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What "normal" gaming enthusiasts think of injustice EVO finals

redeyes

Button Masher
Zoning is cool.

eye lasers that set you full screen on knockdown, can be MB'd even if youre past the laser & it hit you, or an eye laser that does 8% chip, sets you full screen on knockdown does like 12% on hit, and both build a fuck ton a meter isnt.

the finals would of been hype without supes in this game.
 

AK elitegoomba

http://www.twitch.tv/elitegoomba
Might as well throw in my $0.02, seeing as I made this thread... The only issue I have is the lack of recovery on projectiles in this game largely. As an AE player, when I predict a fireball properly I jump over it and get a full combo punish. When I predict a fireball incorrectly, and jump over a fireball that didn't come, I get anti aired and put in a knockdown situation. This is the basic fundamental tradeoff for "projectile spam".

Meanwhile in IGAU, projectiles have little to no recovery and therefore players take no risk by throwing them out, so effectively they really can be "spammed". Not only this, but characters like supes, GL, DS certainly don't lack for tools up close once you manage to get up close you're not even inherently at an advantage. Bummer
 

Juggs

Lose without excuses
Lead Moderator
I really think next time NRS does a game, they need to make projectiles clash with each other, like every other fighting game aside from NRS fighters. Or give us a universal option to beat them aside from blocking or jumping (aka a parry like in 3S, FADC in SF4, dash blocking in MK9, etc). The MeterBurnDashCancel in Injustice isn't worth using the meter just to get through a projectile, and it doesn't give you any sort of advantage position wise anyway. You can't fire projectiles back to combat zoning, you can't dash block or FADC (meterless) to get through them, you can't do anything except walk, jump, or well timed dash.

This also makes zoning extremely boring to watch. In games like SF4, zoning is actually fun to watch and takes skill, reads, good spacing, etc. In Injustice, it's almost literally just herp derp spam until the opponent can get through. I hope NRS realizes that and changes it for their next fighter.
 

TakeAChance

TYM White Knight
Cause in MK9 you could escape from JC's pressure if you knew when to counter poke. His force ball frame traps could be avoided and he could be punished with a full combo afterwards. His zoning was shit, while NW's zoning is one of the best in the game, his down pokes were punishable, while NW's are +f on block, JC didnt have full screen frame traps, while NW has. Those are some of the differences those two characters have.


Currently Nightwing cannot safely do anything after his d1's except another d1 and a d2.

If he does anything else they can be poked.

Nightwing has shit zoning compared to the true zoners in the game. Block a regular pound and neutral jump. If he pounds again you just got a free dash.

Nightwing gets OBLITERATED in staff stance by interactables. He can't throw any himself. Compare that to wonderwoman who can switch to sword stance with the SAME lockdown ability, and she still gets her jump arc and ability to throw shit. It's a fair trade.

Pushblock is the bane of Nightwings existance against zoners. He has to work his way in, only to get pushblocked out and have to go through the zoning again.
 

Deyrax

Skarlet who ?
IMO, zoning isn't really boring unless the specials are boring, ala Injustice. In Marvel or SF zoning can look incredible.
I agree with this man. Bullet hell of soulfists and missiles along with catchy Morrigan theme and we have a perfect party hard. Fuck rushdown Wolvies and Zero loops, so-so-soulfist and hidden missiles is what everyone loves in Mahvel.
 

Kiko

Face it, you're done.
I agree and I feel like it's been that way since the beginning.

Superman, Black Adam, Killer Frost, and with pre-patch Scorpion made this game not hype in tournies.

They are just such great picks that why does it matter picking someone else and trying hard to win when you can pick them and generally have an easier time.


I mean just look at their numbers. If you want to win why do it with any other character and risk a bad match up?



