Nightwolf Frame Data

Discussion in 'Nightwolf' started by Somberness, Feb 26, 2012.

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  1. Somberness

    Somberness Lights

    How to understand this.
    Execution
    1 - 9
    1,1 - 15
    1,1,2 - 21
    1,1,4 - 23
    1,2 - 15
    1,2,2 - 14
    1,2,2,1 - 12
    2 - 13
    2,3 - 30
    2,3,4 - 23
    3 - 17
    4 - 19
    D+1 - 7
    D+2 - 7
    D+3 - 7
    D+4 - 12
    B+1 - 22
    B+1,1,1 - 16
    B+2 - 19
    B+2,2 - 18
    B+2,2,1 - 14
    B+4 - 17
    F+2 - 20
    F+3 - 11
    F+3,1 - 19
    F+3,1,2 - 11
    F+3,B+4 - 14
    Throw - 10
    Shoulder - 10
    Shoulder (max range) - 15
    Lightning - 31
    Arrow Shot - 36
    Arrow Shot (full screen) - 53
    Reflect (startup) - 1
    Axe Swing - 19
    Choke - 20
    Power Charge - 10 (32 for last hit)
    Power Charge (full screen) - 19 (37 for last hit)
    Thunder Storm - 31
    Multi-Arrow - 36
    Multi-Arrow (full screen) - 53
    Absorb (startup) - 1
    Tomahawk Bash - 21
    Strangle - 20
    Ancestors Call - 21

    Block Advantage
    1 - 0
    1,1 - -3
    1,1,2 - -14
    1,1,4 - -2
    1,2 - -10
    1,2,2 - -8
    1,2,2,1 - 0
    2 - 0
    2,3 - 0
    2,3,4 - 0
    3 - -8
    4 - -1
    D+1 - -13
    D+2 - -5
    D+3 - -7
    D+4 - 0
    B+1 - -6
    B+1,1,1 - -20
    B+2 - -9
    B+2,2 - -12
    B+2,2,1 - -5
    B+4 - -24
    F+2 - 0
    F+3 - -4
    F+3,1 - -3
    F+3,1,2 - 0
    F+3,B+4 - -13
    Shoulder - -3
    Shoulder (max range) - 0
    Arrow Shot - -21
    Axe Swing - -6
    Choke - -2
    Power Charge - -1
    Multi-Arrow - -13
    Tomahawk Bash - 0
    Strangle - -10
    Ancestors Call - -29

    Hit Advantage
    1 - 0
    1,1 - +21
    1,1,2 - +6
    1,1,4 - +38, +6
    1,2 - 0
    1,2,2 - +24
    1,2,2,1 - +7
    2 - +4
    2,3 - +5
    2,3,4 - +39, +26
    3 - +2
    4 - +38, +25
    D+1 - -5
    D+1 (vs crouch) - -7
    D+2 - +28, +21
    D+3 - +3
    D+3 (vs crouch) - +10
    D+4 - +12
    D+4 (vs crouch) - +5
    B+1 - +7
    B+1,1,1 - +4
    B+2 - 0
    B+2,2 - +20
    B+2,2,1 - +1
    B+4 - +2, -8
    F+2 - +46
    F+3 - +3
    F+3,1 - +3
    F+3,1,2 - +57, +33
    F+3,B+4 - 9, +3
    Forward Throw - +8
    Backward Throw - +8
    Shoulder - +35, +43
    Shoulder (max range) - +41, +49
    Lightning - +5, -6
    Arrow Shot - +18
    Axe Swing - +60, +48
    Choke - +45, +14
    Power Charge - +48, +56
    Thunder Storm - +61, +50
    Multi-Arrow - +19
    Tomahawk Bash - +54, +56
    Strangle - +35, +3
    Ancestors Call - +7

    Duration
    1 - 19
    1,1 - 55
    1,1,2 - 89
    1,1,4 - 79
    1,2 - 63
    1,2,2 - 80
    1,2,2,1 - 87
    2 - 39
    2,3 - 60
    2,3,4 - 86
    3 - 52
    4 - 47
    D+1 - 26
    D+2 - 49
    D+3 - 20
    D+4 - 33
    B+1 - 48
    B+1,1,1 - 69
    B+2 - 55
    B+2,2 - 80
    B+2,2,1 - 91
    B+4 - 68
    F+2 - 44
    F+3 - 35
    F+3,1 - 65
    F+3,1,2 - 84
    F+3,B+4 - 70
    Throw - 36
    Shoulder - 40
    Lightning - 90
    Arrow Shot - 67
    Reflect - 67
    Axe Swing - 52
    Choke - 50
    Power Charge - 73
    Thunder Storm - 68
    Multi-Arrow - 67
    Absorb - 67
    Tomahawk Bash - 64
    Strangle - 57
    Ancestors Call - 77

    Cancel Advantage (block)
    1 - +18
    1,1 - +28
    1,2 - +22
    1,2,2 - +23
    2 - +25
    2,3 - +26
    D+1 - +1
    D+3 - +2
    D+4 - +26
    B+1 - +21
    B+1,1,1 - +18
    B+2 - +23
    B+2,2 - +23
    F+2 - +22
    F+3 - +15
    F+3,1 - +16

    Cancel Advantage (hit)
    1 - +24
    1,1 - +52
    1,2 - +31
    1,2,2 - +55
    2 - +28
    2,3 - +29
    D+1 - +9
    D+1 (vs crouch) - +7
    D+3 - +12
    D+3 (vs crouch) - +19
    D+4 - +32
    D+4 (vs crouch) - +25
    B+1 - +34
    B+1,1,1 - +33
    B+2 - +32
    B+2,2 - +55
    F+2 - +65
    F+3 - +22
    F+3,1 - +22

