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As a few of you know, I run an independent game studio called Thunderpunch Studios (you can check out our previous project here). Due to the size and complexity of that project, combined with my move to Iowa and having to set up a new business, we unfortunately had to put SODWA on hiatus. However, now that my new business is thriving and my free time has opened up, my lead programmer and I have begun to work on a much simpler project that still has massive commercial potential.
Because I know there are more than a few talented individuals in this community who share the same interests as myself (fighting games, comic books, etc), I figured TYM could be a great place to attract a like-minded writer or artist to join our small team.
I'll post a bit of information about our current project here, though please realize any images are more for organizational purposes and do not remotely represent final designs.
Our current design is still set in the SODWA universe, which is based heavily on an amalgamation of old Saturday morning cartoon series such as Thundercats, He-Man, and Voltron. There's magic, high technology, mutants, bounty hunters, undead, etc. The player is a Hunter, which is basically a combination bounty hunter/monster hunter/thug-for-hire. We're looking to make this a T-Rated tactical adventure that puts it just a bit out of the bounds of your average casual gamer.
The gameplay is centered around a match-3 mechanic, similar to Puzzle Quest or Candy Crush, though it gets a bit more in depth. Combat takes place between up to 6 characters in 3v3 scenarios, and there are distinctions between melee, ranged, and special attacks. Here is an early mock-up of what the battle screen might look like (please remember this is purely organization, and does not represent our desired fonts, art styles, or even the final placement of UI elements):
The goal is to match tiles to gain ability points or damage your opponents. By matching Strength, Skill, Tech, and Power tiles, characters gain access to their special abilities. By matching Melee and Ranged tiles, they are able to directly damage their opponents. Structure tiles may be used in a number of ways, from punching someone through a wall by combining them with Melee tiles, to having a power that allows a character to absorb solid matter into their body, thus healing them when they destroy Structure Tiles.
If you want a more in-depth view of the core concepts, you can check out our basic outline here.
Right now we're primarily looking for writers to help build the world and flesh out the narrative. We could also use artists capable of generating concept art and icon designs (such as tiles and buttons).
Like 99% of indie game projects this could end up going nowhere (though if we end up hitting even 1% of Candy Crush's revenue we'll be looking at a $2,940,602-a-year title [source]). Therefore this project is not for anyone looking to make a quick buck, but it is for people who want experience working with a solid team of mature and enthusiastic developers.
If this sounds like something you would like to be a part of, please contact me at [email protected] and I'll be happy to answer your questions and tell you more about the project. You can also feel free to post questions in this thread and I'll attempt to answer them here. Thanks for reading, and I look forward to hearing from you!
-Brian Woody, Thunderpunch Studios
Because I know there are more than a few talented individuals in this community who share the same interests as myself (fighting games, comic books, etc), I figured TYM could be a great place to attract a like-minded writer or artist to join our small team.
I'll post a bit of information about our current project here, though please realize any images are more for organizational purposes and do not remotely represent final designs.
Our current design is still set in the SODWA universe, which is based heavily on an amalgamation of old Saturday morning cartoon series such as Thundercats, He-Man, and Voltron. There's magic, high technology, mutants, bounty hunters, undead, etc. The player is a Hunter, which is basically a combination bounty hunter/monster hunter/thug-for-hire. We're looking to make this a T-Rated tactical adventure that puts it just a bit out of the bounds of your average casual gamer.
The gameplay is centered around a match-3 mechanic, similar to Puzzle Quest or Candy Crush, though it gets a bit more in depth. Combat takes place between up to 6 characters in 3v3 scenarios, and there are distinctions between melee, ranged, and special attacks. Here is an early mock-up of what the battle screen might look like (please remember this is purely organization, and does not represent our desired fonts, art styles, or even the final placement of UI elements):
The goal is to match tiles to gain ability points or damage your opponents. By matching Strength, Skill, Tech, and Power tiles, characters gain access to their special abilities. By matching Melee and Ranged tiles, they are able to directly damage their opponents. Structure tiles may be used in a number of ways, from punching someone through a wall by combining them with Melee tiles, to having a power that allows a character to absorb solid matter into their body, thus healing them when they destroy Structure Tiles.
If you want a more in-depth view of the core concepts, you can check out our basic outline here.
Right now we're primarily looking for writers to help build the world and flesh out the narrative. We could also use artists capable of generating concept art and icon designs (such as tiles and buttons).
Like 99% of indie game projects this could end up going nowhere (though if we end up hitting even 1% of Candy Crush's revenue we'll be looking at a $2,940,602-a-year title [source]). Therefore this project is not for anyone looking to make a quick buck, but it is for people who want experience working with a solid team of mature and enthusiastic developers.
If this sounds like something you would like to be a part of, please contact me at [email protected] and I'll be happy to answer your questions and tell you more about the project. You can also feel free to post questions in this thread and I'll attempt to answer them here. Thanks for reading, and I look forward to hearing from you!
-Brian Woody, Thunderpunch Studios
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