Vulcan Hades
Champion
1. Bounce Cancelling costs 1 meter instead of 2
Reason: They are rarely used because of the high cost but I do believe they have potential to help some characters offense. Bounce cancelling is pretty useless in combos so it would mostly be used to make unsafe strings safe, as a FADC and to extend blockstrings/frame traps. I think it's an interesting mechanic but 2 meters might be too much (considering the game has pushblock).
2. Pushblock becomes +5 frame advantage instead of +0
Reason: There are situations in the corner where pushblocking doesn't really help you much. For example vs Doomsday, Superman and maybe Martian Manhunter. Being +0 doesn't help you get out of the corner because the pushblock puts you at a range where these characters excel and you still have to guess/respect their options too much. Making pushblock around +5 frame advantage would turn pushblocking into an actual "alpha counter" and allow characters to reverse pressure instead of simply returning to neutral.
Reason: They are rarely used because of the high cost but I do believe they have potential to help some characters offense. Bounce cancelling is pretty useless in combos so it would mostly be used to make unsafe strings safe, as a FADC and to extend blockstrings/frame traps. I think it's an interesting mechanic but 2 meters might be too much (considering the game has pushblock).
2. Pushblock becomes +5 frame advantage instead of +0
Reason: There are situations in the corner where pushblocking doesn't really help you much. For example vs Doomsday, Superman and maybe Martian Manhunter. Being +0 doesn't help you get out of the corner because the pushblock puts you at a range where these characters excel and you still have to guess/respect their options too much. Making pushblock around +5 frame advantage would turn pushblocking into an actual "alpha counter" and allow characters to reverse pressure instead of simply returning to neutral.