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Tech Green Arrow's Pressure Options

knight x1868

Blue Lantern Corps
You should add dashing into a throw... it's one of his best tools. His corner pressure with a dash out into a throw is nasty.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
How viable is F2D13 followed by U4/D4?

I haven't tried backdashing/dashing but I don't think any reversal stops the U4.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
U4/d4?
i dont understand the question...

4 is your trait button. U is up. D is down.

So, on block, F2D13, with an ice arrow most likely loaded, then jumping back and U4 for an overhead, or D4 for a low.
 

knight x1868

Blue Lantern Corps
4 is your trait button. U is up. D is down.

So, on block, F2D13, with an ice arrow most likely loaded, then jumping back and U4 for an overhead, or D4 for a low.
I know what the inputs are guy... U4 is just a jumping arrow...
Personal opinion: I'd rather hit savage blast or hurricane bow after that string. The string is +1 on block. It'd probably be better to hit f2d1, d4. They anticipate the overhead, not the low. You have to be pretty darn close to hit an over head ice arrow. Stick with the sure bet... b23/b13 are excellent after f2d13 is blocked. People like to jump after that string; you can check them with f2. Also, 22 is still a great arrow set up by itself. I don't like d4 after f2d13. I do like f2d1, d1,(d)4 or just f2d1, d4.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
I know what the inputs are guy... U4 is just a jumping arrow...
Personal opinion: I'd rather hit savage blast or hurricane bow after that string. The string is +1 on block. It'd probably be better to hit f2d1, d4. They anticipate the overhead, not the low. You have to be pretty darn close to hit an over head ice arrow. Stick with the sure bet... b23/b13 are excellent after f2d13 is blocked. People like to jump after that string; you can check them with f2. Also, 22 is still a great arrow set up by itself. I don't like d4 after f2d13. I do like f2d1, d1,(d)4 or just f2d1, d4.

To hit the overhead arrow you jump back. You don't neutral jump.

And I know there is a mix up in F2D1D4, but think of it this way, this is a double mix up. They first have to assume that you don't do F2D1D4, and then have to assume you either do D4 or U4.
 

knight x1868

Blue Lantern Corps
To hit the overhead arrow you jump back. You don't neutral jump.

And I know there is a mix up in F2D1D4, but think of it this way, this is a double mix up. They first have to assume that you don't do F2D1D4, and then have to assume you either do D4 or U4.
Sure man... go for it. No point in asking a question if you already think you know the answer. The overhead arrow requires two in puts it's a jump and then the down button with the trait.
The string doesn't give you a free arrow shot. Someone does that midscreen to me I'm back dashing out and looking for a combo...
In the corner, sure. But you know better than I.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Sure man... go for it. No point in asking a question if you already think you know the answer. The overhead arrow requires two in puts it's a jump and then the down button with the trait.
The string doesn't give you a free arrow shot. Someone does that midscreen to me I'm back dashing out and looking for a combo...
In the corner, sure. But you know better than I.
You can't backdash F2D13D4 on block.

I mean sure, you can armour B3 out of it, you can jump back out of it or try to backdash. But if you're anticipating the D4, you do any of them because you can't escape the D4 with any of them.
 

Derocus

'The Cage Mage'
Not sure if this had been said yet, buuuut...

Jumping db1 is fantastic for corner mix up, it's amazing to use on wake ups too since hardly any character's special hits directly upwards. After connecting it, go right into d1~arrow mix up.

Also, after you land an ice arrow. Load another ice arrow and go into any variant of f2d13~ice arrow just for that additional damage.
 

Derocus

'The Cage Mage'
Not sure if this had been said yet, buuuut...

Jumping db1 is fantastic for corner mix up, it's amazing to use on wake ups too since hardly any character's special hits directly upwards. After connecting it, go right into d1~arrow mix up.

Also, after you land an ice arrow. Load another ice arrow and go into any variant of f2d13~ice arrow just for that additional damage.
Actually, I just made a thread about it.
http://testyourmight.com/threads/the-underuse-of-sky-alert-and-dead-on.36181/
See? :cool:
 

Red Reaper

The Hyrax Whisperer
Not sure if this had been said yet, buuuut...

Jumping db1 is fantastic for corner mix up, it's amazing to use on wake ups too since hardly any character's special hits directly upwards. After connecting it, go right into d1~arrow mix up.

