XxKrebsxX
Noob
I mained Ermac since the game came out. Now, I'm beginning to feel he is limited. Badly. So I wanted a more versatile character and picked up Sub Zero.
This is what I know so far and can easily execute in the game. Here is my combo arsenal:
1) Jump in punch, B + 1, 2, freeze, back dash, jump in punch, 2, 1, 4, slide = 36% combo
2) Jump in punch, B + 1, 2, freeze, back dash, jump in punch, 2, 1, 4, XRAY = 53% combo
From someone jumping in on my clone:
3) NJP, B + 1, 2, 2, 1, 2, slide = 29%
(I don't do an XRAY alternative for above combo as it scales horribly)
Corner Combos:
4) Jump in punch, B + 1, 2, freeze, NJP, NJP, 2, 1, 4, Slide = 41%
5) Jump in punch, B + 1, 2, freeze, NJP, NJP, 2, 1, 4, XRAY = 53%
Here is my strategy for jump ins:
B+1, 2
If not blocked I go to freeze and go for combo 1) or 2)
If blocked, I go to either 1 or 4 to add in a mix up game. 1 is an overhead and 4 is a low.
Technically, you can jump away after the B+1, 2 before the 1 and 4 hit. However, If I see them do this I go for a freeze as they jump back and go for combo #3 as I can NJP them as they're frozen trying to jump away. The overhead does a stun and grants me a free jump in.
If they catch on to that and make it risky for me, I go for B+1, 2 and go into clone.
However, I still suck. I think it's mostly that I don't know how to react to people zoning me because I don't have experience with the character yet.
Also, I have trouble doing a jump in B+1, 2. Sometimes it doesn't come out. wtf?
Anyways, can some Sub players give me some of their experiences in situations? Constant teleporters, low fireball Kangs and Sindels, etc.
This is what I know so far and can easily execute in the game. Here is my combo arsenal:
1) Jump in punch, B + 1, 2, freeze, back dash, jump in punch, 2, 1, 4, slide = 36% combo
2) Jump in punch, B + 1, 2, freeze, back dash, jump in punch, 2, 1, 4, XRAY = 53% combo
From someone jumping in on my clone:
3) NJP, B + 1, 2, 2, 1, 2, slide = 29%
(I don't do an XRAY alternative for above combo as it scales horribly)
Corner Combos:
4) Jump in punch, B + 1, 2, freeze, NJP, NJP, 2, 1, 4, Slide = 41%
5) Jump in punch, B + 1, 2, freeze, NJP, NJP, 2, 1, 4, XRAY = 53%
Here is my strategy for jump ins:
B+1, 2
If not blocked I go to freeze and go for combo 1) or 2)
If blocked, I go to either 1 or 4 to add in a mix up game. 1 is an overhead and 4 is a low.
Technically, you can jump away after the B+1, 2 before the 1 and 4 hit. However, If I see them do this I go for a freeze as they jump back and go for combo #3 as I can NJP them as they're frozen trying to jump away. The overhead does a stun and grants me a free jump in.
If they catch on to that and make it risky for me, I go for B+1, 2 and go into clone.
However, I still suck. I think it's mostly that I don't know how to react to people zoning me because I don't have experience with the character yet.
Also, I have trouble doing a jump in B+1, 2. Sometimes it doesn't come out. wtf?
Anyways, can some Sub players give me some of their experiences in situations? Constant teleporters, low fireball Kangs and Sindels, etc.