GLoRToR
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Baraka - Disadvantaged
Baraka has F44 which allows him to safely cover space and deal more damage to Jade in one single touch than Jade does all match to him.
Jade's T-rex d1 means that if Baraka gets in her face and knows how to space his offense, she'll be too slow to use d4 and won't be able to d1 or d3.
Cetrion - Absolute Disadvantage
Cetrion destroys Jade. Her air beams catch most Air Glaive angles and she can teleport on reaction to any of Jade's zoning. Her fullscreen low and teleport are two options she can successfully respond to Glow with, and all she has to do against Jade is run away and zone. Once Cetrion is near the corner at an optimal range, she'll teleport out and zone away. Jade has to struggle to get in, and she has no good answer against Geyser because of Glow's 56f total inertia. Jade's best bet in this matchup is immense patience and attempting to deal more chip to Cetrion than the other way around. Cetrion's Fatal Blow and Vines both ignore Glow for some reason.
Cassie - Even
A game of cat and mouse, Cassie does well never to get out of sweep range vs. Jade. If Jade manages to gain ground. Cassie will find it equally difficult to get in on her as it is for Jade to keep her out. An honest, even matchup where neither side has a definitive upper hand.
D'Vorah - Heavily Disadvantaged
D'Vorah controls all of Jade's space and once she's in the corner, Jade is literally helpless against her setups. Not only does Jade have to rush her down due to the fact that D'Vorah's teleport punishes all of her zoning, but she also has to make sure it's not her back to the corner.
Erron - Heavily Disadvantaged
Erron's B2 string completely dominates Jade's space. Despite it being the same 11f as her B3, B2 actually hits earlier and it leads to actual combo damage unlike B3. Jade has a huge leverage fullscreen but Erron can punish Glow if she doesn't use it very carefully. While Jade wins the zoning war, She's incapable of punishing Erron properly and she takes a multitude of the damage she can deal to him on a single touch.
Frost - Even
Frost now has a decent mid and now she stands a fair chance against Jade. Her pressure is better while Jade zones better, though the high bombs make zoning a bit tedious and dangerous. Once in, Jade has a fair chance of poking out and regaining her ground but Frost rules the mid-range far better than Jade does and she actually deals damage unlike Jade.
Geras - Absolute Disadvantage
Jade has little to no chance to win any poke wars vs Geras' 6f D1 and low sand trap. She can't keep Geras out effectively, she can't pressure Geras on Oki and she is incapable of dealing enough damage to contest a single touch from Geras. Her only chance is running away all match, and if the player knows the exact ranges of the sand traps, possibly avoid them. But Geras will get in and then it's a matter of guessing right and scratching him or guessing wrong and losing one third to one half of her healthbar.
Jade - Jaded
Matchup - Even
Glow makes it a chore to fight Jaded, but luckily the character doesn't beat itself consistently. whoever secures a life lead will win this one.
Jacqui - Disadvantage
Jacqui WILL get in and that's when the pain starts. Jade's movement speed matters most in this matchup as she can move back away from Jacqui's offense.
Jax - Even
Cat and mouse game at its finest. The Jade player struggles to get out while Jax struggles to get in.
Johnny - Even
Johnny is just like her daughter in this regard. Jade struggles to keep him out, he struggles to get in. Unfortunately there is not much either side can do to flip this matchup in their favour. They're both fairly bad.
Kabal - Heavily Disadvantaged
Kabal's normals beat Jades at all ranges. Jade cannot d4 at range because Kabal beats it out and his jumping punch catches Jade from outside Sweep range out of the air for a full combo conversion so Air Glaives aren't safe to use either. His zoning is the same and he can full-combo punish Glow at full screen with Nomad Dash if Jade tries to activate it without scoring a knockdown first. Jade may win the long range battle if Glow is timed with some luck, but once Kabal gets in, it's over. His Fatal Blow turns Jade into a sitting duck, too.
Kano - Slight Advantage
Kano is just as risky as Jade is and he has the tools to punish her zoning and get in on her. While it's not as tedious as against Jax, it's still not a winning matchup for Jade.
Kitana - Even
This matchup plays surprisingly like the mk9 matchup did. Whoever gains ground, wins round. Kitana is Jade's equal in every regard, though she does much more damage, but has to get in to do it.
Kollector - Not enough experience to tell right now
Kotal - Slight Disadvantage
Kotal's buffs make him a formidable opponent. Jade can't move freely against him and he has the tools to shut her down, but once she gains her ground and some life lead, she can win the round.
