KRYS9984
Noob
With the recent V1.06 patch, I decided to put together a compilation of trait recharge combos.
The purpose is to showcase combos that keep your opponent in a juggle state long enough to recharge 1 bat trait once completed.
This form of "bat management" will allow players to go in for additional pressure once the opponent is knock down / getting up or create a situation where Batman can effectively turtle / zone with one bat while another is recharging.
I also wanted to make sure the content was accessible to everyone; the timings are not extremely strict and can be performed online / offline / under the stress of a match. Some executions are slightly more advanced than others but with practice, all options are viable.
If you feel you can add or replace anything seen in this video, go right ahead and share your findings; I simply recorded what I felt was most consistent for each given combo starter.
Please note that the damage indicated includes 3 hits from bat trait (about 1% from total after scaled) as well as a J2 starter. If you omit the J2, the damage will be slightly reduced.
Combo notations will follow.
AK Reno_Racks
beef_supreme
DarthArma
eklectic
RapZiLLa54
Rude
Showtime
SOT Semi Evil Ryu
xQUANTUMx
00:00 - J2 - 1,1,2 - MB Straight Grapple - J2 - 2,2,3 - B3 - J3 - B2,3 42%
00:11 - J2 - 1,1,2 - MB Straight Grapple - J2 , 2,2,3 - B3 - J2 - J2 - B2,3 42%
00:25 - J2 - 1,1,2 - MB Straight Grapple - J2 - 2,2,3 - B3 - J2 - 1,2,3 - B2,3 42%
00:38 - J2 - 1,1,3 - B3 - J2 - 1,2,3 - B2,3 38% (meterless with 80% charge)
00:49 - J2 - 1,1,3 - xx - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3 40%
01:02 - J2 - 1,1,3 - xx - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3 41%
01:14 - J2 - B1,1,3 - B1,1,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3 37%
01:28 - J2 - B1,1,3 - B1,1,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3 38%
01:40 - J2 - B1,1,3 - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3 39%
01:52 - J2 - B1,1,3 - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3 40%
02:06 - J2 - 2,2,3 - B3 - J2 - 1,2,3 - B2,3 38% (meterless with 80% charge)
02:18 - J2 - 2,2,3 - B3 - J3 - B2 - MB Straight Grapple - J2 - 1,2,3 - B2,3 42%
02:30 - J2 - 1,2,3 - J2 - 2,2 - MB Straight Grapple - B3 - J3 , B2,3 41%
02:42 - J2 - 1,2,3 - J2 - 2,2 - MB Straight Grapple - B3 - J3 , B2,3 43%
02:54 - J2 - 1,2,3 - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 , B2,3 42%
03:07 - J2 - 1,2,3 - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 , B2,3 42%
The purpose is to showcase combos that keep your opponent in a juggle state long enough to recharge 1 bat trait once completed.
This form of "bat management" will allow players to go in for additional pressure once the opponent is knock down / getting up or create a situation where Batman can effectively turtle / zone with one bat while another is recharging.
I also wanted to make sure the content was accessible to everyone; the timings are not extremely strict and can be performed online / offline / under the stress of a match. Some executions are slightly more advanced than others but with practice, all options are viable.
If you feel you can add or replace anything seen in this video, go right ahead and share your findings; I simply recorded what I felt was most consistent for each given combo starter.
Please note that the damage indicated includes 3 hits from bat trait (about 1% from total after scaled) as well as a J2 starter. If you omit the J2, the damage will be slightly reduced.
Combo notations will follow.
AK Reno_Racks
beef_supreme
DarthArma
eklectic
RapZiLLa54
Rude
Showtime
SOT Semi Evil Ryu
xQUANTUMx
00:00 - J2 - 1,1,2 - MB Straight Grapple - J2 - 2,2,3 - B3 - J3 - B2,3 42%
00:11 - J2 - 1,1,2 - MB Straight Grapple - J2 , 2,2,3 - B3 - J2 - J2 - B2,3 42%
00:25 - J2 - 1,1,2 - MB Straight Grapple - J2 - 2,2,3 - B3 - J2 - 1,2,3 - B2,3 42%
00:38 - J2 - 1,1,3 - B3 - J2 - 1,2,3 - B2,3 38% (meterless with 80% charge)
00:49 - J2 - 1,1,3 - xx - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3 40%
01:02 - J2 - 1,1,3 - xx - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3 41%
01:14 - J2 - B1,1,3 - B1,1,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3 37%
01:28 - J2 - B1,1,3 - B1,1,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3 38%
01:40 - J2 - B1,1,3 - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3 39%
01:52 - J2 - B1,1,3 - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3 40%
02:06 - J2 - 2,2,3 - B3 - J2 - 1,2,3 - B2,3 38% (meterless with 80% charge)
02:18 - J2 - 2,2,3 - B3 - J3 - B2 - MB Straight Grapple - J2 - 1,2,3 - B2,3 42%
02:30 - J2 - 1,2,3 - J2 - 2,2 - MB Straight Grapple - B3 - J3 , B2,3 41%
02:42 - J2 - 1,2,3 - J2 - 2,2 - MB Straight Grapple - B3 - J3 , B2,3 43%
02:54 - J2 - 1,2,3 - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 , B2,3 42%
03:07 - J2 - 1,2,3 - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 , B2,3 42%