*Picks up a pocket Superman just like the rest of the populace*
 

funkdoc

Apprentice
i agree with juggs p. much

zoning is interesting when it's ACTIVE. that is, when the characters are constantly doing something - as in classic SF-style zoning. the fact that fireballs clash means that the player behind in life must take a risk at some point to get into a close enough range to actually do something. furthermore, outside of mirror matches the characters will almost never be equal in terms of fireball speed/recovery, so the character with the disadvantage there has to make tough decisions re: when to close the gap; this is part of what makes SF2 ryu vs guile arguably the deepest matchup in any FG, as guile has strong pokes but must use several different strategies to overcome the inherent weakness of being a charge character.

the way fireballs work in midway/nrs games, on the other hand, makes it possible to come from behind just by throwing fireballs at the right time. that's what a lot of people (including myself) don't like to see - an extended fight from fullscreen with each character using like 2 moves

i like a good number of the MK mechanics that nobody else uses, such as hitstun where you can still block and even (reasonable) chip damage on normals. but i think the projectile system needs to be scrapped, period.
 

alkipot

Purse first, ass last.
Might as well throw in my $0.02, seeing as I made this thread... The only issue I have is the lack of recovery on projectiles in this game largely. As an AE player, when I predict a fireball properly I jump over it and get a full combo punish. When I predict a fireball incorrectly, and jump over a fireball that didn't come, I get anti aired and put in a knockdown situation. This is the basic fundamental tradeoff for "projectile spam".

Meanwhile in IGAU, projectiles have little to no recovery and therefore players take no risk by throwing them out, so effectively they really can be "spammed". Not only this, but characters like supes, GL, DS certainly don't lack for tools up close once you manage to get up close you're not even inherently at an advantage. Bummer
I can agree with this. Injustice is really fun but holy hell, the projectile game of some characters is just too stupid, too damaging, and too safe. Eye beams alone destroy most of the cast. Imagine if Ryu's projectiles had the same amount of dominance... lol. Throw out projectiles all day in Street Fighter 4 and see how well you fare... shit is waaaaay more punishable there. Again, Injustice is very fun, but it really needs some work if it intends to stick around in the long run.

I can't even imagine the shitstorm if Akuma's air projectiles covered the same (giant) area that Superman's does.
 

Perdition

Your friendly neighborhood cynic
HOLY SHIT....I get Deja Vu everytime I read through threads here. Constant complaining about Injustice because people know the devs stoop to their will for the dollar.

Get over it, for fucks sake. Injustice is its own game, and zoning happens to be a big part of it. Take it or leave it. Adjust to characters instead of whining for patches everytime said character gets some wins. Superman does not need patches. I wish they'd stop changing this game all the time.

But reading this thread, my opinion will be very unpopular. Hahah. Things aren't perfect, but that makes a fighting game fun. Getting over the hump and adjusting to something that was a thorn in your side is a rewarding feeling...now people just feel rewarded when things are nerfed.
 

Metzos

You will BOW to me!
Look thats why i say you need to stop comparing it to mk9. When someone uses a string in injustice or a poke thats safe on block, you have OTHER options then in mk9 to counter it.
Only reason i mentioned JC is because you did. The other option is push block and that again is relevant. If you play a character like DD for example who relies heavily on meter you will not push block.
 

Metzos

You will BOW to me!
Currently Nightwing cannot safely do anything after his d1's except another d1 and a d2.

If he does anything else they can be poked.

Nightwing has shit zoning compared to the true zoners in the game. Block a regular pound and neutral jump. If he pounds again you just got a free dash.

Nightwing gets OBLITERATED in staff stance by interactables. He can't throw any himself. Compare that to wonderwoman who can switch to sword stance with the SAME lockdown ability, and she still gets her jump arc and ability to throw shit. It's a fair trade.

Pushblock is the bane of Nightwings existance against zoners. He has to work his way in, only to get pushblocked out and have to go through the zoning again.
NW does not have shit zoning at all in general though and thats my point. His zoning is not good against characters who have air dash and instant air projectiles and those are, what, 3 or 4 characters ? And even then he is not completely helpless.

True, but the majority of NW players are spamming d1's and nothing else when in point black range, cause its very effective.

