E
Eldriken
Guest
Standing 4.
Standing 4.
Oh, that is totally cancellable.Standing 4.
I just saw Sonicfox demolish Arturo (love you Art) with Jacqui using a bunch of standing resets. Lets not ask for buffs or nerfs unless they trully need it.
I love MKX, Kung Jin's my main
Wait, you're complaining about being whiff punished?? Stop whiffing stuff and learn your ranges!EASILY whiff punish her
I am completely unable to determine if this is a yomi level omega troll post or if you're actually being serious. Well done.If you don't consistently play her, you can't knock the people that actually play her.
To all of you that want to complain about This thread, your not contributing, so shushhhhhh
I'm grinding out matches, learning matches and staying away from the Full Auto variation out of fear of using or relying too much on the guns. I'm more about technique than winning.
I agree with statements made earlier about the rushdown and "footsies" archtype. Look, Jacqui players are not asking for every normal and special move to be altered. The reality is she is setup to be midrange and close range character but she is REALLY lacking in startup frames.
This makes you look for other options for ways to get in. But, her jump-in is so bad it makes the recovery worst than it actually is. If you try to get it close to the opponent, you will CERTAINLY get anti-aired on reaction. I don't jump-in as much close range because of this. Her walk speed is S Tier and her dashes are A+ tier but her footsie game is negated by the start-up frames and characters like Cassie, Erron, Liu Kang, & Sonya to name a few can EASILY whiff punish her.
I finally got around to learning a little bit of Kitana last night in practice mode. She's kinda designed like her f2 was meant to be an overhead, but the designers chickened out and nerfed it at the last minute. It's not even really the mixup that's necessary, it's more that she just needs a reason to make people stand block once in a while. I didn't explore it a lot, but I thought maybe a way around her lack of overhead was to use standing fan similarly to mk9 cutter to get jump-in pressure, but I don't know if you're + enough after landing it for it to work.Worst normal in mkx? Kitana's standing 4 says hello.
Cry baby Zyphox thinks he has problems due to his characters design...well I present to you MKX's version of "Kitana": the most uninspired character to ever live. Plus frames and safety arent your thing? Come on yonder and enjoy this NPC that is found on the select screen. LolI finally got around to learning a little bit of Kitana last night in practice mode. She's kinda designed like her f2 was meant to be an overhead, but the designers chickened out and nerfed it at the last minute. It's not even really the mixup that's necessary, it's more that she just needs a reason to make people stand block once in a while. I didn't explore it a lot, but I thought maybe a way around her lack of overhead was to use standing fan similarly to mk9 cutter to get jump-in pressure, but I don't know if you're + enough after landing it for it to work.