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What are Top 10 moves of every Variation/ Char?

GuerillaTactix

#bufftakeda
True. The free b3 or b2 mixup after a successful d4 is nice. Ya, I dunno. f4 maybe? Maybe d3 could be replaced too with the air whips since d3 is probably the most beneficial to ronin after it hits but both d3 and d4 are good across all variations, so I dunno.
I think you meant f3 but you kinda brought up a thought I had the other day concerning f4.. I wish this could be 2n1 cancelable.. It's mad slow so it's not like you're going to abuse it but it'd be nice to have a good lunging mid that's plus 2 on block and stuff.. Idk it'd also make for some sick combo opportunities. By the by you can combo off f4 in the corner in case you didn't know.
 

ramy_92

http://instagram.com/ramysoli
Waffles:
1)2 cups of All Purpose Flour
2)1 ½ Tbsp of Baking Powder
3)2 Tbsp of Granulated Sugar
4)2 Eggs
5)1 ½ cups of Whole Milk
6)½ cup of Unsalted Butter, melted
7)1 tsp of Vanilla Extract
8)½ tsp of Salt
9)a drizzle of Nutella
10)Strawberries
 
impostor shinnok:
1. f+4
2. teleport
3. hell sparks mb
4. mimicry
5. stolen move
6. b+3
7. d1
8. j1
9.f22
10.d+4

war god kotal kahn:
1.b1(22)
2.d1
3.ex overhead chop
4. d4
5. low swing
6. b13
7. j1
8. f2
9. f1b2
10. ex sword toss

mournful kitana:
1. take a guess
2. 21
3. ex shadow kick
4. 11
5. pretty kick
6. d1
7. ex staff grab
8. float
9. b14
10. f43
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Impostor:

1.F4
2.B3
3.Mimicry
4.Air Teleports
5.J1
6.1(,1,2)
7.F2,2,4
8.EX Amulet
9.Sparks (EX)
10.D2

Bone Shaper

1.F4,1,D2
2.B3
3.Sparks (EX)
4.EX Scepter
5.F2,2,1+3
6.Dark Beam
7.D4
8.J1
9.1(,1,2)
10.D2

Necromancer

1.F4
2.B3
3.Summoned Fiend
4.Sparks (EX)
5.D4
6.F2,2,4
7.1(,1,2)
8.J1
9.D2
10.Flick
 

Dankster Morgan

It is better this way
Grandmaster Sub-Zero
1. Klone
2. D4
3. Slide
4. B2
5. Frost Bomb
6. F4
7. B33
8. B12
9. F12
10. Klone explode
It's hard for me to rank them, but jump in 1, D1, ect.. I lumped the ex versions of specials together with the normal ones, frost bomb being an exception.
 

Goat-City

Banned
Warlock Quan Chi
1. B2
2. Rune/MB rune
3. Portal Slam
4. J1
5. B1
6. F2122 (Including F21 and F212)
7. NJP
8. Business Kick
9. D3
10. Portal Stab
 

PapaRegadetho

All hail emperor Liucifer Kang!



Dualist:
1. Healing:DOGE (it looks beautiful)
2. DD1.
3. Dark Buff Charge.
4. EX Solar Flame.
5. EX Red Orb.
6. Bicycle Kicks.
7. Dragon's Roar.
8. Flying Kick.
9. F21U4.
10. F443.

Flame Fist:
1. Ip Man Punches.
2. Parry.
3. Shaolin Flame.
4. Low FIreball.
5. Air Fireball.
6. Dragon's Roar.
7. EX Fireball.
8. F21U4.
10. F443.

Dragon's Fire:
1. Five Instant Air Fireballs.
2. Flying Kick MB.
3. Bicycle Kick MB.
4. EX Fireball MB.
5. Low Fireball.
6. Dragon's Roar.
7. F21U4.
8. F443.
9. F213.
10. 113.

No b12 and d2? :O
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Let me show you how to make one of these posts.

Kung Jin: Shaolin.

