HeroesNZ
Baconlord's Billionaire Sugar Daddy
Decided to explore 112 further:
112 is plus enough that you get to dash in and do it again before the opponent can poke if they are stand-blocking. This is really good because of the corner carry, which is where Nightwing excels. Obviously if they duck the 1 it'll whiff and they can poke, or they can just mash D1 or D2. This creates a mixup between blocking high and being pushed to the corner, or poking/ducking and getting hit by an overhead:
You can get some big damage from the J3 if you're near an interactable:
If the opponent tries to jump the J3 will catch them. However they can backdash the 11 (here) 2, or backdash after the 112. Whilst they can't punish you after either of the backdashes, it gets them out of pressure. So this is where your knowledge of your opponent and your ability to make reads comes in. If you read a backdash between 11 and 2, you can 11 xx MB Ground Pound/Flying Grayson to catch them, and if you read a backdash after the 112 you can B2.
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