NightwingDayZero
Truth, justice and the American way.
Perfect Legend @PLAYING TO W1N @THTB @FOREVER KING @general m2daveI think this is one of those use vs abuse cases like with Wonder Woman's advantage specials. It certainly helps his matchups with the top tier but the bottom characters are abused by this very same tactic and have few options to get around it. It'd help if you'd explain the fringe cases in why it is necessary and how it isn't abusive against the bottom characters.
So bottom tier characters are less capable of push blocking that top tiers?
Outside of the corner, MB Staff spin would be absolutely useless. You suggest that MB staff spin be taken from +18 to +6, yet Nightwing's only reaching normal at the distance MB staff spin leaves him on block - is 8 frames. What you're asking for is Nightwing's staff stance to be entirely useless mid screen. The move is DESIGNED to work as a buffer for block strings. How do I know this? Because in the launch copy of Injustice MB staff spin used to wall bounce. Yes, it allowed Nightwing to combo effectively mid screen while maintaining advantage on block. They have since changed MB staff spin to send the opponent full screen, and granted MB Ground Pound it's combo potential. This change made staff tremendously less viable mid screen, but complimented the character heavily in the corner.
Back to the subject at hand.
While everyone is so quick to push block Aquaman's trident rush - Nightwing's staff spin has people going full fucking mouth breather.
But say you decide not to push block? The only way you're getting opened up for a combo is either a 22 frame Standing 2 (-2 on block.) or 1db2MB which after having been blocked effectively ends Nightwing's pressure outside of another db2. If you can't occasionally react to a 22 frame overhead, maybe you should reconsider your video game genre?
Or if you still feel so strongly about this suggested nerf. Maybe we could reach a compromise? Myself and a growing number of members in the Nightwing community would be willing to part with Staff stance entirely if you're ready to make Escrima functional with a 1/3 screen 9frame low starter with a phantom hitbox, a nearly non-existent hurtbox, that leads into 30-35% and an extremely ambiguous mixup that stuffs a strong multitude of wakeups or leaves me at +9 on block.
We're not asking for too much are we? (Hint: I'm alluding to a certain green ringed bastard who may have been used to place 2nd at the fighting game world championships who - by the way - is totally fair.)
If it seems at all that I'm being sarcastic or that I'm coming off as an asshole, it's simply because with the suggested nerfs what you're saying is, "You can go fuck yourself Nightwing community, I'd rather that staff stance be a gimmick than push block your character in the corner."
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