Placeholders. Story Ermac was using Noob moves from mk11 lol.From playing the story it looked like he’s inherited a lot of normals from MK11 Shang.
As long as he still has his trance I’ll be happy, if he has trance loops tho… you will bow to me
Dude I am so hyped for Quan he is definitely a Warlock and more of a Mage than Rain or anyone in the game.Oh holy shit he's thematically better than if I designed him myself. A little lovecraft here, portals there, and the fatality from The Cell. God just give me some rune trap degeneracy and its basically going to be him and sub until the end of the game.
Yeah but raw jump ins in neutral aren’t anywhere near as powerful in this game as they’ve been in previous games. So having a strong anti air isn’t as much of a positive as it used to be.I can guarantee you that this man's D2 is going to be SO annoying. I doubt that skeleton extends his hitbox so it'll be a god button for anti-airs. Eat your heart out, Johnny jump kick.
Everything he does looks so ridiculously swaggy. Portal normals, a ton of different projectiles, bone prison, skeleton summon normals, eldritch summons, sorcerer runes -- it's all just so amazing looking. Even if he ends up absolutely shit tier, I'll be playing the hell out of him.
I do agree on a fundamental level as jumps are not near as valuable in MK1 as its predecessors. However in the context of a character with strong zoning abilities, having a strong anti-air game is absolutely an important aspect. People WILL be jumping to get over things so being able to shut that down is a very key part of a zoner's toolkit.Yeah but raw jump ins in neutral aren’t anywhere near as powerful in this game as they’ve been in previous games. So having a strong anti air isn’t as much of a positive as it used to be.
Yeah Im a bit irritated by this tooWhere tf is his trance special tho? that's like subzero with no iceball. am i the only one bothered by this?