so after f2121+2 EDC on crouch she is at +6 or +7 I think. So the only thing he can do is armor really.
Wait I'm dumb, you mean enhanced dagger cancel? I don't think she's plus if it whiffs but I could be mistaken.
Correction, F212,1+2 cancel(block) advantage is +25, the ex dagger cancel can be nearly instantaneous so, if the dagger whiffs while they block:
U no lose cancel advantage at all, it should be around ~+20 frames or +19, they can't even armor on time. That is why we say "his frame trap turns the 13f move into a 6f move".
Hmmm maybe I need to play it more offline. I just find it hard to take advantage of her good damage when there's nothing to really punish from Kenshi and I feel like all my damage is gonna just be chip damage and trying to take risks with overheads every now and then which he can easily punish and put you back to fullscreen and now you have to make your way back in. I usually play pretty safe when I use Skarlet using anti-poke setups but these are useless against Kenshi because of his shoulder. How do you keep pressure on him after you do f2121+2 ex dagger? I mean you can b11f4 into slide but I feel like even knocking down Kenshi is a pain because of his amazing wakeup game. This match just doesn't seem in her favor to me.
Play more offline, online you can't unleash skarlet's true MU potential.
You play with too much risks, there is no point in risking overhead if opponent is respecting blockstrings, like FLY said, the more they block it, the better, it builds your meter faster, it force them to submit to mistakes, if he is fuzzing your pressure too much, just grab him.
Kenshi will have afraid of using specials while skarlet has meter, because she can dash trough and punish making him choose for breaking or taking damage. You're just afraid of touching Kenshi because he has armor, well skarlet has armor also.
Its all about reads, and patience, and the big hitbox he has where you can do whatever you want without whiffs risk on crouch block.