Compbros
Man of Tomorrow
There's no reason to change the current standard of winner lock until we know more about the game to understand what rules should apply.
Arguments can be made that the winner can pick another variation, but to say we should start by that as default is wierd.
For example, things like character lock for tournament can also be looked at, but wouldn't everyone agree that as a default rule (one to be applied before we know how the game is played at tournaments) it is a horrible, terrible idea?
What more is there to learn in terms of variation beyond exactly how much they change a character, per character?
When should we start testing it out then? There's several local tournaments that are gonna be happening before the first regional/major, these seem like the best time to test it because, if we wait to long, the community will just accept the default (character + variation lock) just as we accepted interactibles in IGAU.
When will that be though? It took months before people ran no interactible tournaments in IGAU and at that point the community had just accepted the mechanic. Do we wait until after the first regional? First major? Evo? Or do we use local tournaments such as NLBC to test these things out ASAP?imo the best choice is the simplest one until the game is more fleshed out. Winner being locked makes sense.