HoneyBee
Flash God Lord
Now before TYM crucifies me for creating this thread, I am NOT referring to Swarm Queen D'Vorah and that is more or less a point in itself as to why these buffs are necessary. When we talk about a character, we often think about their strongest variation and completely disregard the weaker ones. Is that acceptable? I think all variations of every character should be tournament viable and unfortunately that's not the case for D'Vorah. The same thing could be said for characters such as Gunslinger EB, Hat Trick KL, MOS Raiden etc etc but I'm just going to focus on D'Vorah.
Right now, I think it's safe to say that D'Vorah's lack of a good armor move to wake up, get out of pressure, punish gaps etc. is her biggest weakness. Her EX Ovipositor is her only armor move which has 20 frames of start up, does 10.60% damage on hit and is -12 on block with little to no push back. A good armor move is something that should be available to her in at least one different variation.
Venomous
- Universal change where opponents can no longer mash reversal specials while holding the block button. (This would help a lot against characters like Shinnok for example that can just mash hell spark while blocking bug spray for a guaranteed punish.)
- EX Ovipositor start up is reduced from 20 start up frames to 12
- EX Ovipositor now launches the opponent
- EX Ovipositor on block is now -15 up from -12
Brood Mother
- Bug Blast (projectile) start up is reduced from 28 frames to 20 frames
- Low Krawler cool down reduced from 5 seconds to 3 seconds
- Low Krawler can now be held back and released when the player chooses
Those are all the changes I think are necessary to make D'Vorah's other variations tournament viable. As it stands now, her only useful variation in a tournament setting is Swarm Queen which I currently rank in the 7-9 range. It's good and I wouldn't ask for buffs for that variation nor do I think it requires any nerfs. It's perfect as is.
Right now, I think it's safe to say that D'Vorah's lack of a good armor move to wake up, get out of pressure, punish gaps etc. is her biggest weakness. Her EX Ovipositor is her only armor move which has 20 frames of start up, does 10.60% damage on hit and is -12 on block with little to no push back. A good armor move is something that should be available to her in at least one different variation.
Venomous
- Universal change where opponents can no longer mash reversal specials while holding the block button. (This would help a lot against characters like Shinnok for example that can just mash hell spark while blocking bug spray for a guaranteed punish.)
- EX Ovipositor start up is reduced from 20 start up frames to 12
- EX Ovipositor now launches the opponent
- EX Ovipositor on block is now -15 up from -12
Brood Mother
- Bug Blast (projectile) start up is reduced from 28 frames to 20 frames
- Low Krawler cool down reduced from 5 seconds to 3 seconds
- Low Krawler can now be held back and released when the player chooses
Those are all the changes I think are necessary to make D'Vorah's other variations tournament viable. As it stands now, her only useful variation in a tournament setting is Swarm Queen which I currently rank in the 7-9 range. It's good and I wouldn't ask for buffs for that variation nor do I think it requires any nerfs. It's perfect as is.
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