tataki
Noob
When a game is young, NO ONE really knows how to play it. Sure, people do their best with their few months of experience with it, but no one can know now how the game will look like a year or two from now, when the level of play is more refined and less sloppy, and when people UNDERSTAND the game better.
When a game is young, some characters and simple tactics seem dominant at first, but may later fall off as everyone's level of play increases.
http://shoryuken.com/2011/12/06/guest-editorial-wesker-not-overpowered-by-renegade/
How are your current complaints any different from those 2011 complaints the article in the link is addressing? They aren't...
The hard part isn't to admit "yeah I overreacted" in hindsight, but to realize you are overreacting RIGHT NOW and be able to realize the future will be different as you improve in the game, without the game itself needing to change. Any minute you spent bitching on a forum or a stream is a minute you could be spending exploring the game further. Learn from other communities' mistakes instead of letting history repeat itself.
The people at NRS work really hard and really want their "baby" to be good, but they are also still inexperienced to know when to change and what to change, compared to Japanese FG developers who have been dealing with careful balancing for 10+ years. The fact that the publisher forces them to do all the changes early instead of letting the games develop for, let's say, a year before each patch makes the problem much worse. (This would be a good time for a Super MK9: Balance and Glitch Fixes Edition but it's not happening any time soon...)
While you can't change that, you can indeed decrease the amount of needlessly hysterical "noise" you create and make your feedback better and more focused compared to "nerf flavor of the month tactic I don't know how to deal with."
Look at that UMVC3 article again and please give it some thought...
When a game is young, some characters and simple tactics seem dominant at first, but may later fall off as everyone's level of play increases.
http://shoryuken.com/2011/12/06/guest-editorial-wesker-not-overpowered-by-renegade/
How are your current complaints any different from those 2011 complaints the article in the link is addressing? They aren't...
The hard part isn't to admit "yeah I overreacted" in hindsight, but to realize you are overreacting RIGHT NOW and be able to realize the future will be different as you improve in the game, without the game itself needing to change. Any minute you spent bitching on a forum or a stream is a minute you could be spending exploring the game further. Learn from other communities' mistakes instead of letting history repeat itself.
The people at NRS work really hard and really want their "baby" to be good, but they are also still inexperienced to know when to change and what to change, compared to Japanese FG developers who have been dealing with careful balancing for 10+ years. The fact that the publisher forces them to do all the changes early instead of letting the games develop for, let's say, a year before each patch makes the problem much worse. (This would be a good time for a Super MK9: Balance and Glitch Fixes Edition but it's not happening any time soon...)
While you can't change that, you can indeed decrease the amount of needlessly hysterical "noise" you create and make your feedback better and more focused compared to "nerf flavor of the month tactic I don't know how to deal with."
Look at that UMVC3 article again and please give it some thought...