    Miscellaneous
    B+1,1,1 - 13 frame gap before the last hit
    Breaker (when grounded vs grounded opponent) - ~-5, ~-6
    Tolkeen, kronspik, Apock and 3 others like this.
  2. Somberness

    Somberness Lights

    No active frames for reflect/absorb yet, I wanted to post the thread now and I don't want to figure that out at the moment.
  3. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    more frame data!!! yeay!!!! :):D:):D
  4. Wemfs

    Wemfs Child of the night

    XBL:
    WemfsFomer
    Hell yeah. Thank you Somberness.
    Somberness likes this.
  5. Derptile

    Derptile Politically Incorrect

    XBL:
    Derptile
    Right on time for LOTF.
  6. zaf

    zaf Moderator Staff Member

    PSN:
    lezafro
    XBL:
    MTLzaf
    @L0rdoftheFLY getting it before Final round. lets see what you can do
  7. AK L0rdoftheFLY

    AK L0rdoftheFLY Yea I killed Dick Grayson...so what? Premium Supporter

    Thanks so much man...I'm back from Spain sat night so I'll do what ever dissecting I can that night...lol

    I'll be studying up though regardless.
    Somberness likes this.
  8. NKZero

    NKZero Premium Supporter Premium Supporter

    Wow Nightwolf's D3 is amazing. +10 on a crouching character. I'm going to work on some of his strings and see what I can find. Maybe there's a use for 11 alone since it is +21 on hit as opposed to finishing the string with a 2 which only gives +6 frame advantage on hit.
    L0rdoftheFLY likes this.
  9. AK L0rdoftheFLY

    AK L0rdoftheFLY Yea I killed Dick Grayson...so what? Premium Supporter

    I can't wait to take this in the lab
  10. NKZero

    NKZero Premium Supporter Premium Supporter

    Bring us Nightwolf newbie's some information master! Also I wanted to know whether it was a useful tactic to follow up a 114 on block with F3. You do not need to dash in and doesn't F3 have priority over other pokes plus more range? The 114 gives ideal pushback for a F3 followup. I think maybe 23 on block does as well I'm not sure....
    L0rdoftheFLY likes this.
  11. AK L0rdoftheFLY

    AK L0rdoftheFLY Yea I killed Dick Grayson...so what? Premium Supporter

    Yes absolutely. It works very well. You do not need to dash and if they try to down poke the f3 hits over it a bunch also despite how fast the poke is.

    23, 114, are strings I have been using more because people just aren't used to them. If 114 works it can also get you an eh lightning trap.
  12. NKZero

    NKZero Premium Supporter Premium Supporter

    GAME CHANGING NEW TECH! Lol but on a serious note thanks for clearing that up. I haven't seen anyone use it tbh.
  13. FrothyOmen

    FrothyOmen P! Staff Member

    Steam:
    FrothyOmen
    Is there any way this can be stickied above Dr. Dogg's frame data? since this is newer/more complete
  14. AK L0rdoftheFLY

    AK L0rdoftheFLY Yea I killed Dick Grayson...so what? Premium Supporter

    Who is the freaking mod in here...damn just give me the power already.
  15. Wemfs

    Wemfs Child of the night

    XBL:
    WemfsFomer
    Fly should be the Nightwolf Moderator. Also, we need this stickied.
  16. Joker8417

    Joker8417 Salt Proprietor of TYM

    PSN:
    Joker8417
    If f3 and f3 1 are negative on block why did I have such trouble punishing them with elbow dash? Do I just suck?
  17. NKZero

    NKZero Premium Supporter Premium Supporter

    elbow dash is 6 frames no? Nightwolf is only at 4 frames of disadvantage so you cannot punish it.
  18. Joker8417

    Joker8417 Salt Proprietor of TYM

    PSN:
    Joker8417
    Alright.
  19. AK L0rdoftheFLY

    AK L0rdoftheFLY Yea I killed Dick Grayson...so what? Premium Supporter

    F3 is 11 frame start up so -4 plus 11 gives you a 15 frame window...

    15-6 leaves 9 frames to initiate dash. But you still have to guess right between f3 and f31 and f312. Any hesitation can make it impossible to punish.

    I still have mad repect for your reptile despite my win. If I have to fight you again in tournament I know it's not a free win. I was scared when we had to fight for sure.
  20. Joker8417

    Joker8417 Salt Proprietor of TYM

    PSN:
    Joker8417
    yeah they were good games haha our fight made me realize that I have some things I need to change about the way I play my character. I've already patched up a lot of the mistakes I made.
  21. AK L0rdoftheFLY

    AK L0rdoftheFLY Yea I killed Dick Grayson...so what? Premium Supporter

    What does cancel advantage block and cancel advantage hit mean?
  22. Somberness

    Somberness Lights

    Copy paste: It is the advantage you get when cancelling out of a normal into a special or another normal. The advantage is the first frame of your special/normal to the frame where your opponent recovers. If it is a knockdown, it is until the wakeup invincibility starts (or after the knockdown invincibility ends).
  23. Wemfs

    Wemfs Child of the night

    XBL:
    WemfsFomer
    F2 being neutral on block and +46 on hit is freaking awesome.
    NKZero likes this.
  24. NKZero

    NKZero Premium Supporter Premium Supporter

    yep guaranteed lightning/EX lightning :)
  25. OmyMk

    OmyMk Member

    Imagine that being an overhead. Not that NW lacks them.

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