensive/advancing system to do this. (This could be my inexperience talking.) I feel if the rushdown characters where given a dash cancel/ evade roll system/armor dash system (at the cost of life or meter but not both) or just plain faster walk speed they would be complete. All just my opinion though.