Normals

1: Standing 1. Fantastic button for reactionary point blank anti air, great frame data on block that allows for great tick throws, and huge range for an 8 frame normal. D1 is worth mentioning for it's 7 frame start up and high hitbox, and low hurtbox.

If you standing 1 misses, you can just do 1, 1, and probably not get whiff punished for it, as the second 1's hitbox is exzcellent for instantly confirmable anti airs, or quick whiff recovery... the range of 111 xx cancel is a threat too.

2: Back +1, 2 3 string. A string off of an 11 frame extremely long range, no hurtbox low, that is hitconfirmable meterlessly, trip guards, and puts Kung Jin in the range of his most optimal combo,s no matter where he is.

3: Up + 1. This massive anti air covers all the bases that standing 1 fails to. It keeps people out of the range of your standing 1 with huge vertical and horizontal reach, but lacks a hitbox at pointblank, and it's plus two on block is rarely utilized due to whiffing on crouch blockers.

4: Forward 2. Like B1, but a slower overhead. Using high charkram, confirms from the max range of Forward 2, which is huge.

5: The B2 string. The longest range whiff punisher in the game, hitconfirmable into a low or overhead at the end, with both of those options being safe on block for varying amounts of damage, depending upon the amount of meter you'd like to spend. B2, 1, 4 and B2, 1, 2+4 are both amazing, and the threat of cancelling into ex overhead flip kick or ex low chakram toss after B2 1 4 creates a 50-50 after a 50-50, all within the same string. If you don't want to spend meter, you just do do upkick int down kick for even more chip and meterbuilding.

Specials:
1: Upkick. Huge chip. Nice meterbuild. Huge combo damage. Massive damage armor move if you want it. Safe on block, unless you're against Kung Lao, reptile, or sometimes Cassie, and variably Kano. With its quick recovery, you can create confusing timing mixups by mixing in.

2: Down kick / shao lin slam, or whatever it is.
Downward damging potentially armored attack that's minus 7 on block, does hella chip, big damage. Doing this after absorbing a projectile with EX Upkick is a great idea to instantly get in on a tough zoner. You'll be minus 7, but if you have meter, you can cancel into your safe armor move to swing offense in your favor, at only a meter risk. That move is...

3: EX Flip kick. Safe, high damaging armor, highly abusable when you're negative after anything, most notably up kick and down kick, which people tend to be slow to try to punish or pressure afterwards, due to the timing mixup.

4 and 5 are both EX chakrams, for combo damage that you don't even need to hitconfirm due to their safety, and for the potnetial unbreakable damage you can create by looping the chakrams, ending with meterless arrow, then doing chip with your 7 frame starter 2, 2, 1 up kick down kick blockstring. 2 2 1 does have a gap, but if you want to chip someone out, they won't have the health to armor through, and the 1 in 221 will catch their backdash.
 

SM StarGazer

The voice of reason in a Sea of Salt
Mournful My Wife

1:Instant Ex Air Glaive
2: 212
3: 21
4:f112
5: Shadow Kick (add Bug Ladies b1whatever to the list of shit this move harmlessly passess through). Wasted bar..fuck.
6: Staff Grab(Not a Brutality)
7:Lift (No jump ins)
8: Float-glaive
9:b3-glaive
10: b14-Glaive
 

colby4898

Special Forces Sonya Up-player
Special Forces:
1. Homing Missile
2. Low Kamikaze
3. 2134
4. b332
5. b14
6. Divekick
7. d3
8. b33u4
9. ex Arc Kick
10. Ring Toss
Honourable Mentions: d4, 11, 121, 3, ji1, Heavy Blast

Sorcerer:
1. Armour Spell
2. ex Rune
3. Chip Spell
4. njp
5. b2
6. b324
7. 14
8. d1
9. Skull
10. Air Skull
Honourable Mentions: f2122, 12, d3, ji1
 
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Dragons Rule!!!

"I enjoy these encounters."
Dragon Naginata

1. pogo
2. f2
3. b1,2
4. 2up1 (risky)
5. Teleport
6. f4,3
7. f4,2
8. b2
9. bf2
10. b1 (not like kobu's!!!)