Gesture Required Ahead
Get on that hook
So here's something I've been thinking about and testing with.
Off of st.12, Reptile has 1221(HHOO) That is -10 on block but is relatively safe due to pushback. If you want to stay in, you could follow up with an EN Elbow Dash and get that +5.
On hit you could combo with the ChrisG combo (1221 , dash , F2 x EN FFB , 32 x SFB , choose your ender). And if you don't have meter or don't want to use any just follow up with F2 x Slide.
On the other hand he has 12 B1(HHL) Now this may seem useless because it doesn't do much(5% on hit 2% low)
But here's the thing, there is NO excuse why to not use it.Because on hit you're at +3 and people are afraid of being comboed if hit by 1221.And it's 0 on block which means you can stay in and do whatever you want to do follow up with 321 mix-ups or do an EN Elbow Dash whatever.
I mean this isn't necessarily new tech but I don't see why it isn't used too much.It's not bad.If anything it's really good.
EDIT: To add 1 more thing, 12 by itself is also 0 on block and +4 on hit which also adds to the mix-up, though both hits high, so might as well go for the safe options.
Off of st.12, Reptile has 1221(HHOO) That is -10 on block but is relatively safe due to pushback. If you want to stay in, you could follow up with an EN Elbow Dash and get that +5.
On hit you could combo with the ChrisG combo (1221 , dash , F2 x EN FFB , 32 x SFB , choose your ender). And if you don't have meter or don't want to use any just follow up with F2 x Slide.
On the other hand he has 12 B1(HHL) Now this may seem useless because it doesn't do much(5% on hit 2% low)
But here's the thing, there is NO excuse why to not use it.Because on hit you're at +3 and people are afraid of being comboed if hit by 1221.And it's 0 on block which means you can stay in and do whatever you want to do follow up with 321 mix-ups or do an EN Elbow Dash whatever.
I mean this isn't necessarily new tech but I don't see why it isn't used too much.It's not bad.If anything it's really good.
EDIT: To add 1 more thing, 12 by itself is also 0 on block and +4 on hit which also adds to the mix-up, though both hits high, so might as well go for the safe options.