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Tech New GINORMOUS Tech BA

Vocket

Day 1 Phenomenal Teth-Adam Player
There is a new great mixup possible with Black Adam with no drawbacks, no bullshit, it is straight out 50/50 and in some retarded cases it can be a 33/33/33.

It all starts with 112~trait. This string ends in an overhead, and according to my calculations (you can't interrupt the b23 follow up), is at least +15 on block. The opponent is left standing for all those 15 frames, allowing a variety of abuse to happen.

The most obvious continuation is to do b23, sweep, or if you want to, 11, 22, b1, or f2 string.
The real mixup occurs when you do a neutral jump 1 into bootstomp. The neutral 1 cannot be ducked, unfortunately it is character specific so those pesky low hitboxes are not affected by this tech.

In most cases, doing nj1 into ex far bootstomp results in it magically crossing up the opponent. Of course, if they know it will cross up you just do the close bootstomp and there is absolutely no way to fuzzy guard it because the startup frames are the same and the bootstomp animation looks very much the same. It is an easy mixup of either doing far or close boot stomp. It's a guaranteed mixup requiring trait and 1 bar of meter that results in 34% damage or 9 frames of block advantage, worth it imo.

Of course, since he is BA, the tomfoolery does not end here. Not only can you do nj1 but also nj2, forward j2, and forward j1 into bootstomp. These are all very character specific and result in more shenanigans. I'll start with the least useful.


NJ2 is mostly the same as nj1, except for the fact that it reaches some characters that nj2, and that it doesn't cross up except in some rare and difficult to achieve situations. In my list below you will see some that characters that you need to do nj2 to mix them up. It mostly hits left and left again, sometimes left then right.

Fj2 results in the complete destruction of some characters. On Lex, BA, GL, and Sinestro it results in an instant crossup that you can finish with a bootstomp on the same side. Now it becomes a 33/33/33 mixup against those unlucky characters. However, it is harder to land than nj1 since you have to be almost frame perfect for it to be inescapable. It hits right and right again.

Fj1 is the odd one. It is very tricky to connect, and in my experience randomly decided to cross up, not crossup, or fly across the screen (you can decide if that is an advantage). You simply do fj1 as fast as possible and then do the input for close bootstomp for the OTHER side. It hits depending on the season.

On all characters after 112 trait you can just do instant boot stomp or a delayed boot stomp that crosses up but the delayed one can be avoided and punished.

Here is the incomplete list of which characters can be hit by which jumping attacks. I would appreciate any help, especially since this is a high execution tech that took me a whole day to do somewhat consistently.

Midscreen
112~trait nj1 bootstomp * characters require nj2 bootstomp
Lex
Superman
Black Adam *
Green Lantern *
Sinestro *
Doomsday
Harley Quinn
Green Arrow
Aquaman

112~trait fj2 bootstomp
Lex
Black Adam
Green Lantern
Sinestro

112~trait fj1 bootstomp
Lex
Black Adam
Green Lantern
Sinestro

Corner
112~trait nj1 fbs crosses up
Cyborg
Superman
Lex
Raven
Ares
Green Lantern
Sinestro
Black Adam ***
Bane

112 trait nj fbs crosses up
Flash (only standing)
Nightwing (only crouching)
Batman
Joker
Harley Quinn (only crouching)
Solomon Grundy (only standing)
Green Arrow (only crouching)
Catwoman (only crouching)
Aquaman
Wonder Woman (only standing and with bj fbs)
Killer Frost (only crouching)
Doomsday
Hawkgirl
Shazam


@Rico Suave
@smokey
@Nori Batousai
@AK Smarrgasm
@usedcarsalesmang
@Gruntypants
@Error
@Peckapowa
@FOREVER KING
@JaredL
@MITDJT
@Perfect Legend
@GGA HAN
@Killin Natzees
@FrothyOmen
@Joker8417
@Metzos
@SonicBoomBrad
@RDK|GodSpeed
@Joker8417
 

Smarrgasm

What's a Smarrgasm?
but what if i have tech that is in fact massive
I will allow massive in the title if it involves the quantity of tech being released. Otherwise, just give a small idea to the tech in the title.

