Death,
What made you changed your mind about the Sonya vs Kenshi MU? Didn't you blew me up on KTP saying Kenshi is the anti-Sonya, worst than Kabal at one point? I'm assuming that F0xy's thread regarding the MU helped leveled up your Sonya's game in that particular MU. Like I said before, I asked F0xy how to get past Kenshi's heavy zoning because that was the area I struggled with, up close I can lockdown a Kenshi mainly because another player here plays Kenshi (can't namedrop, only if he wants to post a follow up) and said F0xy wrecked him real bad. I asked for his advice, learned a lot and since then I have not struggled with Kenshi, it's about how you want to make Kenshi play by her rules not the other way around. I'm not an ass-kisser or a pro player's agent, I just simply stated how I learned the MU from him. The same applies to the Freddy Kreuger MU, just get past his zoning and know his NS mix-ups. Freddy and Kenshi is 5-5 to me but I'll still agree with 5.5 because 'zoning' is in their favor and forces Sonya to change her known rushdown playstyle. However, Sonya's only true bad MU will always still be Kabal 4-6 but IMO it feels 3-7 he wins. The tools he has are better designed to counter her than her own tools against him, if NRS decides to nerf IAGB recovery, it's still a real bad MU regardless. IAGB, Ground Saws both knockdown tools, Ex Nomad Dash escapes pressure and goes through her projectile, his NDC pressure mix ups of overhead/low, not much her D4 can do since he can armor through it or you can't catch him with it. Pink Rings or Ex Arc Kick on his IAGB gives her a knockdown then trades hits with his Ground Saw. Standing 1 and Dive Kick is her best tools up close if she can reach him. Other than that, the MU is f'ked that you need a counterpick for Kabal, he has no true bad MUs by nature.