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MORTAL KOMBAT X Stream tomorrow 3:00 CST...Questions?

tylerlansdown

Community Specialist Netherrealm Studios
Premium Supporter
NetherRealm Studios
We will be streaming live tomorrow from www.twitch.tv/netherrealm

If you have any questions you'd like answered maybe we can help you out.

Here are a couple things we are not going to discuss quite yet.

--What characters are coming
--Story mode
--Online/Online modes


I know that doesn't leave a lot

We will be diving deeper into "variations" If that helps craft questions.

Hope to see you guys there!
 

TotteryManx

cr. HP Master
If I can't ask about characters and story things then I would like to see practical use of running more. Also, will the stream be archived? I have to work during that time and I'm sure a lot of others will be as well.
 

Relaxedstate

PTH|RM Relaxedstate
1. Can you elaborate/comment on how you envision Quan Chi's zoning style of play? (Also love some details of his other variations, and how that would play out in a tournament style match).

2. Just more indepth details about footsie/neutral game mechanics. Such as , how can dashes be punished? How can dashes be made safe? How difficult/easy will anti-airing be?

3. And Can you show us Goro footage?

Thanks!!!

I am excited!
 

Error404

Noob
A demonstration of a longer run combo , Kotal Khans totems explained and a breakdown of a characters options on wake-up
 

EMPEROR_THEO

I only use characters with wakeup scoops.
1. If possible, may you discuss if the counterpoking meta will be more similar to MK9 with punishing D1s etc., or is that metagame going to be completely different from your past titles?

2. Do the end of run animations have recovery frames, or are they generally safe?

3. What are some new additions to training mode this time around, since you guys always improve the options with each new title.
 

tylerlansdown

Community Specialist Netherrealm Studios
Premium Supporter
NetherRealm Studios
If I become a Chiefs/Royals fan will you guarantee Scorpion is tournament viable?
Oh Slips...

Sorry about the Chiefs destroying your precious Rams...Governors Cup!!! The most worthless trophy in all of sports.

Scorp is good...don't you worry. You will get to see Derek's Scorp destroy my subpar SubZero tomorrrow.
 

tylerlansdown

Community Specialist Netherrealm Studios
Premium Supporter
NetherRealm Studios
A demonstration of a longer run combo , Kotal Khans totems explained and a breakdown of a characters options on wake-up
Kotal's Totems...Yes..that we can do.

Keep in mind everyone that this stream is aimed at the Mass audience but you folks as well. I don't expect us to get too much in to high level play......yet...
 
1. I have tweeted this question out before but I would really really like a comment on whether or not NRS would be willing to incorporate this driver the Skullgirls team has made available
http://www.ign.com/articles/2014/10/27/skullgirls-encore-developer-creates-ps3-to-ps4-controller-drivers
It would be a huge boon (pun intended) to those of us who use arcade sticks.

2. Right now the community is debating the best approach to handle the variation system in tournament. The majority believes in both character lock and variation lock for the winner, while some others believe that the character should be locked but not the variation if the opponent moves to counterpick. Do the designers at NRS have an opinion on this?

3. Like someone else said, I know you're not discussing modes but could we *please* get a comment on spectator mode at least? Pretty please?

4. Also, going back to the stick question before this is a question/request for the UI guys. I love injustice more than any other fighter out there but one thing that annoys me is that my arcade stick is a 6 button and does not have triggers. Thus if I am challenged in an online lobby I have no way to accept that challenge. Even though we're a very small subset of the community please think of us when implementing these systems. I beg of you.
 

MKF30

Fujin and Ermac for MK 11
lol that kills about 75% of the questions.

Ok, then I wonder if mids and lows can actually compete with tops this time?
 
Will there be more characters with different intro's like Quan Chi? (not dialogue wise but on a horse/holding Molochs head wise).

Can you end blocked combo-strings with grabs? Some people say not but Kotal Kahn gets a charge when he did it in that leaked video.

Too bad we aren't allowed to ask online related questions. I would like to know if they could change the way blind/hidden select works in online (I shouldn't be punished (not being able to see who I'm picking when online) for trying to prevent my opponent from counterpicking me, please change that in MKX, especially with having to blind pick characters AND a variation. That would be waaay to confusing/annoying) (If I can't ask that, please suggest it to the MKX team).

Also is there a change for 3D-support. I think I might be the only one who used that in MK9. But holy shit did the bottom/upper pit-stage look beautifull in 3D.
 

Crathen

Death is my business
Any chance MKX going to teach the complicated mechanics of a fighting game?

This is what i mean


Also what kind of interactables can we expect in stages ( in addition to the ones we've already seen ) or they're gonna be mostly about mobility?
 

Matix218

Get over here!
Will the ps3/xb360 versions of the game run at the same frame rate and have the same update/patch support as the next gen console versions?