This thread I made was lost. * situational ? Idk or incomplete Pokes and uppercut not included Scorpion - 1 (1 1,1,1 spear, f2,1 teleport ) - 2 - 3 -Spear Liu Kang ? - 2 Kung Lao - 1 - 2 - Spin Sub Zero - 2 (2,2) (2,2 ice ball 2,1,2 slide) - Ice beam - Ice clone Sindel - 1 - 4 - Yell * + ex Yell - Step up * Ermac ? - Lift - Tkp - 1 ( 1, lift) Reptile - force balls *( midscreen) ex force balls - 3 - 2 - F2 Kitana - 2 ( 2 fan, 2 lift, b2 fan, fan ,4 cutter) - 3 ( same as above sub 2 for 3) - Lift - IaFan ( 4 fan 2 fan 2 cutter) - Ground fan * ( mid screen) Johnny Cage - 1 - 2 - B3 - Nut punch * ( more for cross ups) - F3 - Flip kick Jade - 1 - B2 ( b2 1 12 double shadow kick) - B3 ( b32 shadow kick 4 staff grab) - Up rang * ( midscreen) - U3 Mileena - Ball - Telekick ( Tele kick sai, roll, b12 -finisher-) Nightwolf - 1 - Df2 - Hatchet - Shoulder ram Cyrax - 1 - Net - Buzzsaw ( more situational for human) - Air grab Noob - 2 - 1( 1 12 shadow tackle) - Shadow tackle - Shadow upknee Smoke? - 2 ( 214 Bomb) - B2 Sektor - 1 (1 1 12 flame or up missile) - F2 - Flame shower - B1 Sonya - 1 ( 1 1 1 1 112 ms) - Ex cartwheels ( ex CW 1 1 1 1 112 ms) - 4 Jax - 1 ( 1 1 1 12 dash punch) - both gotcha grabs - Dash punch Kano??? - Upball - B1 (b1-212-b12-upball) Stryker - 1 - 4 - Gunshot Shang Tsung - 1 - Cgs - Fireball - Soul steal* - b1 - B2 Baraka??? - Chop chop - Blade charge - Spin Kabal - Nomad dash ( prefer Ex) - 2 (2 f4 nd - F4 - IaGB ( IaGB Raiden - 3 - B3 - Superman - Electricute - 1 CSZ - 1 - B2 - ICE PARRY Sheeva - AA grab - Grab n punch - 4 - f4 - 2* Quan chi??? - Trance * - 1 - B1 Skarlet - 1 - F4 - U3 * ( idk how y'all do it ) - Upalash* Kenshi - spirit charge - Rising karma - 2 ( 2,1 rising karma) - Tele flurry * Rain - 1 - Geysers kick - Aqua splash Freddy - Ground spike - 1 - Glove toss - Nms 1 and 2 I don't remember moves for everyone so please give inbut and feedback. Sent from my LT28at using Tapatalk 2
Reptile's best AA's are forceballs, standing 2, standing 1, and f2. Also Liu Kang's standing 2 is very good.
Stryker doesn't have a forward 3, I would substitute that for standing 4. He also has a killer good 7 frame uppercut for anti-air. Jade's up 3 should be added in my opinion. I'll post combos off of their anti-airs. Stryker: 1,2, gun shot, 1,2, roll toss for 30%. Standing 4, roll toss for 18%. Gun shot, 4, roll toss for 25%. Jade 1,2, 1,2, 2,3,forward 2 staff grab/double shadow kick for 20% Back 2, 1,2,2,3, forward 2, staff grab/double shadow kick for 25%.
shang's b1 is almost as good as his standing 1 for aa (pretty much the same thing, but b1 can be done while moving backwards so i like to use that) f2 is eh, no why is f4 even up there as an AA, f4 is such a garbage AA it's not even funny lol. 3 is alright, not really b2 is awesome for spacing in general, not a good AA really but you can use b2 SS for spacing, it works as an AA once in a blue moon SS isn't good at close range as an AA for shit, try that and eat combos db2 is good for preventing jump ins because of its tracking (not really a good AA because upskull takes some time to become active and you'll eat a combo if you don't time it right) d3 is good for anti crossups/aa because it lowers his hitbox his sweep is okay for AA because of its hitbox (though sweep and d3 will probably lead to nothing) d4 gs is alright as well if you're precise with your spacing but it's really hard (if not impossible) to lead up with anything besides mgs above all, shang's uppercut is the #1 AA in the game. use it always #kappa
i mean you can get lucky with it but the hitbox on it is just crap for AA and it doesn't really have good priority it's more of (or only) a pressure tool
Liu Kang: 2 is best best AA, decent range, killer hitbox, and comes out at 8 frames. Combo: 2, f12, b312, b1/f24 into Bicycle Kick. b1/f24 part: The 4 on the f24 will whiff (making the Bicycle Kick whiff as well) if your opponent is too close to the ground, so use b1 instead.
Sektor's f2 and b1 are more like footsie tools, trying to use them as AAs will generally get you crossover'd. Standing 1 into full combo for upclose jump-ins, substitute for uppercut if you're not comfortable with it's range. Flamethrower for between close and mid-screen.
Reptile add ex forceballs and 1. Get rid of forceballs, 3, and f2. Cyrax add 12. Get rid of net and buzzsaw. Sub Zero get rid of ice blast. These are just my opinions. Even though forceballs, net and ice blast can keep opponents from jumping, they can't be used as AA on reaction. That's why I wouldn't include them.
I dunno about neutral 4 for Sindel... I guess it'll work if it's a far away jump but, I've often pressed it (cause I'm bad) and eaten a jip for it. I would probably add U4 to her list, maybe B2 but I never use B2 to give legit experience on it. Also her hair whip can anti-air but I defiantly wouldn't put it as one of her 'best' anti-airs xD
Smoke's teleport punch is an alright AA - gotta becareful with it though. I also throw out ex shake on fools that like to jump in here and there.
Lol, I do d4 into Acid Hand myself. It's all by luck too, I just use d4 to lower my hitbox, I cancel into Acid Hand, but it'll only come out if you hit them.