Tech Corner Ice clone off of 222 (very close)

Discussion in 'Sub-Zero' started by G4S J360, Feb 14, 2012.

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  1. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    There is a list somewhere... anyone who has large feet hit boxes this happens to. It is why 2,1,2~clone in the corner is so deadly. JIK does the same thing as well.

    Still... I'm HC 2,1 into the 4... or cutting the string short on just about everyone in the corner. I can see this being SUPER useful when you are right outside the corner and the 2,1,2 string carries them into it. THAT seems to be the opportune time to use this.
  2. salvificblood

    salvificblood Worst Sub-Zero Ever TYM|Premium Supporter

    Do you have a way of discerning the perfect distance for him to perform the throw at because I usually get knocked down when I try to grab him into the clone?
  3. Z-911-Z

    Z-911-Z Bone and Metal

    XBL:
    T4L Z911
    I remember finding the ice clone after 222 before, but never thinking to try jumping....this could make Sub's corner game even more deadly if used right. A well-timed jump clone in itself will pretty much force an opponent to stay there or burn meter to get through.
  4. Metalic

    Metalic Member

    Yeah, I knew about the 212~clone, slide hitboxes. It was just odd that it happened off of this setup. I can't replicate it for shit though so I'm guessing whatever happened was pretty exact.
  5. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    why jump clone? The time it takes to do that allows a wakeup attack to blow you up. There is NO way you can jump... clone.. and block anything that comes your way.
    This setup is great... but nothing ground breaking. I love it for right outside of the corner.... where you HAVE to use 2,1,2~freeze. If you are ALREADY there... just Hit Confirm 2,1 into the 4. There are only 6... characters that can duck the 2. But you have to pressure them differently anyway.

    Again... great setup... I'm glad there are more damaging options for the clone setup than simply doing 2,2,4~slide when I carry them to the corner.
    Seapeople likes this.
  6. Angel Oleander

    Angel Oleander Hellfire & DoomStroke. Moderator

    Just so I know and dont get destroyed, which 6?
  7. salvificblood

    salvificblood Worst Sub-Zero Ever TYM|Premium Supporter

    You can only hc into 214 if it's the first part of the string that connects. If the second part of the string hits, you have already dialed in the 2 at the end or the clone you were planning to do, etc. Why should the second part of the string hit when the first didn't? I don't know but this is MK and it happens because holding block is anathema in this game, lol.
  8. Z-911-Z

    Z-911-Z Bone and Metal

    XBL:
    T4L Z911
    If I had to guess, low hitbox characters like Kitana and Mileena. I think Jax is one of them too, but I'm only basing that around Jax being able to duck under Shao Kahn's hammer throws.
  9. salvificblood

    salvificblood Worst Sub-Zero Ever TYM|Premium Supporter

    There are 9 or 10 characters who can either neutral duck or crouch block underneath 2.

    Off the top of my head:

    Kung Lao, Ermac, Reptile, Skarlet, Mileena, Kitana, Quan Chi, Johnny Cage, Jax, Sektor.
  10. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    You HC by dialing in 2,1. Obviously you can't confirm if just the 1 hits. But that allows you to step back... clone... rinse repeat. Or you can d4~exFreeze and get the 2,2,2 setup if you desire.

    It seems pretty straight forward to me. 2,1 is one of the easiest strings to HC... as well as 2,2 and b1,2.
  11. salvificblood

    salvificblood Worst Sub-Zero Ever TYM|Premium Supporter

    It is, but I am just saying, you will end up with situations where you finish the the string as 212 and have to just get what you can get. I'd rather 212, freeze, 1, 222 than 21, d4, ex freeze anyway just because of the unnecessary meter use in the latter.
  12. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    In the corner 2,1 will whiff on: *Cage, KL, *Reptile, Mileena, Sektor (all costumes), Jax, Quan Chi.

    for whoever asked. 7 with 2 of them having sometimes a random 2 hitting them.

