laudanum09
Darling
Alan Moore, rolling in his grave. And by grave I mean that coffin shaped thing he uses for a bed. Jking, I'm buyin dat sheet for sure. Just gimme a good New52 Joker or TDKR Joker and I'll be glad to pay.
I think it comes free. Just like batman flashpoint came free with lobo.welp so much for not spending any money on costumes
I'll have to test these later. Great stuff.Joker has good frame traps. 212 to enhanced rolling gas is safe on block, no reversal will beat it (I test the frame trap against Flash 6 frame reversal), and it will beat most super, if they mash super. You can also use 212 to teeth and is safe on block too. Best way to throw teeth.
You can also cancel his other string to the flower and frame trap. Bound cancels will also allow you to extend frame trap with Back 1. All of joker strings are safe and they allow you to create a frame trap. You can also implement Joker counter at the end of some strings.
As soon as you make people stop mashing moves, you can go for the delay traps. Like 113 into rolling gas.
I haven't tested the 1,1 yet. So I don't know if the glitch is fix.
That 2 into flower gimmick reset!!!Worst character in the game.
WNF
Ren showing off all our tech lol
2:11:00, 2:20:20, and 2:27:20
http://www.twitch.tv/leveluplive/b/401091646
lol shot outs to all my set upsWorst character in the game.
WNF
Ren showing off all our tech lol
2:11:00, 2:20:20, and 2:27:20
http://www.twitch.tv/leveluplive/b/401091646
you are correct.. doing 212 into teeth cant even be punished with lex 6 frame charge attack.. very great stuff!!!Joker has good frame traps. 212 to enhanced rolling gas is safe on block, no reversal will beat it (I test the frame trap against Flash 6 frame reversal), and it will beat most super, if they mash super. You can also use 212 to teeth and is safe on block too. Best way to throw teeth.
You can also cancel his other string to the flower and frame trap. Bound cancels will also allow you to extend frame trap with Back 1. All of joker strings are safe and they allow you to create a frame trap. You can also implement Joker counter at the end of some strings.
As soon as you make people stop mashing moves, you can go for the delay traps. Like 113 into rolling gas.
I haven't tested the 1,1 yet. So I don't know if the glitch is fix.
haha Yea i'm on here. Still trying to get the hang of Joker's overall gameplay. Trying to figure out some solid setups for neutral game (armor f3 only does so much.) considering normally if I get touched once vs most character I take 30%+. Was hype getting some joker gameplay on wnf though.lol shot outs to all my set ups
is he on tym?
watch my guide video preview. i posted allt he chars it whiffs on.The move is a mid and it always hit as long as the rising knife hits. So no matter if they crouch if you hit with the beginning of the string or the rising knife hits, the move will connect. Now from far range it will whiff on small character and medium size character. We need a list to see on who it will whiff from far.
ahhh alright cool, i knew the name sounded familiarhaha Yea i'm on here. Still trying to get the hang of Joker's overall gameplay. Trying to figure out some solid setups for neutral game (armor f3 only does so much.) considering normally if I get touched once vs most character I take 30%+. Was hype getting some joker gameplay on wnf though.
That catwomen game though I simply didnt respect that wakeup attack. Got blown up (btw pretty sure her dash claw can be punished on block by 2 mb rlg)
meterless go for forward 3 jumpin 2 ,3,2 acid flower for 30 % or farteeth 22% to try for a setuphey what are the best combos to do off a raw f3? I like doing a teeth / armored f3 trap but I want to get max damage or a good setup after
Well, I think you did pretty awesomely considering the reputation around the character at the time (with KSmith's 2 week tier list and all) but yea, I fiddled with Catwoman a bit. She has some pretty crazy stuff. You just live and learn.haha Yea i'm on here. Still trying to get the hang of Joker's overall gameplay. Trying to figure out some solid setups for neutral game (armor f3 only does so much.) considering normally if I get touched once vs most character I take 30%+. Was hype getting some joker gameplay on wnf though.
That catwomen game though I simply didnt respect that wakeup attack. Got blown up (btw pretty sure her dash claw can be punished on block by 2 mb rlg)
Seems good. Perhaps character-specific quirks, like the teeth-grab thing, how there is no similar thing with teeth-parry, stuff like that. Also some good, easy parry strings like Green Lantern's low into high string, as well as some character specific set-ups, like how teeth+F3 beats all of Doomsday's wakeup options. Of course, that stuff starts getting complex.Well, I think you did pretty awesomely considering the reputation around the character at the time (with KSmith's 2 week tier list and all) but yea, I fiddled with Catwoman a bit. She has some pretty crazy stuff. You just live and learn.
Edit: on further note, I'm sort of compiling a lot of this Joker Information into a general guide for the character, including move analysis, playstyle, general combos, and set ups. Is there anything else I should include in it?
true, some of those I'm not even aware of, but it'll be a ongoing project for certain.Seems good. Perhaps character-specific quirks, like the teeth-grab thing, how there is no similar thing with teeth-parry, stuff like that. Also some good, easy parry strings like Green Lantern's low into high string, as well as some character specific set-ups, like how teeth+F3 beats all of Doomsday's wakeup options. Of course, that stuff starts getting complex.