Doombawkz
Trust me, I'm a doctor
Still not sure on what the problem is.
The "simplest" argument doesn't work because there's already a system in place for this kind of thing, and its not double lock.
There is no "counterpicking" argument because if you pick a character/variation that loses to your opponent's pick when he is stuck on the same character and picks his first, thats completely your own fault.
There is no "advantage" issue, loser still gets to pick his variation that gives him the best chance in general, and its no different than what double lock would do aside from allow for more diverse play.
Counterpicking and smart play still have places, but they aren't going to shatter the competitive scene into pieces unless the game itself has severe balance issues.
So like why didn't this thread end eons ago? What actual argument is there against it aside from people being lazy and not wanting to learn a system that exists but isn't used in injustice or mk9?
The "simplest" argument doesn't work because there's already a system in place for this kind of thing, and its not double lock.
There is no "counterpicking" argument because if you pick a character/variation that loses to your opponent's pick when he is stuck on the same character and picks his first, thats completely your own fault.
There is no "advantage" issue, loser still gets to pick his variation that gives him the best chance in general, and its no different than what double lock would do aside from allow for more diverse play.
Counterpicking and smart play still have places, but they aren't going to shatter the competitive scene into pieces unless the game itself has severe balance issues.
So like why didn't this thread end eons ago? What actual argument is there against it aside from people being lazy and not wanting to learn a system that exists but isn't used in injustice or mk9?