UsedForGlue
"Strength isn't everything"
Hi guys.
In almost every streamed match I have seen in the last 3 months in which Kung Lao is involved, no one has punished Kung Lao for advancing after the roll on block.
The Roll on block is not supposed to be advanced from as it's -4 on block and does not have enough advantage for anything, especially a throw...the only way Kung Lao can attack you first after a roll on block is if you freeze up and panic, or he chains a spin in directly afterwards, but that will only work if you mash pokes, but again, you shouldn't be mashing pokes anytime an opponent is negative, END RESULT:
Stop poking or blocking when the roll is blocked because KL is -4. Go for full combo block strings that are mid hitting, and have 11 frames or quicker start up, as KL's is 7 frames.
THE ROLL ON HIT, is the only time you should be forced to second guess yourself, as you will be at 0 frames and right in Kung Lao's face.
KL's is 7 frames and beats out any full combo attempt from any opponent that isn't Sektor or Sonya and Reptile. ( exception of armoured moves & )
However, his is special mid and will wiff a crouch from close range, which means you can uppercut and poke KL out of any attack he decides to do, , , , ...
Smart KL players will go for a full block string with on a hit roll, so they force you to poke, and when your pattern of poking becomes obvious, they will start to block, and counter your poke.
END RESULT:
You are forced to guess when the roll hits, between poking KL out of his advance, or baiting the bait when it comes to your poke.
But, please, don't let Kung Lao players run riot on you for a blocked roll, its not their advantage, they have to spin to avoid a full combo block string.
In almost every streamed match I have seen in the last 3 months in which Kung Lao is involved, no one has punished Kung Lao for advancing after the roll on block.
The Roll on block is not supposed to be advanced from as it's -4 on block and does not have enough advantage for anything, especially a throw...the only way Kung Lao can attack you first after a roll on block is if you freeze up and panic, or he chains a spin in directly afterwards, but that will only work if you mash pokes, but again, you shouldn't be mashing pokes anytime an opponent is negative, END RESULT:
Stop poking or blocking when the roll is blocked because KL is -4. Go for full combo block strings that are mid hitting, and have 11 frames or quicker start up, as KL's is 7 frames.
THE ROLL ON HIT, is the only time you should be forced to second guess yourself, as you will be at 0 frames and right in Kung Lao's face.
KL's is 7 frames and beats out any full combo attempt from any opponent that isn't Sektor or Sonya and Reptile. ( exception of armoured moves & )
However, his is special mid and will wiff a crouch from close range, which means you can uppercut and poke KL out of any attack he decides to do, , , , ...
Smart KL players will go for a full block string with on a hit roll, so they force you to poke, and when your pattern of poking becomes obvious, they will start to block, and counter your poke.
END RESULT:
You are forced to guess when the roll hits, between poking KL out of his advance, or baiting the bait when it comes to your poke.
But, please, don't let Kung Lao players run riot on you for a blocked roll, its not their advantage, they have to spin to avoid a full combo block string.