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Need a second main character: Opinions on WW, Hawkgirl, and Batgirl?

I'm trying to pick a second character to main. Who is better at combating heavy zoning characters? Who is easier to learn? Which character better covers green lanterns bad match ups (if such a thing does exist)?
 

haketh

Champion
Batgirl and WW are you're best options, and out fo thsoe two Batgirl is easy but slightly less rewarding and WW is hard but really rewarding.
 

Error

DF2+R2
WW and BG scoff at zoners. HG is the easiest to use out of the 3. I'm not sure who GL's bad MUs are, but both BG and WW are low risk high reward characters with retarded 50/50s.
 

DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
my new main is batgirl now , she is mid-hight tier , and not hard to learn, u can escape zoning and interactable and punish with full combos, she got 50/50 mixups and even B2,D3 is overhead/low. once u start ur combo u can finish it with 111 and than u got an advantage to start ur 50/50 again. and she got easy 50% meterless corner combos
 

shaowebb

Get your guns on. Sheriff is back.
I'm trying to pick a second character to main. Who is better at combating heavy zoning characters? Who is easier to learn? Which character better covers green lanterns bad match ups (if such a thing does exist)?
Batgirl eats zoners alive, but Hawkgirl struggles against most zoners...however she DOES counterpick Superman and can destroy a good number of folks. Just beware the likes of Sinestro.
 

Nonameformedude

That Yung Big Body
I may be biased, but with the way/level that HG is played now shes just ass so dont pick her. Good against characters that cant control the airspace, but ass against anyone who can(most zoners). Bat girl and WW are both pretty good/complete characters that just play differently. Neither need meter for damage so you can make mistakes and always have meter to clash or mb a b3/f3.

Bat girl is a vortex character that does her best work when keeping the opponent tied into a bola loop 50/50. She has a teleport that can be done on ground or in air(excellent move, but also very punishable on block)and that will be the greatest move in shutting down zoning other then not allowing them to move for an entire round.

WW has ez an easy as pie bnb that leads into a b3 for nice damage, she also has a great wake up(amazonian uppercut, not safe on block)that leads into a b3 on hit for nice damage(reeeeeeeeeal ez stuff here). She has great mobility with her air dash and charges, and pretty good projectile trajectories for many different situations.

Either one of those characters are super solid and if you play them enough you will realize that they are just better than GL and main them instead. I personal hate them both and prefer a character that puts hair on ya chest *cough grundy cough*
 

Pan1cMode

AUS FGC represent!
my new main is batgirl now , she is mid-hight tier , and not hard to learn, u can escape zoning and interactable and punish with full combos, she got 50/50 mixups and even B2,D3 is overhead/low. once u start ur combo u can finish it with 111 and than u got an advantage to start ur 50/50 again. and she got easy 50% meterless corner combos
What's this 50% meterless corner combo you talk of? Best I can get is 46%

b2u3, f2, f23, f23, f212~db2u.
 

Espio

Kokomo
Hawkgirl is not good for dealing with zoners generally, but to her credit she's versatile against most of the cast and her pressure strings are actually pretty solid, several are plus on block too. And she's also good at laming people out.

She does well versus Killer Frost, Black Adam, Superman and several other prominent tourney character, but Sinestro and Deathstroke are a problem for her, Batgirl too.
 

Lex Luthor II

Lord of Lightning
Wonder Woman is good and top 5 easily, if not top 3 right now. Idk what GLs bad matchups are, but WWs bad matchups are GL, Superman [everyones bad mu], maybe Arrow.

also, Batgirl kind of sucks cuz she takes away WWs airmobility basically.
 

Boodendorf

Bird woman!
I'm trying to pick a second character to main. Who is better at combating heavy zoning characters? Who is easier to learn? Which character better covers green lanterns bad match ups (if such a thing does exist)?
Hg definitely isn't a good option in your case. She sucks against heavy zoners and GL is one of he bad matchups too. Get Batgirl, much easier to learn than WW IMO.
 

TheRFG

Noob
This gives me 47%, more than mine for sure but not 50. Am I doing it wrong?

j2, 111~db2u, f21,f21, f23~db2u gives 48% but still not 50.

Either way, her corner damage is ridiculous, but then again so is Wonder Woman's.

Go with batgirl, she is the better of the bunch. 50/50 game is fantastic and destroys all zoning, especially superman and his air lasers. If you are playing a really defensive player her electrified knuckles do a lot of dmg chip, and she has a lot of safe and relatively safe moves against almost every character. she is fast, and can counter with high dmg output. She is a great rushdown character, and can punish zoners easy. Her b3/f3 are pretty good and her jump in 2 and 1 have good range, although her jump distance isn't as far as WW, but her dash is really awesome.

The combo you need to do is 53% in corner. after a vortex reset, instead of doing 111, try just a single or double 1, then go right into b1~Bat-Wheel-up(db2U), F23,F23~Flying Bat(df2) MB, 212 batwheel-up- 53%, with electrified knuckles 51%.