    To each his own in the corner. There is no "right" way to do it... :/
  13. G4S J360

    G4S J360 i Use a modded cyber now Staff Member Moderator

    I can get it as long as the initial push of the grab shoves them into the clone, the first push is tiny and takes place right before he grabs you back into him. ill be working on a setup to space it out correctly tonight, there should be atleast one.
    salvificblood likes this.
  14. PEGGY

    PEGGY New Member

    characters that have a fast advancing special get this special guaranteed as a wake up attack when you do this set up..
  15. salvificblood

    salvificblood Worst Sub-Zero Ever TYM|Premium Supporter

    Reptile certainly does.
  16. Seapeople

    Seapeople This one's for you

    This about covers it imo. It's decent since you immediately get a clone at close proximity, but I would rather get the extra damage with an untechable slide.

    PEGGY Are you talking about the jump clone thing or just a normal clone afterward?
  17. G4S J360

    G4S J360 i Use a modded cyber now Staff Member Moderator

    correct some characters like nightwolf, cage, jax etc can hit you if they react and wake up attack, but most characters cant hit you.
  18. G4S J360

    G4S J360 i Use a modded cyber now Staff Member Moderator

    On another note i believe that an IAC (yea i went there) is the perfect spacing for the clone, its like a 10 foot clone and it prevents neutral jump counter attacks and pretty much renders everything outside of a wakeup attack useless. you can jump in without getting anti aired
    Solid likes this.
  19. staticjack

    staticjack Member

    J360 Thanks for the share...... I'm afraid people will always be looking for the 100% broken solution but I see the position potential for sure :)
  20. hmm, for some characters (w/o meter) basically moving at all would get them frozen by the clone... ever thought about throwing out an ice puddle while they're stuck behind it? well they could just nj i guess, idk. i don't have my MK9 to test atm
  21. STB Sgt Reed

    STB Sgt Reed Online Warrior

    Wait, what are you talking about here? Throwing them while they're in the corner and you have a clone up?
  22. G4S J360

    G4S J360 i Use a modded cyber now Staff Member Moderator

    Well throwing them into a clone. Usually the situation arises when i place a clone down and someone empty jumps over and blocks as soon as they land. I forward grab and at the very beginning of the grab they get pushed into clone and Get frozen

    Sent from my HTC Sensation XE with Beats Audio using Tapatalk
  23. Sao87

    Sao87 Well-Known Member

    If anyone wants to see it in action. Denzel Terry was doing it all weekend at the EGP tournament.
  24. Truth

    Truth Active Member

    This is a well-known tactic, not to say I wouldn't give credit to J360 for discovering it on his own, but the reason why most SZs with the exception of Denzel Terry, don't do this tactic enough is because you have to sacrifice damage for the clone setup. For example: if you land 214 in the corner you could potentially get a 38% combo in the corner if you do 214~Freeze,4, 224~Slide (it is 41% if you land it with a jip).

    Instead, if you do 214~Freeze, 4, 222 then clone I think it does somewhere around 28-31% range (not sure with the number off the top of my head). However, you do get the clone setup, which causes the opponent to hesitate on their next move. There are definitely advantages and disadvantages to both tactics. For instance, against Reptile this is a an excellent strategy because he could very easily escape the corner with an ex-elbow dash. In contrast, I wouldn't suggest using this in the corner versus Jax since he is most likely going to just armor through it.
  25. G4S J360

    G4S J360 i Use a modded cyber now Staff Member Moderator

    Its all good man I figured it was old, I find it useful in some situations. Its nothing abusable but causes panic against some in the corner. Denzell did it to tyrant and on wake up tyrants ex dash punch didn't make it in time to sub. Seeing as how its his only way through the clone your potentially gaining alot more than 10% on a punish. If he doesn't attack you gain added pressure. I'm not really a sub player anymore but this works out pretty well for my scrubby subby. Another thing is that it leaves you in the distance where a dash in 22 could punish most projectile attempts through the clone.

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