After the 212 you can neutral jump punch F44 into stinger rush for 40% and its easier on your execution and they fall within mixup range d3 *low* or f223 *overhead*
41% without the first jump in.
FINALLY a really nice combo. Idk why people think starting the combo with the throwable bug projectile will ever be a thing as a bnb...
41% without the first jump in.
It will because after knockdowns from sting rush she gets a free throw and its really plus on block so she can run in and start a mixupFINALLY a really nice combo. Idk why people think starting the combo with the throwable bug projectile will ever be a thing as a bnb...
The sting ender is techable so not really. You can also choose not to tech and simply walk forward and duck it.It will because after knockdowns from sting rush she gets a free throw and its really plus on block so she can run in and start a mixup
Yeah, if it's plus on block and you set it up to be blocked then it's good to start pressure. But that mid-hitting slow projectile won't be starting combos which is what's happening.It will because after knockdowns from sting rush she gets a free throw and its really plus on block so she can run in and start a mixup
OK it does 2 less % without it.. big deal.Yeah, if it's plus on block and you set it up to be blocked then it's good to start pressure. But that mid-hitting slow projectile won't be starting combos which is what's happening.
Ending with her stinger rush? That still knocks down unless I'm missing something.What about her Venomous variation? Ending in that special leaves the opponent stunned and standing, there are serious pressure options and set ups to be considered after that possibly.
Talking about her acid spray.Ending with her stinger rush? That still knocks down unless I'm missing something.
OH. Well. To the lab after class!Talking about her acid spray.
if you have a meter she can punish a teleport for 43% F11, ex grenade, jump in 2, 212, swarm lift, f44, f112, stingersI tried it with Scorp's Tele and only came up with 32%ish meterless ones like 212 db1 f3 4 f44 db4 in SQ.
It's a run cancel, instead of dashing out of it.@EGP Wonder_Chef Saw your bug cancel combos in SQ but didn't manage to do them myself is there any tip you can share? Feels like Sindel's 2 scream cancel to extend combos in mk9. Does that work with her bug cancel in BM? Here are the videos
How in the floppy fuck? That's awesome@EGP Wonder_Chef Saw your bug cancel combos in SQ but didn't manage to do them myself is there any tip you can share? Feels like Sindel's 2 scream cancel to extend combos in mk9. Does that work with her bug cancel in BM? Here are the videos
Same here i only got about 31% with 212 db1 f34 b12 air throw in SQI tried it with Scorp's Tele and only came up with 32%ish meterless ones like 212 db1 f3 4 f44 db4 in SQ.