Kung Lao - Even
He deals substantial damage with his combos but Jade can poke out of his pressure. His teleport and divekick make him un-anti-airable and he's capable of securing a life lead fairly well, but Jade can space him out. He has a fairly dangerous Fatal Blow to watch out for.
Liu - Absolute Disadvantage.
Jade struggles in this matchup, but currently most do. He can punish Glow with Flying Kick, has better zoning and F43 ggthx.
Noob Saibot - Slight Disadvantage
Zoner vs Zoner boredom. He can punish Glow and zoning with Teleport so Jade has to be careful, especially since Noob deals extremely more damage on a single touch than Jade can come back from.
Raiden - Even
Raiden can run away from Jade all match with his teleport and zoning, punish Glow and be a general nuisance. Luckily, Jade can both zone and rush him down as well as handle his subpar pressure rather well.
He has to rely on Jade's unsafety and his space control to win this match, while Jade will have to catch him for some well deserved chip damage.
Scorpion - Disadvantage
Jade has to play Scorpion's game and be very careful in this matchup. It's not unwinnable but it's still difficult for her.
Shao - Slight Advantage
He does more damage and has the means to get in on her. Hammer jump punishes raw Glow. This is probably the easiest matchup for Jade, though, as she can d2 punish the hammer toss pressure on reaction.
Skarlet - Disadvantage
Skarlet has superior zoning and a teleport to bypass Jade's unsafe zoning with on reaction. Tentacle ignores Glow for some reason, so Jade struggles to achieve anything a bit like against Cetrion, though Skarlet is not as difficult to beat.
Sonya - Absolute Disadvantage
Drone Drop ignores Glow, her zoning is superior and upclose one mistake is instant death. Jade struggles against Sonya as badly as Cetrion.
Sub-Zero - Disadvantage
This matchup is a matter of who gains a life lead. Slide punishes Glow and Sub gains that life lead easier. Jade has to both keep him out, read his 50/50 if he's in and watch out not to get frozen and blown up full screen.
Shang Tsung - Absolute Disadvantage
Superior zoning, damage and Corpse Drop ignoring Glow make this a matchup as bad for Jade as Cetrion.
Nightwolf - Disadvantage
Superior damage, better footsies, an advancing mid launcher and reflect put Jade at odds. This is one matchup where Jade is better off staying close than trying to zone him.
@Espio
See you next patch. This shit is unplayable.
Baraka has F44 which allows him to safely cover space and deal more damage to Jade in one single touch than Jade does all match to him.
Jade's T-rex d1 means that if Baraka gets in her face and knows how to space his offense, she'll be too slow to use d4 and won't be able to d1 or d3.
Cetrion - Absolute Disadvantage
Cetrion destroys Jade. Her air beams catch most Air Glaive angles and she can teleport on reaction to any of Jade's zoning. Her fullscreen low and teleport are two options she can successfully respond to Glow with, and all she has to do against Jade is run away and zone. Once Cetrion is near the corner at an optimal range, she'll teleport out and zone away. Jade has to struggle to get in, and she has no good answer against Geyser because of Glow's 56f total inertia. Jade's best bet in this matchup is immense patience and attempting to deal more chip to Cetrion than the other way around. Cetrion's Fatal Blow and Vines both ignore Glow for some reason.
Cassie - Even
A game of cat and mouse, Cassie does well never to get out of sweep range vs. Jade. If Jade manages to gain ground. Cassie will find it equally difficult to get in on her as it is for Jade to keep her out. An honest, even matchup where neither side has a definitive upper hand.
D'Vorah - Heavily Disadvantaged
D'Vorah controls all of Jade's space and once she's in the corner, Jade is literally helpless against her setups. Not only does Jade have to rush her down due to the fact that D'Vorah's teleport punishes all of her zoning, but she also has to make sure it's not her back to the corner.
Erron - Heavily Disadvantaged
Erron's B2 string completely dominates Jade's space. Despite it being the same 11f as her B3, B2 actually hits earlier and it leads to actual combo damage unlike B3. Jade has a huge leverage fullscreen but Erron can punish Glow if she doesn't use it very carefully. While Jade wins the zoning war, She's incapable of punishing Erron properly and she takes a multitude of the damage she can deal to him on a single touch.
Frost - Even
Frost now has a decent mid and now she stands a fair chance against Jade. Her pressure is better while Jade zones better, though the high bombs make zoning a bit tedious and dangerous. Once in, Jade has a fair chance of poking out and regaining her ground but Frost rules the mid-range far better than Jade does and she actually deals damage unlike Jade.
