ZeroEffect
Noob
I went back and tried punishing Mileena's EN Neckbite several times the other night, and it's actually safer than I thought it was. I could only manage to punish with the fastest moves in the game (Reptile dash/KL spin), but most of the cast had to settle for a D1, and even timing that wasn't easy. Because Mileena's not airborne, D1 won't give combos. It might still put you at disadvantage, but damage wise it's not too bad. On whiff it's pretty bad though, unfortunately.
Making this move completely safe would be nice, and most players who aren't looking for this move wouldn't even notice the change. A faster startup and better whiff recovery would make this move her go to wakeup option. But it would still cost meter, so it wouldn't be OP.
But eh, she apparently wasn't changed so I guess this is all wishlist territory at this point.
Making this move completely safe would be nice, and most players who aren't looking for this move wouldn't even notice the change. A faster startup and better whiff recovery would make this move her go to wakeup option. But it would still cost meter, so it wouldn't be OP.
But eh, she apparently wasn't changed so I guess this is all wishlist territory at this point.