I have been playing injustice since release and still can't get my head around the balance decisions NRS have made.
Lets take my main as an example, bane.
Low damage combos with out venom.
Slow B3, slow F3
bad hitboxes on both B3 and F3 + at the negative after B3
fastest move 9 frames
special move 134 frame startup "cant remember the exact number but defo >100."
Yet there are characters like superman, green lanten, batman ect, who seem to have little to no negatives. They literally have the best mobility, fastest normals, specials, B3 F3, best traits, highest damage ect
"1 frame super"
Am I missing something why is the game like this. Seems like these characters completely dominate in every aspect of play. Its not like with zangief where I can say, "I am slow, I am fat but I will twerk you up close." This is really pissing me off feeling almost helpless against them
What would help
normalize the start up of all B3 and F3 + hitboxes + block stun.
give each character a 6-8 frame mid hitting string
being able to dash and block "helps non projectile characters."
reduce the chip damage
Increase the advantage to the player that wins clash " longer hard knockdown."
Holy hell, here we go...
Bane mains don't complain about their character, they chose that character in spite of his drawbacks for a reason.
38% meterless without venom, level 2 giving us Black Adam-esque damage for free. Also, not made to be played without it. Superman gets 60% in the corner? We get in the area of 75% anywhere on the screen.
Slow B.3 and f.3 aren't bad things, them being slow allows us to punish things others can't because our MB armor lasts that much longer.
b.3 can hit most people out of their backdash after they've done it (another benefit to their speed being not super fast) because its one of if not the longest reaching b.3 in the game. f.3 hits in an AoE around him meaning he can stuff certain teleports and attacks that naturally cross-up like Nightwing's flip kick.
9 frames in exchange for half of our normal attacks giving us huge +frames, including a monsterous 11 frame low that gives us +17 (the most advantage for any single move of that speed), a b.1 that gives us +12 on block and +16 on hit (the highest block advantage for any standing light), having free armor on most of the kit, an unblockable command grab... Slow is why he has these tools. Being fast isn't all of whats important (unless you are the flash).
Super has been calculated by Supernova to be 20 frames, the same as his command grab. Most of those frames are the ultralong boner-inducing "YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH", and frames well spent.
Green lantern, Superman, and most of those you described rely on their attacks for mobility because theirs is garbage. Bane has better mobility movement wise than most anyone you had in that list. Not the fastest attacks but his specials and trait can be argued to be among the best because armor and 2.5x superman's trait + projectile immunity isn't something to scoff at.
Bane is the "I'm not slow moving, but my attacks are slow and require good reads and quick thinking to make the most of. If I do, consider yourself snapped in half."
Let me list why your ideas won't help.
normalize the start up of all B3 and F3 + hitboxes + block stun. - No, this is dumb. Learn to properly use your moves or pick someone else.
give each character a 6-8 frame mid hitting string - Why the hell would grundy have a 6-8 frame mid hitting string? Bane doesn't need it since he armors through most things. Superman needs it to stay viable.
being able to dash and block "helps non projectile characters." - Its called don't dash headlong into oncoming projectiles. Or if you are at level 3 venom, learn to f.2 dash. Projectiles usually allow a free dash in after they are blocked, and Bane's dash is one of the best.
reduce the chip damage - Why? Chip will do maybe 10-20% for the entire game of both lifebars for both people. Reducing it won't do anything.
Increase the advantage to the player that wins clash " longer hard knockdown - you get a free dash in, make the most of it. Anything else would hurt more than help.
Heres what would actually help Bane, as well as many other characters:
Fix some hitbox issues. Bane's super shouldn't mess as much as it does, flash should his opponents with his mid, etc.
Fix improper frame data, if something is neutral on block it should be neutral, not -3/-5.
Tone down some obviously dominant things: f.23 can stand to lose 3 or 4 frames, for example.
Fix interactable hitboxes, the weird invuln on some of them should either exist on all or none imo.
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