leek
Noob
What's the general opinion on his projectile? pros cons?
Pros: -Can't be jumped, either version. 50/50 at full screen against sindel or kitana that does iaf.
-Ex-forceball is +5 on block, follow up when done to the frame is inescapable and gives HUGE chip damage if you want to close out a match. F33~ex-forceball grants an extra bar of meter once 3 volleys are complete and you can perform a fourth volley. F33B3 I believe, but don't take it to a tourney without testing, gives 5 volleys. again maybe not, so take it with a grain of salt.
-can make someone jumping around at full screen stay grounded. Makes a player think twice.
-some say you can trade with anyone with it.
-ex-forceball at distance can be used to get a free dash or two in with 4% chip, and keeps the opponent grounded.
cons: -Can whiff(low forceball) at about jump-sweep distance and high will not hit at all.
-sort of long startup and huge recovery. takes forever to get it out and forever to be able to block or attack again.
-standard version on block is punishable by pretty much anything from jump to sweep distance.
these are just immediate thoughts on it. anyone else? If there was a ranking from 1-10, 10 being the best and OP, 1 being so worthless it's better to use it for the WHAT THE FUCK WAS THAT factor than the actual damage/meter/frame adv-disadv/etc
Pros: -Can't be jumped, either version. 50/50 at full screen against sindel or kitana that does iaf.
-Ex-forceball is +5 on block, follow up when done to the frame is inescapable and gives HUGE chip damage if you want to close out a match. F33~ex-forceball grants an extra bar of meter once 3 volleys are complete and you can perform a fourth volley. F33B3 I believe, but don't take it to a tourney without testing, gives 5 volleys. again maybe not, so take it with a grain of salt.
-can make someone jumping around at full screen stay grounded. Makes a player think twice.
-some say you can trade with anyone with it.
-ex-forceball at distance can be used to get a free dash or two in with 4% chip, and keeps the opponent grounded.
cons: -Can whiff(low forceball) at about jump-sweep distance and high will not hit at all.
-sort of long startup and huge recovery. takes forever to get it out and forever to be able to block or attack again.
-standard version on block is punishable by pretty much anything from jump to sweep distance.
these are just immediate thoughts on it. anyone else? If there was a ranking from 1-10, 10 being the best and OP, 1 being so worthless it's better to use it for the WHAT THE FUCK WAS THAT factor than the actual damage/meter/frame adv-disadv/etc