Don't just post "MASSIVE Black Adam Tech" cause that's not useful at all.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
I will allow massive in the title if it involves the quantity of tech being released. Otherwise, just give a small idea to the tech in the title.

Don't just post "MASSIVE Black Adam Tech" cause that's not useful at all.
I just stole got inspired by qwark's thread and replaced rediscovered 112 instead of 113. I was just having a bit of fun but if you want to rename the title to "112~trait vortex" *not a vortex. Better would be "112~trait shenanigans"
 

Vocket

Day 1 Phenomenal Teth-Adam Player
isnt this the same as the 113 trait tech just with 112?:confused:
112 jails them standing, allowing you to do an instant jump attack that can't be ducked. This tech also works with 113 if they block it standing, but I prefer something guranteed. (113 also has more pushback than 112, so jumping attacks are more likely to miss)
 

Qwark28

Joker waiting room
This can be blocked on reaction after the jump because you jump, you hit, you recover and then you do the divekick.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
This can be blocked on reaction after the jump because you jump, you hit, you recover and then you do the divekick.
its not a vortex.. please look up the word vortex
this isn't a 50/50 or 33/33/33 or 25/35/40.
Maybe I should I make a video and show it, because I am pretty sure its a guaranteed mixup. I don't quite see how you can react to it, because you just switch between far and close bootstomp.

It also is a vortex (nope) because they can do nothing else but block, and there is a clear 50/50 mixup. J1~close bootstomp is a true combo, and j1~far boot being escapable by foward dash on some characters or on certain characters with smaller hitboxes.

If you don't believe do this in training mode. Pick BA against BA. Set AI to always block and duck. Do 112~trait, and then immediatly do j1~far boot stomp. The AI should be unable to duck it and it should cross up. You can also try using the playback feature, repeating the above, and you will see that you have to block the other way to prevent getting hit.
 

Qwark28

Joker waiting room
Vortex means putting your opponent in a situation where they cannot wakeup and are put in the same exact situation of being forced to guess a 50\50 everytime they guess wrong. This tech is good if what you say can be tech but there are much better options out there.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
Vortex means putting your opponent in a situation where they cannot wakeup and are put in the same exact situation of being forced to guess a 50\50 everytime they guess wrong. This tech is good if what you say can be tech but there are much better options out there.
Ah I forgot that vortex also meant that it loops back on itself. This is not a vortex but just a good mixup that has no drawbacks sans meter and trait use.
As for it being not so useful, I agree that maybe 113~trait, d1~trait, or just general trait mixups can be of good use but this one either gives you 34%, or leaves you in front of the opponent with +9 frame advantage. I would say that it is most useful on the 4 characters that you can do an instant crossup j2, that is a great 33/33/33 mixup in itself
 

Smarrgasm

What's a Smarrgasm?
And NRS nerfed Killer Frost's trait because of cancel frame advantage... colt hecterrific stahp this bs
Cause she has an overhead/low mixup that you couldnt escape off of it. Black Adam has no such nonsense. This is the only way he gets guaranteed options on block which involve 0 high/low mixups.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
Cause she has an overhead/low mixup that you couldnt escape off of it. Black Adam has no such nonsense. This is the only way he gets guaranteed options on block which involve 0 high/low mixups.
This tech is guaranteed. I don't see why people are getting so rustled about it I would first try it out my tech before saying BA has no mixups. Qwark's thread about 113 showed that he had lots of options and mixups off trait because he is at fucking +28, something that Killer Frost does not have (thinking about it more makes it sound more ridiculous).

I will guess that more bomb options will be discovered and corner rape mixups, especially with the magic dive kick of BA that crosses up at special angles.
 

Smarrgasm

What's a Smarrgasm?
This tech is guaranteed. I don't see why people are getting so rustled about it I would first try it out my tech before saying BA has no mixups. Qwark's thread about 113 showed that he had lots of options and mixups off trait because he is at fucking +28, something that Killer Frost does not have (thinking about it more makes it sound more ridiculous).

I will guess that more bomb options will be discovered and corner rape mixups, especially with the magic dive kick of BA that crosses up at special angles.
Here ill go into more detail.

