rifraf
Noob
That's a very good point. I guess, as long as they design a pure zoning character that is fun to play with adequate player expression, it doesn't need to be top tier, right?zoning did not match the mobility tools given to characters
That's a very good point. I guess, as long as they design a pure zoning character that is fun to play with adequate player expression, it doesn't need to be top tier, right?zoning did not match the mobility tools given to characters
Nowwww you're with me haha. This is fair enough. As strong as Cetrion was though there were equally strong Top Tiers. Lower in the tier you had characters like RoboCop, who were more balanced but common in the tournament scene. The other games had similar examples, where there seemed to be like a top tier, then an upper, then a mid, for zoners. Except MKX which doesn't exist, it's not a real game.That's kind of the key point though — this isn't how the zoning works in other games of this type. And that's one of the big reasons why previous NRS titles were so unbalanced. Going all the way back to MK9.
Whether it's Martian, Zod, Freddy, Kenshi, Cetrion, the fact that the zoning did not match the mobility tools given to characters (like it does in SF6) has meant many extremely lopsided MUs. A lot of characters just couldn't start to play the game against them.
And now the zoning is more like it is for other games of this style — lots of characters zone, some are better at it than others, but you have to be smart about it, play footsies constantly, and can't just rely on being able to keep everyone out solely with projectiles. So it's actually more in line with proper fighting game design. And we have some players who aren't used to not having that crutch to not have good neutral.
Yea I don't see how at least one DLC doesn't come in like that. Unless it's a business decision altogether to skip it this game, someone has to come in guns or plasma blazing. Maybe it skipped the launch roster to not have casuals tossing controls because they're unable to cross mid screen haha.I think I get what you're saying now. You want a character that most of his toolset consists of zoning tools, aka a pure zoner. Do we have something like that in MK1? Idk, but I'm sure there will be a character like that in the future. I don't see why not.
Bro, you're joking but that's a legit reason to wait before releasing a character with such toolset I'm sure you already know it can be massively oppressive and if it's not designed well, forget about it. The character will either be trash or broken.Maybe it skipped the launch roster to not have casuals tossing controls because they're unable to cross mid screen haha.
Didn't think of that but that's possible as well. As much as I or some want the "pure zoner" no one wanted to fight against launch-version Deadshot, and after he was nerfed no one wanted to use post-patch Deadshot. So it ended up a lose-lose LOL.Bro, you're joking but that's a legit reason to wait before releasing a character with such toolset I'm sure you already know it can be massively oppressive and if it's not designed well, forget about it. The character will either be trash or broken.
I think what NRS might be doing right now is taking the smart approach of waiting to see what kind of game they've actually built, and then releasing a well designed and fun character.
Yup. I remember Freddy Kruger from my MK game of reference, MK9, of a pure zoner. That guy was all zoning tools. Did he even have anything else? I don't remember honestly, it's been a while.Didn't think of that but that's possible as well. As much as I or some want the "pure zoner" no one wanted to fight against launch-version Deadshot, and after he was nerfed no one wanted to use post-patch Deadshot. So it ended up a lose-lose LOL.
I definitely think they're also hardest to balance, so would make sense to go that route later down the line. I'm a strong believer that you can't possibly know everything in the game a few months in, and am pretty convinced there's a lot of strong undiscovered/unused/slept on tech, so a game with this much depth might not have been able to handle a Cetrion 2.0 at launch paired with Sektor missile or Lao Hat or Stryker. That much is probably true. Even typing that out, Cetrion with a zoning Kameo is just
Haha he technically did but definitely was best played running away from you and frame trapping you with his zoning tools, etc. In a way his other tools were more of a compliment to his overall zoning package. Times were different back then though, where some characters had resets for full life bar damage and characters like Kabal has high execution zoning running away all match on Rooftop Stage while building up full bars of meter, on to side switch with you and do it all over again LOL. Man saying that out loud I don't know if we need THAT zoning back hahaha.Yup. I remember Freddy Kruger from my MK game of reference, MK9, of a pure zoner. That guy was all zoning tools. Did he even have anything else? I don't remember honestly, it's been a while.
I'm sure we'll get something similar in MK1. I mean, why wouldn't we?