Geras - Absolute Disadvantage
Jade has little to no chance to win any poke wars vs Geras' 6f D1 and low sand trap. She can't keep Geras out effectively, she can't pressure Geras on Oki and she is incapable of dealing enough damage to contest a single touch from Geras. Her only chance is running away all match, and if the player knows the exact ranges of the sand traps, possibly avoid them. But Geras will get in and then it's a matter of guessing right and scratching him or guessing wrong and losing one third to one half of her healthbar.
Jade - Jaded
Matchup - Even
Glow makes it a chore to fight Jaded, but luckily the character doesn't beat itself consistently. whoever secures a life lead will win this one.
Jacqui - Disadvantage
Jacqui WILL get in and that's when the pain starts. Jade's movement speed matters most in this matchup as she can move back away from Jacqui's offense.
Jax - Even
Cat and mouse game at its finest. The Jade player struggles to get out while Jax struggles to get in.
Johnny - Even
Johnny is just like her daughter in this regard. Jade struggles to keep him out, he struggles to get in. Unfortunately there is not much either side can do to flip this matchup in their favour. They're both fairly bad.
Kabal - Heavily Disadvantaged
Kabal's normals beat Jades at all ranges. Jade cannot d4 at range because Kabal beats it out and his jumping punch catches Jade from outside Sweep range out of the air for a full combo conversion so Air Glaives aren't safe to use either. His zoning is the same and he can full-combo punish Glow at full screen with Nomad Dash if Jade tries to activate it without scoring a knockdown first. Jade may win the long range battle if Glow is timed with some luck, but once Kabal gets in, it's over. His Fatal Blow turns Jade into a sitting duck, too.
Kano - Slight Advantage
Kano is just as risky as Jade is and he has the tools to punish her zoning and get in on her. While it's not as tedious as against Jax, it's still not a winning matchup for Jade.
Kitana - Even
This matchup plays surprisingly like the mk9 matchup did. Whoever gains ground, wins round. Kitana is Jade's equal in every regard, though she does much more damage, but has to get in to do it.
Kollector - Not enough experience to tell right now
Kotal - Slight Disadvantage
Kotal's buffs make him a formidable opponent. Jade can't move freely against him and he has the tools to shut her down, but once she gains her ground and some life lead, she can win the round.
Kung Lao - Even
He deals substantial damage with his combos but Jade can poke out of his pressure. His teleport and divekick make him un-anti-airable and he's capable of securing a life lead fairly well, but Jade can space him out. He has a fairly dangerous Fatal Blow to watch out for.
Liu - Absolute Disadvantage.
Jade struggles in this matchup, but currently most do. He can punish Glow with Flying Kick, has better zoning and F43 ggthx.
Noob Saibot - Slight Disadvantage
Zoner vs Zoner boredom. He can punish Glow and zoning with Teleport so Jade has to be careful, especially since Noob deals extremely more damage on a single touch than Jade can come back from.
Raiden - Even
Raiden can run away from Jade all match with his teleport and zoning, punish Glow and be a general nuisance. Luckily, Jade can both zone and rush him down as well as handle his subpar pressure rather well.
He has to rely on Jade's unsafety and his space control to win this match, while Jade will have to catch him for some well deserved chip damage.
Scorpion - Disadvantage
Jade has to play Scorpion's game and be very careful in this matchup. It's not unwinnable but it's still difficult for her.
Shao - Slight Advantage
He does more damage and has the means to get in on her. Hammer jump punishes raw Glow. This is probably the easiest matchup for Jade, though, as she can d2 punish the hammer toss pressure on reaction.
Skarlet - Disadvantage
Skarlet has superior zoning and a teleport to bypass Jade's unsafe zoning with on reaction. Tentacle ignores Glow for some reason, so Jade struggles to achieve anything a bit like against Cetrion, though Skarlet is not as difficult to beat.
Sonya - Absolute Disadvantage
Drone Drop ignores Glow, her zoning is superior and upclose one mistake is instant death. Jade struggles against Sonya as badly as Cetrion.
Sub-Zero - Disadvantage
This matchup is a matter of who gains a life lead. Slide punishes Glow and Sub gains that life lead easier. Jade has to both keep him out, read his 50/50 if he's in and watch out not to get frozen and blown up full screen.
Shang Tsung - Absolute Disadvantage
Superior zoning, damage and Corpse Drop ignoring Glow make this a matchup as bad for Jade as Cetrion.
Nightwolf - Disadvantage
Superior damage, better footsies, an advancing mid launcher and reflect put Jade at odds. This is one matchup where Jade is better off staying close than trying to zone him.
@Espio
See you next patch. This shit is unplayable.
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