She got a Guaranteed, safe, 50/50. This would then on hit lead into a vortex that worked on every single character in the game for a bar of meter after it hit and did a lot of damage at the time.

Black Adam gets an attempt to try to cross them up with a j1 divekick which does not work on every character and there is 0 mixup other than the divekick hitting on one side or the other which most of the time, the person doing the divekick wont even know which side it will strike on.

This stuff is good. Of course it is. Nerfing the cancel abilities of his trait though would take away so much more than this. I can tell you the crossover dicekick stuff is probly the thing that should be looked at if anything. Divekick being able to cross up at the correct distance, spacing, or move cancelled into it, is the true problem. No one in their right mind is going to block it in a game where you block with a direction. The only way to avoid certain setups is to duck vs black adam which is the worst idea ever and in the corner there is no way you will ever block the crossover divekicks because you risk losing upwards of 55%.

The problem is not his trait cancels, its the divekick crossing up. Dont know how it would be fixed, but i honestly think the crossover divekick stuff is stupidly OP no matter how hard it is to do midscreen or that you have to use meter for a launch. Just my 2 cents on the whole crossover divekick stuff. His strait cancels are not the problem.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
Black Adam gets an attempt to try to cross them up with a j1 divekick which does not work on every character and there is 0 mixup other than the divekick hitting on one side or the other which most of the time, the person doing the divekick wont even know which side it will strike on.
...
Dont know how it would be fixed, but i honestly think the crossover divekick stuff is stupidly OP no matter how hard it is to do midscreen or that you have to use meter for a launch. Just my 2 cents on the whole crossover divekick stuff.
You should really try out my tech. After doing 112~trait, I know for CERTAIN, 100% of time that j1~far boot stomp will cross up. You say that there is "0 mixup", that is where you are thinking wrong. Once you know you for certain that far boot stomp crosses up, you can just do close boot stomp that does not cross up. It is not hard at all once you practice it, and I challenge you to do it on lex, and you will see that it crosses up every time once you master it.

As for it being OP, he needs it. You do use meter, but if you fail then you end up landing in front of your opponent at +9.
 

Smarrgasm

What's a Smarrgasm?
You should really try out my tech. After doing 112~trait, I know for CERTAIN, 100% of time that j1~far boot stomp will cross up. You say that there is "0 mixup", that is where you are thinking wrong. Once you know you for certain that far boot stomp crosses up, you can just do close boot stomp that does not cross up. It is not hard at all once you practice it, and I challenge you to do it on lex, and you will see that it crosses up every time once you master it.

As for it being OP, he needs it. You do use meter, but if you fail then you end up landing in front of your opponent at +9.
Black Adam does not need stuff like this. People cried about scorpions teleport crossing up (myself included) cause stuff like that is not meant to exist in a directional blocking game.

What im saying is, why even mix it up? I bet you 99% of people couldnt even block this unless the actively practiced it a lot. People cannot even block doomdays earthshaker and that is an overhead to low that all you have to do is let go of back to block. This you have to block from left to right insanely fast and the true mixup is not even doing the J1 and just doing the straight up crossup making them have to block left with no guarantee that you would cross up.

I give you props on posting and analyzing this stuff, but again,

-This stuff has been known
-Black Adam does not need divekicks to crossover off of block strings like this, thats OP and not meant for a direction blocking game
-This isnt really mixing them up, its putting them in a lose/lose situation, no one is just gonna unblock Black Adam just cause the divekick may cross up off of one setup cause they will get opened up for close to 50% regardless.
 

Smarrgasm

What's a Smarrgasm?
Honestly why not just 112 Trait into instant divekick? It works just the same possibly without the character hitbox issues and forces them into the guessing game of, eat 34% or eat 46% (this is meterless). There honestly isnt even a reason for the instant jump normal cause that gives them the ability to time their blocking and see you jump as well as getting less damage off each option and always having to use meter.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
Black Adam does not need stuff like this. People cried about scorpions teleport crossing up (myself included) cause stuff like that is not meant to exist in a directional blocking game.

