Robotic
Gentleman.
B3.
MB toss into B3.
I hate it.
I've hated it since day 1. It's not practical. With enough practice and patience, a devoted Lobo player will eventually get the timing down on this fucking thing. Hell, you might even land the connection 80% of the time now.
Unless you play online.
Offline is covered. Offline has the tourney players speaking for it. I love the tourney players here and their endless knowledge. This is not to knock their B3 combos. This is only to state that most Injustice play takes place online, so I will speak for the online Lobo players and the alternatives to using B3 in the middle of a combo. With enough practice, the following combos can be reliably done upwards of 90% of the time. They are not many, but I have found success with my following, practical combos:
B2u1, D2, B2U1, 113 MB TOSS, F21 LOW CHAIN: 42% 44%trait (My go-to. It lands more than you think when the Oki-Force is strong in you...)
113 MB TOSS, 112 CHARGE: 36% (Easy-as-playing-GL kinda combo. For lighter characters like Harley, Frosty, Flashy, Raveny, the charge whiffs. BUT...not to worry. They can get hit with 113 MB TOSS, 113 CHARGE for 38%, or replace charge with another toss for 39%.)
Naked MB TOSS, D2, B3, Ji2, 21 CHARGE: 31% (b3 in the middle of a combo?? I know, but after d2, the b3 connects all too easy. Try it.)
B3, Ji3, D2, Ji2, 12 MB TOSS, F21 LOW CHAIN: 39% 44%trait (My new fav. I devour their ego and thoroughly enjoy it with this combo. This one will take a bit more time to master than the others, but it really is simple once the mechanics are downloaded into your brain)
Something to consider: All 4 of the above combos continue the notion of practicality by only using one bar of meter. All 4 of the above combos leave your opponent at mid range, the sweet spot for The Main Man.
The point is to be practical while in play, and maximizing your potential while keeping the risk low. I would hate for another one of you Lobo players out there to snatch defeat from the jaws of victory only because you dropped your Goddman B3 combo. Too many entrails get left on the table, when you deserve to feast when your cold heart desires. Here's hoping you guys try them and see that it's much better to land, than it is to drop.
MB toss into B3.
I hate it.
I've hated it since day 1. It's not practical. With enough practice and patience, a devoted Lobo player will eventually get the timing down on this fucking thing. Hell, you might even land the connection 80% of the time now.
Unless you play online.
Offline is covered. Offline has the tourney players speaking for it. I love the tourney players here and their endless knowledge. This is not to knock their B3 combos. This is only to state that most Injustice play takes place online, so I will speak for the online Lobo players and the alternatives to using B3 in the middle of a combo. With enough practice, the following combos can be reliably done upwards of 90% of the time. They are not many, but I have found success with my following, practical combos:
B2u1, D2, B2U1, 113 MB TOSS, F21 LOW CHAIN: 42% 44%trait (My go-to. It lands more than you think when the Oki-Force is strong in you...)
113 MB TOSS, 112 CHARGE: 36% (Easy-as-playing-GL kinda combo. For lighter characters like Harley, Frosty, Flashy, Raveny, the charge whiffs. BUT...not to worry. They can get hit with 113 MB TOSS, 113 CHARGE for 38%, or replace charge with another toss for 39%.)
Naked MB TOSS, D2, B3, Ji2, 21 CHARGE: 31% (b3 in the middle of a combo?? I know, but after d2, the b3 connects all too easy. Try it.)
B3, Ji3, D2, Ji2, 12 MB TOSS, F21 LOW CHAIN: 39% 44%trait (My new fav. I devour their ego and thoroughly enjoy it with this combo. This one will take a bit more time to master than the others, but it really is simple once the mechanics are downloaded into your brain)
Something to consider: All 4 of the above combos continue the notion of practicality by only using one bar of meter. All 4 of the above combos leave your opponent at mid range, the sweet spot for The Main Man.
The point is to be practical while in play, and maximizing your potential while keeping the risk low. I would hate for another one of you Lobo players out there to snatch defeat from the jaws of victory only because you dropped your Goddman B3 combo. Too many entrails get left on the table, when you deserve to feast when your cold heart desires. Here's hoping you guys try them and see that it's much better to land, than it is to drop.