Protagonist_1
Noob
In the past, I made a thread showcasing the number of rounds won in correlation to knockdowns in Street Fighter 4. It seemed pretty convincing that in SF4, there's a relatively high correlation to rounds lost compared to getting knock down (although there are more variables that play into a person winning a match).
(Infiltration vs. Momochi: correlation of knockdowns to rounds won)
http://testyourmight.com/threads/knockdowns-in-relation-to-rounds-won-infiltration-vs-momochi.45311/#post-1499161
This time I decided to try it for mk9 to see how it turned. I wanted to use (in my opinion) a match that had some of the best display of footsies and was relatively high stakes as well as the highest level of play.
I decided to choose:
Now this gets a bit confusing because using a breaker results a knockdown as well. End of round moves that would result in a knockdown were counted as well:
Note: the (*) means number of breakers included out of the knockdowns
Note: Standing resets were not counted as knockdowns
Match 1:
R1: Reo-1*/DJT-1
R2: Reo-3*/DJT-6
Match 2:
R1: Reo-5*/DJT-1
R2: Reo-2/DJT-7
R3: Reo-6**/DJT-1
Match 3:
R1: Reo-5**/DJT-2
R2: Reo-8*/DJT-1
R3: Reo-2*/DJT-5
Match 4:
R1: Reo-5/DJT-1
R2: Reo-4*/DJT-5
R3: Reo-3/DJT-0
Match 5:
R1: Reo-1/DJT-2
R2: Reo-5**/DJT-3
R3: Reo-1*/DJT-5
The other correlation I noticed was of course the stage size. Stage selection (stage counterpicking) relatively went back and forth, Reo having success in the rooftop stage (longer stage), and DJT having success in the initial stage and pit stage (smaller stages).
From observation, Reo has a lot more success in the mid screen range, able to build meter and keep DJT at distance while dealing bits of damage. The breaker count below is clear of this.
DJT 's primary focus was cornering Reo. This kept Reo on his toes and reduced the number of IAGB, thus reducing the amount of meter built. It also allowed DJT to close in more safely without having to take as much risk to get in, and also took Reo out of his comfort zone.
Non-rooftop stage knockdown average (including breakers):
Reo-3.25
DJT-3.125
Rooftop Stage average (breakers included):
Reo-4.16
Djt-2.5
Total Breakers:
Reo-13
Djt-0
*You can see how Kabal's meter building midscreen and zoning potential play a role in this number*
Total Knockdowns (Including Breakers):
Reo-51
DJT-40
Total Knockdowns (Excluding Breakers)
Reo-38
DJT-40
Remember this is a correlation, not fact. These numbers should be taken with a grain of salt, and are meant for open discussion as to why there might be a correlation (or not) and what other variables come into play for this match as well.
I would like to know everyone's thoughts on this match. I plan on doing this for injustice later in the future.
Footsie based clips:
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