This combo can be started with b2 as well, so 50/50 high or low choice for punishment
 

VOR

Apprentice
Batgirl isn't really too difficult. her and ba are my two mains, they work well together although i'd say ba is a little better overall. she is a VERY good anti-zoner. You could probably learn both ww and batgirl at the same time, since batgirl is pretty straight forward.
 

LEGI0N47

I like to play bad characters
I'm a Bane player so I naturally am not a zoning fan whatsoever. I do like WW and have played her a good amount, great char! Have also dabbled in HK, also fun and rewarding. But Batgirl is probobly a better choice for what you seek as many have said. She punishes mistakes with a vengence provided you don't drop the vortex, good wake ups, good mobility etc. I've started working on her as my 2nd option. Not ready to roll her yet but hope to be soon. Kinda shocked you're having issues playing as GL TBH. But in the end play who you like.
 

Pan1cMode

AUS FGC represent!
Go with batgirl, she is the better of the bunch. 50/50 game is fantastic and destroys all zoning, especially superman and his air lasers. If you are playing a really defensive player her electrified knuckles do a lot of dmg chip, and she has a lot of safe and relatively safe moves against almost every character. she is fast, and can counter with high dmg output. She is a great rushdown character, and can punish zoners easy. Her b3/f3 are pretty good and her jump in 2 and 1 have good range, although her jump distance isn't as far as WW, but her dash is really awesome.

The combo you need to do is 53% in corner. after a vortex reset, instead of doing 111, try just a single or double 1, then go right into b1~Bat-Wheel-up(db2U), F23,F23~Flying Bat(df2) MB, 212 batwheel-up- 53%, with electrified knuckles 51%.

This combo can be started with b2 as well, so 50/50 high or low choice for punishment
Batgirl and Wonderwoman are my two mains :)

With meter I can reach 60%, he said he had a 50% meterless corner combo.

Also batgirl's b3 and f3 suck. They have shitty arse range and are incredibly slow. The range on WoWos b3 and f3 is much better not to mention she can combo into them off normal strings (while batgirl has to MB redemption).

However, batgirl is definitely the easier of the two characters to pick up if oly for the simple fact that learning WoWo is like learning two characters. I would however say that WoWo is overall the better character; she doesn't really have any bad MUs while batgirl struggles greatly with aquaman, Nightwing and Doomsday.
 

TheRFG

Noob
Batgirl and Wonderwoman are my two mains :)

With meter I can reach 60%, he said he had a 50% meterless corner combo.

Also batgirl's b3 and f3 suck. They have shitty arse range and are incredibly slow. The range on WoWos b3 and f3 is much better not to mention she can combo into them off normal strings (while batgirl has to MB redemption).

However, batgirl is definitely the easier of the two characters to pick up if oly for the simple fact that learning WoWo is like learning two characters. I would however say that WoWo is overall the better character; she doesn't really have any bad MUs while batgirl struggles greatly with aquaman, Nightwing and Doomsday.


ahh, meterless. nice. i'm curious what that 60% is. I've been picking up the Joker for fun, and haven't seen that yet. Auaman is a pain mostly because of his trait, but that can be dealt with. obviously the skill of the player is a factor, if you have a player that doesn't think to use his trait than he is easy. nightwing hasn't been a problem for my BG at all. doomsday is a bitch though, especially if the player knows him well, but that's to be expected from DD. Shoulder mb, d1 earthshaker, etc. I would think that WoWo would have just as much trouble with him
 

Orochi

Scorpion Scrub
Green Lantern's bad matchups are mostly zoners, which batgirl easily deals with her teleport, go batgirl.
 

Pan1cMode

AUS FGC represent!
ahh, meterless. nice. i'm curious what that 60% is. I've been picking up the Joker for fun, and haven't seen that yet. Auaman is a pain mostly because of his trait, but that can be dealt with. obviously the skill of the player is a factor, if you have a player that doesn't think to use his trait than he is easy. nightwing hasn't been a problem for my BG at all. doomsday is a bitch though, especially if the player knows him well, but that's to be expected from DD. Shoulder mb, d1 earthshaker, etc. I would think that WoWo would have just as much trouble with him
The 60% combo is b2d3~db2u, f23, f23~db2u, df2 (MB), f23~db2u

As for Nightwing, staff stance shuts down batgirl completely. She has a great deal of trouble with d1 because there is literally nothing she can do but push block or wait out the d1 mash fest and react to the overhead if NW starts d1ing her. She also has trouble with ground pound which outzones her and is unpunishable on block. NW can flying Grayson from half the screen away so she has to be very careful about jumping too. All in all it's not a fun MU.

Again for DD, batgirl has problems because her d1 is hella slow. WoWo in both stances can deal quite well with doomsday. Her d1 in shield is amazing and in lasso it's 6frames.