M2Dave
Zoning Master
Freddy Krueger (version 1.05)
- projectile immunity glitch has been removed.
- nightmare stance (d,b+4) can no longer be repeated instantly via d,b+4~backdash~d,b+4, etc.
- glove toss (b,f+2) does 7% of damage (down from 9% in version 1.04) and builds less meter. The move seems untouched otherwise.
- both teleports (d,f+3 and d,b+3) seem to have more recovery frames and build less meter, but you can use them as wake up moves now because of the universally added 4 frames of invincibility to wake up attacks.
- dramatically increased damage scaling on almost all combos, especially on those hits after an EX ground spike. For example, f+4,2,1~EX ground spike, dash JP,f+2,1~close ground spike, f+4,2,1~far ground spike, far ground spike used to do 55% of damage. It now does 43%.
- NRS did a good job balancing the character. 90% of his gameplay is still in tact, so he will remain a solid character.
- projectile immunity glitch has been removed.
- nightmare stance (d,b+4) can no longer be repeated instantly via d,b+4~backdash~d,b+4, etc.
- glove toss (b,f+2) does 7% of damage (down from 9% in version 1.04) and builds less meter. The move seems untouched otherwise.
- both teleports (d,f+3 and d,b+3) seem to have more recovery frames and build less meter, but you can use them as wake up moves now because of the universally added 4 frames of invincibility to wake up attacks.
- dramatically increased damage scaling on almost all combos, especially on those hits after an EX ground spike. For example, f+4,2,1~EX ground spike, dash JP,f+2,1~close ground spike, f+4,2,1~far ground spike, far ground spike used to do 55% of damage. It now does 43%.
- NRS did a good job balancing the character. 90% of his gameplay is still in tact, so he will remain a solid character.