webreg
Apprentice
Not necessarily. A successful game with a vibrant tournament scene and community does require certain external resources. Casual gamers are condemned and looked upon with scorn in this forum here. People don't seem to understand that the casual gamer and a broad appeal is the very foundation such a community as this is based upon. Simple mathematics. I assume less than 1% of all people buying/playing fighting games are actually members of a community such as this. If you have 100'000 people buying the game then you will have 1000 enthusiasts. if you have 1'000'000 people buying the game you'll have a potential for 100'000 hardcore fans (the progression actually isn't linear like this but you get the idea).Ok so wouldn't it makes sense to do the Capcom way and let the game flesh out if it's being played globally and differently throughout, rather than making fixes practically every other month over stuff that there have been found solutions to afterwards? This is logic. Your reply contradicted itself between the first and second paragraph in terms of reasoning
More importantly is the following though. The tournament scene relies on sponsors, sponsors rely on exposure, exposure needs consumers. If there are no casual gamers watching the streams then the sponsors are not interested in investing money, so the players can't afford the travel costs and entry fees and the tournament organizers are not able to provide prizes.
This means that any successful game absolutely needs to appeal to the casual gamer. That's the tightrope NRS has to walk. Casual gamers don't "adapt". They either have fun or they don't. So the game does need to be balanced regularly in order to maintain a significant player base. Street Fighter doesn't need this because they have reached critical mass a long time ago. Their base is now self-sustaining. MK and Injustice aren't.