SaSSolino
Soul Stealing Loyalist
wakeups, nothing else.What his tackle good for? Seems like his most useless move. No tick throws off any of his strings
wakeups, nothing else.What his tackle good for? Seems like his most useless move. No tick throws off any of his strings
does he have a better option?not even that, it doesnt have invincibility until you are like halfway through the animation
yeah
dont wake up
I'd prefer less recovery on trait and target aquired to be honest.What if they shaved off some recovery from hitting an air borne opponent with a nova blast allowing us to get a combo ex like hitting someone with db1 from jump in range
Techno tackle is a high, and he gets tick throw off the following:What his tackle good for? Seems like his most useless move. No tick throws off any of his strings
I honestly don't even like CGs, I just want less reconvery on his zoning tools.What are your guys' thoughts on making techno tackle hit mid? Not saying I want this change to happen or that I think Cyborg needs it, just wanted to know your opinions. How would his gameplan change?
AightHed be pretty dumb with how safe and plus he is on everything. None of the "normal" characters need anything honestly, juat the EZ mode top characters need toning down. Cyborg is in avery good place
Grappling hook requiring an input is actually the only thing I want. Faster powerfist also means faster longe range reversal into full combo tho which would be a really big change for certain match ups where he wohld now be able to punsish things he could not beforeThe only changes I would want is
Tried being modest as I think Cyborg is decent in this game but he still has issues getting people off him.
- grapple to have a button needing to be pressed i.e. D.UF.3
- Technotackle fully invincible on wake up
- (And maybe) powerfist being 8-10 frames startup so it's a better AA/non-invincible wake up
ShhhhFaster powerfist also means faster longe range reversal into full combo tho which would be a really big change for certain match ups where he wohld now be able to punsish things he could not before
On wakeup, it's pretty horrible. I use it sparingly considering it can be ducked and punished with f3 or mbf3 blows up all of his wakeups. Plus I believe one of atrocious strings f223?? is like throw immune, so he can just bully Cyborg on wakeup.
Back in injustice 1, d1xxSD was my go to since it was +2 and had further push block. Also, d1 was +2 also, so it could only be interrupted with mbf3 or a 6 frame reversal. I use it less since it can be counterpoked out of (I've even been grabbed out of it too lol). Only use d1 tackle if your opponent likes to counterpoke, reversal grab Cyborg's d1, or stand block after d1. It's really risky, but it's good to throw it out from time to time.Hm... I always do d1xxdisrupter since it has good push back and -2 on block. I will try to work d1xxtackle into my game.
Also, what is his best TA setup after a KD. I always go for b213xxTA. Anything better for a TA setup?
I thought the first one was a corpse hop but then I cried when I saw that you MB rolled, still super cool though...[spoiler
Haha, thanks. With Cyborg you can cancel nova blast into MB roll, I do it to throw people off but get like half the time. Here are some other examples of it in game:I thought the first one was a corpse hop but then I cried when I saw that you MB rolled, still super cool though...