What im saying is, why even mix it up? I bet you 99% of people couldnt even block this unless the actively practiced it a lot. People cannot even block doomdays earthshaker and that is an overhead to low that all you have to do is let go of back to block. This you have to block from left to right insanely fast and the true mixup is not even doing the J1 and just doing the straight up crossup making them have to block left with no guarantee that you would cross up.
This post made me what. First thanks for the props, feel like using a top tier character now. Wtf do you mean by why mix it up? Once people see that far boot stomp crosses up all the time they will inevitably block the other way. I can block dd earthshaker just not when I'm expecting sweep or jump, or charge in addition.

Secondly jump bootstomp either crosses up or whiffs, plus is 17 frames in addition to the jumping animation. People will block once they see that there is no other option.

I will now answer your three statements.
-This stuff has been known
no
-Black Adam does not need divekicks to crossover off of block strings like this, thats OP and not meant for a direction blocking game.
He needs it. Or we atleast need to know.
-This isnt really mixing them up, its putting them in a lose/lose situation, no one is just gonna unblock Black Adam just cause the divekick may cross up off of one setup cause they will get opened up for close to 50% regardless.
Its a mixup, they have to guess or they will lose or win. I agree that it is somewhat of a lose/lose situtation, but you have to consider the meter and trait use. No one will unblock like you said but they can still guess right and not get comboed. Finally its 34% not 50% unless you do the super hard mb boot stomp combo with two boot stomps. (which is still not 50%)
 

Konqrr

MK11 Kabal = MK9 Kitana
Cause she has an overhead/low mixup that you couldnt escape off of it. Black Adam has no such nonsense. This is the only way he gets guaranteed options on block which involve 0 high/low mixups.
Unless you were cornered, the only threat was slide because every character could jump back to get out back then.

 

Smarrgasm

What's a Smarrgasm?
This post made me what. First thanks for the props, feel like using a top tier character now. Wtf do you mean by why mix it up? Once people see that far boot stomp crosses up all the time they will inevitably block the other way. I can block dd earthshaker just not when I'm expecting sweep or jump, or charge in addition.

Secondly jump bootstomp either crosses up or whiffs, plus is 17 frames in addition to the jumping animation. People will block once they see that there is no other option.

I will now answer your three statements.
-This stuff has been known
no

-Black Adam does not need divekicks to crossover off of block strings like this, thats OP and not meant for a direction blocking game.
He needs it. Or we atleast need to know.

-This isnt really mixing them up, its putting them in a lose/lose situation, no one is just gonna unblock Black Adam just cause the divekick may cross up off of one setup cause they will get opened up for close to 50% regardless.
Its a mixup, they have to guess or they will lose or win. I agree that it is somewhat of a lose/lose situtation, but you have to consider the meter and trait use. No one will unblock like you said but they can still guess right and not get comboed. Finally its 34% not 50% unless you do the super hard mb boot stomp combo with two boot stomps. (which is still not 50%)
This stuff has been known, you can look back over the forums here, like i said we just never really expanded on it like this.

How does black adam NEED this? He was already cried about being top 1-3 in the game without people abusing this broken shit. How do you think people are going to feel once they start getting hit by the dumbest guessing game that can be done every 5 seconds if black adam lands a jump in which is so easy to do in this game. Keep saying he needs it just like cyrax needs the guaranteed resets and Kabal needs every tool in the game in MK.

34% is if they dont block your mixup in which you have to use a meter. If they unblock trying to block an instant crossover divekick they will unblock against black adam in his face which he will then just hit them and do 46% no meter off a b2 or 44% off a 6 frame jab.

Also, how are you gonna say the drawbacks are having to use trait and meter with a character that builds meter insanely fast and gets his trait back every 5 seconds (something people already cry about). The trait will do 5% on block so its not like youre wasting it anyway.

Like am i the only one who thinks having a divekick crossup is messed up and not something we could look at and be like, "Oh that seems fair"

Qwark28 Joker8417 Error
 

Error

DF2+R2
Black Adam definitely doesn't need this, maybe you need it. I'd much rather see ambiguous cross-up BS divekicks go than something more vital to his game. (His orb cancel pressure).

Edit: He needs it:cool:
 
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