Also, after you land an ice arrow. Load another ice arrow and go into any variant of f2d13~ice arrow just for that additional damage.

I don't think it's that good since it's so punishable.. But if it works for you then keep using it.
 

ando1184

Noob
*Updated for Patch 1.05*

Super Tips:
  • You used to be able to get a guaranteed Super after f2d13, it has been nerfed now but you can still catch unsuspecting victims.
You are talking about on block only right? On hit it combos and does good damage on follow up combo or even b3, b3/f3. I do this and find it quite reliable since you can hit confirm after seeing the opponent getting hit by the D1 part of f2d13.
 

Cossner

King of the Jobbers 2015
You are talking about on block only right? On hit it combos and does good damage on follow up combo or even b3, b3/f3. I do this and find it quite reliable since you can hit confirm after seeing the opponent getting hit by the D1 part of f2d13.
Yeah on block. Not anymore ;_;
 

Cat

This guy looks kind of tuff...
So you cant b13 super on block anymore? And after hitting a ice arrow. Whats the string that goes to super for the reset? I did 111 super amd opp back dashed

Sent from my SCH-I545 using Tapatalk 2
 

Red Reaper

The Hyrax Whisperer
So you cant b13 super on block anymore? And after hitting a ice arrow. Whats the string that goes to super for the reset? I did 111 super amd opp back dashed

Sent from my SCH-I545 using Tapatalk 2

111 Super is the one that works on hit but it was always "backdashable"

B13 Super on Block works just as well as 33 Super on Block. Both kan be Backdashed.

The thing is not everyone has the timing down so it's up to you to decide if it's work the risk...

If you want it guaranteed. Make sure you do ice arrow then space it so that they are in the center of the super blast. Time it so that it explodes right when they defrost and you're good.
 

ando1184

Noob
111 Super is the one that works on hit but it was always "backdashable"

B13 Super on Block works just as well as 33 Super on Block. Both kan be Backdashed.

The thing is not everyone has the timing down so it's up to you to decide if it's work the risk...

If you want it guaranteed. Make sure you do ice arrow then space it so that they are in the center of the super blast. Time it so that it explodes right when they defrost and you're good.
What bout freeze arrow, reload, then super? Shouldn't that be a viable option too?
 

Red Reaper

The Hyrax Whisperer
What bout freeze arrow, reload, then super? Shouldn't that be a viable option too?

You would have to freeze them at the korrect spacing for that to work...

With an Ice Arrow loaded: F2D13, Dash, 22~D4 is the perfect spacing for loading an arrow and then doing a Super.

They need to be at the center of the blast otherwise they kan avoid it.
 

Scoot Magee

But I didn't want to dash
Sure man... go for it. No point in asking a question if you already think you know the answer. The overhead arrow requires two in puts it's a jump and then the down button with the trait.
The string doesn't give you a free arrow shot. Someone does that midscreen to me I'm back dashing out and looking for a combo...
In the corner, sure. But you know better than I.
F2d1 jump back ice arrow seems to be the only valid way to counter someone who can fuzzy the mix up. I think it's pretty viable but you have to know they are fuzzy guarding. I play a few players who do it consistently and the overhead arrow works. It makes the f2 string with ice a real mix up.

Btw this only works with ice, all other arrows will whiff overhead. I have not tested on all characters though.
 

ando1184

Noob
You would have to freeze them at the korrect spacing for that to work...

With an Ice Arrow loaded: F2D13, Dash, 22~D4 is the perfect spacing for loading an arrow and then doing a Super.

They need to be at the center of the blast otherwise they kan avoid it.
What about in the corner?
 

Red Reaper

The Hyrax Whisperer
What about in the corner?

I'm actually not sure.. I don't think I've ever done that in the korner. Usually I just finish them of so it doesn't matter if I load an ice arrow or I do a good damage korner kombo.

I think it was stage dependent. If the wall is klose it won't let them jump out but if the wall was far they kould...?
 

Derocus

'The Cage Mage'
I'm actually not sure.. I don't think I've ever done that in the korner. Usually I just finish them of so it doesn't matter if I load an ice arrow or I do a good damage korner kombo.

I think it was stage dependent. If the wall is klose it won't let them jump out but if the wall was far they kould...?
Is your 'c' button broken, or are all your posts a Mortal Kombat joke?