cyber and commando. CT doesn't have the same B1So was this cybernetic only?
God damn. So now commando can do b1 tick throw, or b13 as a true blockstring. Freaking sweet.I believe it always was. They had added the gap for the beta initially then removed it for the recent update.
Couldn't you use 32 as restand im not sure on how much damage you would loose but I thought in commando 32 leaves them standing and plus.I'm just used to converting off of EX Ball, which will be SOOO much easier in beta. If we had a restand in commando tho that would be awesome.
Simple! If the person knows what they are doing. Cyber is good at controlling space with his mid knives. It might not look all fancy like Shinnok or Quan, but Cyber can control spacing and he has anti air. I just wish his up laser could stun like Sonya demo so we have a purpose of using it besides coner combos.how is kano zoning you? He only has mid knives in cyber.
32 knifeI'm just used to converting off of EX Ball, which will be SOOO much easier in beta. If we had a restand in commando tho that would be awesome.
112 knife for max dammy, although the knife is only +7 on hit32 knife
32 knife leaves them in command grab range. 112 knife is kinda weird and you can whiff if you're a frame or two off112 knife for max dammy, although the knife is only +7 on hit
They don't really have any cons tbh, other than a lack of an overhead.I've been planning on picking up Kano for awhile now but these changes may be the final thing to pull me in. I'm deciding between Commando and Cybernetic. Can someone help me with the pros and cons for each?
well, that was kinda needed lol. 9f mid +2 on block it's kinda crazywe finally gettin retribution for the B1 nerf on release lol.
Cybernetic:I've been planning on picking up Kano for awhile now but these changes may be the final thing to pull me in. I'm deciding between Commando and Cybernetic. Can someone help me with the pros and cons for each?
After extensive research(just doing reversal Uprise Ball after strings while opponent blocks) it does appear that they have nerfed the range on Uprise Ball. I tested the same string in beta and off. In the beta, if any variation of Kano is up against a Cutthroat Kano who does b121xxBlade Toss and proceeds to block; a reversal Uprise Ball will completely whiff. In regular game the Cutthroat Kano blocks both hits of a reversal Uprise Ball. Hopefully this gets adjusted back like our b1,3 in Cybernetic and Commando.I don't really see a nerf in his back dash. It still feels the same to me. Now i do need to check because i think his f4 actually low crushes now but i need to test it out. But it does seem as though his upball got a slight nerf. It's whiffing on big hit box characters like jax. Especially when trying two in a row.
After extensive research(just doing reversal Uprise Ball after strings while opponent blocks) it does appear that they have nerfed the range on Uprise Ball. I tested the same string in beta and off. In the beta, if any variation of Kano is up against a Cutthroat Kano who does b121xxBlade Toss and proceeds to block; a reversal Uprise Ball will completely whiff. In regular game the Cutthroat Kano blocks both hits of a reversal Uprise Ball. Hopefully this gets adjusted back like our b1,3 in Cybernetic and Commando.
They don't really have any cons tbh, other than a lack of an overhead.
I reckon Commando might do better against 1 dimensional pressure characters like Kung Lao that are also too mobile to pin down with Cyber's zoning.Wrong. Actually the cons between the two is that commando is way to meter dependent. While cyber only needs 1 bar in the corner to do upwards of 49%. Commando needs meter to get 30% which cyber does with no bar.
The projectile is better in cyber then commando. And commando needs to many reads while cyber is solid and can control many match ups very well with his projectile. Honestly i can't think of a match up that commando wins that cyber can't do even better. If anyone can help let me know.
As far as i can tell the pressure up close is similar but cyber plays it way better just because of his fast projectile. And cyber can bait xrays and break armor with ex knives which is a plus.
I reckon Commando might do better against 1 dimensional pressure characters like Kung Lao that are also too mobile to pin down with Cyber's zoning.
Commando does fine vs pressure characters that like to press buttons. Jax, KL, LK,Goro, etc. Also his keep away game is almost as good as cyber. Knives are good, his AA is possibly better than cyber. Also he has the best wake up game in the entire roster. 2 safe armored moves, check. Armored combo starter, check. Unblockable armored grabs where you can choose sides, check. Meterless parry, check. He's really hard to corner which is an important trait in this game.Eeehh maybe. But cyber does just fine against kung lao though. I don't see his pressure in commando any different then commando. Except that he is just unsafe if the read is read. While in cyber he doesn't have to take as much risk.