So I think we're coming to an understanding and circling back to the original points here.I definitely think they're also hardest to balance, so would make sense to go that route later down the line. I'm a strong believer that you can't possibly know everything in the game a few months in, and am pretty convinced there's a lot of strong undiscovered/unused/slept on tech, so a game with this much depth might not have been able to handle a Cetrion 2.0 at launch paired with Sektor missile or Lao Hat or Stryker. That much is probably true. Even typing that out, Cetrion with a zoning Kameo is just
The way I see things is fun and player expression need to be no1, balance second. Give me enough tools to have fun, Idc if my character is top/low tier and stuff.Haha he technically did but definitely was best played running away from you and frame trapping you with his zoning tools, etc. In a way his other tools were more of a compliment to his overall zoning package. Times were different back then though, where some characters had resets for full life bar damage and characters like Kabal has high execution zoning running away all match on Rooftop Stage while building up full bars of meter, on to side switch with you and do it all over again LOL. Man saying that out loud I don't know if we need THAT zoning back hahaha.
If we get something similar hopefully it's more in line with like, Inj2 Starfire or MK11 Robocop rather than some of the super broken stuff we've seen in years past. Feel like it would be more accepted returning that way.
I wish this site would let us downvote.I miss Dr Fate
I do too. We had it for like a week lol then they took it away.I wish this site would let us downvote.
Sure, it is.Zoning is good in MK1.
/thread
I play zoners, and I’m doing great. Having fun. You should try to have some fucking fun, Dave.Sure, it is.
I am doing just as well, if not better, with Raiden/Cyrax than I am with the team that I have been practicing with since the game's release.
And I assure you that I have not done a single combo with Raiden in Kombat League. All I do is strings into storm cell into helicopter into more strings.
But yeah, zoning is good in MK1. Some of you hate zoning so much that you have become entirely delusional.
I'm dropping anyone and playing Homelander for the entirety of the game even if he's Bane-playstyle Bottom 1 the instant he drops, so I'm hoping he has a "zoning version of Superman" playstyle which funny enough I think would fit him well.I know we may have already got a glimpse of him in the story mode version, but I wouldn’t be surprised if Quan Chi is a zoner. Honestly maybe even Homelander having a zoning element as well. He’s dogshit at fighting but can mog everyone from how much stronger he is, plus his lasers.
That’s what I thought I was gonna be doing with Smoke. I’ll still use him, but since he’s my favorite MK character, I figured I’d try out other characters but main main Smoke. Which, IS what I did for awhile. But you just have to work much harder with Smoke vs good players who know the MU compared to a lot of characters. And when you win, it’s rarely satisfying. Because you’re mainly either scrub stomping, or if you beat a good player who knows the MU, it’s mainly due to them just guessing wrong, typically while you’re invisible. So it doesn’t feel like an “earned win” if that makes any sense.I'm dropping anyone and playing Homelander for the entirety of the game even if he's Bane-playstyle Bottom 1 the instant he drops, so I'm hoping he has a "zoning version of Superman" playstyle which funny enough I think would fit him well.
I miss Cyborg.I miss Dr Fate
Wow ngl I didn't think I'd read that you'd be trying other characters around while Smoke was a launch character lol. But your rationale definitely makes sense.That’s what I thought I was gonna be doing with Smoke. I’ll still use him, but since he’s my favorite MK character, I figured I’d try out other characters but main main Smoke. Which, IS what I did for awhile. But you just have to work much harder with Smoke vs good players who know the MU compared to a lot of characters. And when you win, it’s rarely satisfying. Because you’re mainly either scrub stomping, or if you beat a good player who knows the MU, it’s mainly due to them just guessing wrong, typically while you’re invisible. So it doesn’t feel like an “earned win” if that makes any sense.
Anyway, I’m also looking forward to Homelander and really all the DLC characters and Kameos.
I hope there’s a little more too it than that. I’d like to see Omni-Man being more of a in your face rushdown character, maybe with a command grab, I think it’d be appropriate for him to be our real grappler. He’s a great fighter and likes beating the shit out of people, maybe he could have some air stuff too like Nitara since a lot of his fight style involves controlling his momentum in the air and being able to be strong and explosive without being anchored to the ground as his main advantage.I bet Omniman is going to be based on Inj Superman without lasers and Homelander will have Inj Superman lasers.
I relate to all of this but I can’t move away from Sub-Zero. I’m not necessarily a character loyalist even though he’s the only character that has any personal meaning to me, I literally just don’t like how any other character plays. I’ll definitely be trying Takeda and Omni Man.That’s what I thought I was gonna be doing with Smoke. I’ll still use him, but since he’s my favorite MK character, I figured I’d try out other characters but main main Smoke. Which, IS what I did for awhile. But you just have to work much harder with Smoke vs good players who know the MU compared to a lot of characters. And when you win, it’s rarely satisfying. Because you’re mainly either scrub stomping, or if you beat a good player who knows the MU, it’s mainly due to them just guessing wrong, typically while you’re invisible. So it doesn’t feel like an “earned win” if that makes any sense.
Anyway, I’m also looking forward to Homelander and really all the DLC characters and Kameos.