Bane100framestartup
Noob
I have been playing injustice since release and still can't get my head around the balance decisions NRS have made.
Lets take my main as an example, bane.
Low damage combos with out venom.
Slow B3, slow F3
bad hitboxes on both B3 and F3 + at the negative after B3
fastest move 9 frames
special move 134 frame startup "cant remember the exact number but defo >100."
Yet there are characters like superman, green lanten, batman ect, who seem to have little to no negatives. They literally have the best mobility, fastest normals, specials, B3 F3, best traits, highest damage ect
"1 frame super"
Am I missing something why is the game like this. Seems like these characters completely dominate in every aspect of play. Its not like with zangief where I can say, "I am slow, I am fat but I will twerk you up close." This is really pissing me off feeling almost helpless against them
What would help
normalize the start up of all B3 and F3 + hitboxes + block stun.
give each character a 6-8 frame mid hitting string
being able to dash and block "helps non projectile characters."
reduce the chip damage
Increase the advantage to the player that wins clash " longer hard knockdown."
Lets take my main as an example, bane.
Low damage combos with out venom.
Slow B3, slow F3
bad hitboxes on both B3 and F3 + at the negative after B3
fastest move 9 frames
special move 134 frame startup "cant remember the exact number but defo >100."
Yet there are characters like superman, green lanten, batman ect, who seem to have little to no negatives. They literally have the best mobility, fastest normals, specials, B3 F3, best traits, highest damage ect
"1 frame super"
Am I missing something why is the game like this. Seems like these characters completely dominate in every aspect of play. Its not like with zangief where I can say, "I am slow, I am fat but I will twerk you up close." This is really pissing me off feeling almost helpless against them
What would help
normalize the start up of all B3 and F3 + hitboxes + block stun.
give each character a 6-8 frame mid hitting string
being able to dash and block "helps non projectile characters."
reduce the chip damage
Increase the advantage to the player that wins clash " longer hard knockdown."