If he had mobility when in staff stance then he would be broken. Its like saying GL should have a better dash.

And as i mentioned above if you play a character who relies heavily on meter, like DD for example, push block is not an option every time you get spammed by d1's. Imo NW's d1 in staff stance should be +3f at maximum, or it should be slower. Now i believe its +5f on block (?).
 

TakeAChance

TYM White Knight
NW does not have shit zoning at all in general though and thats my point. His zoning is not good against characters who have air dash and instant air projectiles and those are, what, 3 or 4 characters ? And even then he is not completely helpless.

True, but the majority of NW players are spamming d1's and nothing else when in point black range, cause its very effective.

If he had mobility when in staff stance then he would be broken. Its like saying GL should have a better dash.

And as i mentioned above if you play a character who relies heavily on meter, like DD for example, push block is not an option every time you get spammed by d1's. Imo NW's d1 in staff stance should be +3f at maximum, or it should be slower. Now i believe its +5f on block (?).

It is 3f after the last patch. He can't get a guaranteed 1 anymore. Only by conditioning can he get free access to his strings. He has to now use d1 to stop an opponent from counter poking and use the d2 to get a free special buffer, or risk being poked by going for the 1. (there isn't enough cancel advantage on his d1 anymore to give him a free special)

The Greek players are spazzing about Nightwing...and I don't understand why. The only characters that truly struggle against Nightwing are those that want to get in and just maul him. He gets beaten by the strong zoners in the game.

Seriously, next time you are stuck full screen against a nightwing, block one pound (like 2% chip) nj, and then dash.

Doomsdays dash is fast as hell. If Green Arrow can do this, Doomsday should be able to do as well...factor in the EX armor and he is not going to be pounding you full screen for very long...

I don't want to see a power character bitch about Nightwing anymore. You literally get the whole stage to kill me with.

I am not sitting here trying to bullshit you man. I am telling you that Nightwing struggles against A) Good Zoners B) Power Characters on power centric stages C) Pushblocking (especially against zoners) D) Characters with air mobility or meaty jumps.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
My #1 reason for maining Doomsday over Deathstroke is his mobility against zoning and gimmicks.

If I ever pick up anyone else seriously, it'll probably be Black Adam for the dash-related reasons, and Low Lightning.

I fucking hate Superman. I can play him fine, I'd just really rather never have to.
 

Metzos

You will BOW to me!
It is 3f after the last patch. He can't get a guaranteed 1 anymore. Only by conditioning can he get free access to his strings. He has to now use d1 to stop an opponent from counter poking and use the d2 to get a free special buffer, or risk being poked by going for the 1. (there isn't enough cancel advantage on his d1 anymore to give him a free special)

The Greek players are spazzing about Nightwing...and I don't understand why. The only characters that truly struggle against Nightwing are those that want to get in and just maul him. He gets beaten by the strong zoners in the game.

Seriously, next time you are stuck full screen against a nightwing, block one pound (like 2% chip) nj, and then dash.

Doomsdays dash is fast as hell. If Green Arrow can do this, Doomsday should be able to do as well...factor in the EX armor and he is not going to be pounding you full screen for very long...

I don't want to see a power character bitch about Nightwing anymore. You literally get the whole stage to kill me with.

I am not sitting here trying to bullshit you man. I am telling you that Nightwing struggles against A) Good Zoners B) Power Characters on power centric stages C) Pushblocking (especially against zoners) D) Characters with air mobility or meaty jumps.
Dunno about which Greek players you are talking about, so i ll just leave that subject. I havent played against NW with the latest patch so you could be right. My point was pre-patch NW who was fucked up. I dont wanna reach the point to counter-pick just to win against NW man. Pre-patch NW won easily against DD. The problem wasnt his staff pound, it was his d1 spamming fest. DD's trait wasnt helping him at all and in general after the d1 spamming you had to worry about 6 options NW had after 4 d1's and DD didnt have almost any answer about them.