Ironsoulsmasher
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anybody make their own custom skins yet?
I amost forgot, here is a very nice tutorial thread on how to modify the textures of any of the characters:
http://www.mksecrets.net/forums/eng/viewtopic.php?f=80&t=6311
man, i posted that yesterday.
Sorry man, didn't mean to step on your toes or anything, sheesh, my bad then.
Yes I posted the same thing, then realized somebody else did it, so I deleted my post. Rather than having multiple posts about the same thing yo.
Hi.
anyone having trouble with .xxx repack? I did a ton of work and now I get .NET error. JIT debugger pops up right after I select the ExportTable.txt. It doesn't rebuild.
Tried in VMWare, also error. I see it is .NET 2.0 so I don't know why I am getting the error... anyway, if anyone encountered this, please help.
Thx.
I'm sure something like that would probably entail some Kismet editing within UDK, I'm still trying to figure out how to get any of these character assets into UDK but nothing yet. I'm gonna keep working at it though, because once that happens, I think some crazy cool mods will be possible.You're welcome, let me know if I can help you with anything else, the more people we have working on modding the game the better. Going to try my best to see if I can mod the bosses into the PC version with a proper character select without sacrificing any of the regulars.
I'm having this same issue. Anyone know what's up?anyone having trouble with .xxx repack? I did a ton of work and now I get .NET error. JIT debugger pops up right after I select the ExportTable.txt. It doesn't rebuild.
Tried in VMWare, also error. I see it is .NET 2.0 so I don't know why I am getting the error... anyway, if anyone encountered this, please help.
I'm having this same issue. Anyone know what's up?
Thanks StoneCold.
I will see if it is possible to fix the tool for little endian.
EDIT:
Yes, the repacker checks first 4 bytes of the .xxx file and reads the file as Big endian.
While checking and repacking the file:
writer.Write(vint[3]);
writer.Write(vint[2]);
writer.Write(vint[1]);
writer.Write(vint[0]);
I reverse engineered the PS3 app. That is my speciality I'm horrible with graphics and stuff but give me software and woho
Writing Little Endian version as we speak.
I tried to make a quick "converter" but it is not good for .xxx file format. It misses bytes and it would take a longer time to make a proper one.
heh thanks That is also my day job
I don't have Kratos BE files. But I guess concept is the same if he comes from PS3.
are you serious? damn people, get a grip before writing anything. first thing is that bosses are already playable WHICH YOU DIDNT HAVE TIME TO READ in this thread, second thing is that you should be gratefull that those guys are doing anything at al, not telling what should be done next etc. and what are classic jade/reptile etc? all those chars have already unlocked costumes from mk1/2/3 (depends on character) from the start. get a grip, once again.Sorry, i haven't read through this entire thread yet, but imo the first thing that should be modded in this game, is to make the boss characters playable. Goro, Kintaro and Shao Kahn. Also next should be the NPC characters such as classic smoke, classic noob, classic reptile and classic jade.
Easy Fella, i didn't mean any disrespect. Sorry if it came across that way.are you serious? damn people, get a grip before writing anything. first thing is that bosses are already playable WHICH YOU DIDNT HAVE TIME TO READ in this thread, second thing is that you should be gratefull that those guys are doing anything at al, not telling what should be done next etc. and what are classic jade/reptile etc? all those chars have already unlocked costumes from mk1/2/3 (depends on character) from the start. get a grip, once again.