ETC AdmiralAugustus
Grabble Frazzled
Dicuss matchups here.
D3 will avoid Ares' MB fireballs
By neutral jumping Raging Charge, you can punish Bane with Ground Blast MB or trait grab. By neutral jumping and doing fast air Kryptonian Rifle MB, you will also punish Raging Charge
M2Dave:
Blocked black magic guarantees trait activation and lightning strike can be jumped on reaction full screen away. More importantly, lightning strike no longer connects on an instant aerial force ball. Black magic still does but not on reaction. The point is, you can fill the screen with aerial force balls and there is little Black Adam can do. They can do preemptive black magic, which, again, guarantees trait activation when blocked.
At mid range, the aerial charge, which is noticeably slower but still has great priority, shuts down any dive kicks and aerial movement. Phantom strike also outranges b+2 and lightning storm. b+2,3 followed by d+1 is parriable. Parry wisely, though.
I just do phantom strike against well-spaced dive kicks. If you punish, good. If not, Black Adam must still block.
Smarrgasm:
Zod wins 6-4 because of jump back zod ball and thats literally almost all you have to do until trait is back. Then you get to just mix me up for free or just chip me a bunch.
Hitting him out of jump back zod ball with Black magic and not trading is extrememely hard. He just outzones and out chips Adam all over the board.
The only way to really take control is to force Zod to the corner and hope he doesnt escape, he does to Black Adam what Black Adam does to 90% of the cast.
Blocked black magic guarantees trait activation and lightning strike can be jumped on reaction full screen away. More importantly, lightning strike no longer connects on an instant aerial force ball. Black magic still does but not on reaction. The point is, you can fill the screen with aerial force balls and there is little Black Adam can do. They can do preemptive black magic, which, again, guarantees trait activation when blocked.
At mid range, the aerial charge, which is noticeably slower but still has great priority, shuts down any dive kicks and aerial movement. Phantom strike also outranges b+2 and lightning storm. b+2,3 followed by d+1 is parriable. Parry wisely, though.
I just do phantom strike against well-spaced dive kicks. If you punish, good. If not, Black Adam must still block.
Smarrgasm:
Zod wins 6-4 because of jump back zod ball and thats literally almost all you have to do until trait is back. Then you get to just mix me up for free or just chip me a bunch.
Hitting him out of jump back zod ball with Black magic and not trading is extrememely hard. He just outzones and out chips Adam all over the board.
The only way to really take control is to force Zod to the corner and hope he doesnt escape, he does to Black Adam what Black Adam does to 90% of the cast.