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Match Footage Ares MU FT20 series - The Art of War!

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
@RM Chongo played the MU so well at first, ive known this since almost day 1 but it really shows here that ares with a health lead is hard to deal with in that MU. He trades in staff stance and wins every time and will beat out MB pound meterlessly. In staff it is very hard for him to avoid GS, especially after a hit 112. I have yet to block one flip kick cross up. EVER! His d1 hurts ares but i dont think he has to damage to go hit for hit with ares. Stop stealing my d2d2 in the corner, and seriously chongo is gdlk with that character, my ballad for the world but more nw players inbound! He did some super swag resets on me, and i returned the favor ;] I think this might be a escrima stance battle but staff really hurts ares pressure game. Staff in the corner vs ares is game over as well.
 

Qwark28

Joker waiting room
@RM Chongo played the MU so well at first, ive known this since almost day 1 but it really shows here that ares with a health lead is hard to deal with in that MU. He trades in staff stance and wins every time and will beat out MB pound meterlessly. In staff it is very hard for him to avoid GS, especially after a hit 112. I have yet to block one flip kick cross up. EVER! His d1 hurts ares but i dont think he has to damage to go hit for hit with ares. Stop stealing my d2d2 in the corner, and seriously chongo is gdlk with that character, my ballad for the world but more nw players inbound! He did some super swag resets on me, and i returned the favor ;] I think this might be a escrima stace battle but staff really hurts ares pressure game.
when will you be on
 

Yoaks

A spaceman
After or maybe even before Civil War I will be hosting the best players I can find on XBL that represent the entire cast. I will record FT20 sets to display the MU as best I can for Ares, and for other character specialists to see as well to learn what can be done against ares.

Instead of debating over numbers, upplaying, or even downplaying the character, I will simply play and see what happens and let you guys decide, critique, blow up, whatever you want to really. I want to make a Match Up Library if you will. They will be recorded on my twitch, then saved there, im not tech savy enough to upload that long of a video on youtube so links will be posted rather than videos.

What do you guys think fellow ares mains? Those that still are haha and those I want to challenge. would you accept?

What do you guys think? Ill update OP with the links to recordings and results. As well as individual write ups, ill keep it small.

Flash -
@Zyphox

Nightwing -
@RM Chongo

Sinestro -
@Hysteria
@Decay II are you willing to do this?
 

DarksydeDash

You know me as RisingShieldBro online.
It's so hard trying to get match up experience online! It seems like I have to journey through the forest of super scrubs before I can even have a chance to play a good match SMH... If anyone on psn wants to run some sets I'm always on. archangel-44
Truer words were never spoken.
 

4x4lo8o

Noob
FT20 w/ Biopolar

score 9-20


updated to OP
Bro, you did MB teleport away then immediate normal teleport behind in that match up. Against Bane.
Like, you spent a bar of meter to go fullscreen then decided you'd like to be standing next to Bane at -20. Isn't a zoning character deciding to spend a bar of meter to get in on them a Bane players wet dream?

You just need to throw more stuff when you're at fullscreen. He has nothing intimidating he can do if he's at fullscreen and you throw a fireball. The best he can do is jump over or crouch it and dash in, at which point he's still far enough away that he's not in range to immediately threaten you. He still has to get around 1 more projectile or you have time to teleport/invis/trait shenanigans one more time before he can do anything

A bunch times at full screen you'll just teleport or godsmack in. When you do that there's no fireball or anything that he could be throwing out for you to punish, you're just hoping that he doesn't react right to your 45 frame move. And what's worse is that it makes it so he doesn't ever have to play your game anymore when you're doing that. There's a bunch of times when he finds himself fullscreen and he doesn't even try to get again, he just sits there blocking and you end up coming to him. You gotta try to make sure it's the Bane player getting impatient, not you.
Same thing with knockdowns from MB fireball and Axe. You almost always knock him down and go for godsmack or teleport. That's not the best way to use those knockdowns. Just keep your zoning momentum, keep him frustrated. You just pushed him back towards fullscreen, got a decent chunk of damage, and gave yourself enough advantage for a meaty fireball or an invis to make your zoning harder to react to. Don't give him the opportunity to immediately turn momentum back around.

I'd recommend trying to use trait dash cancels some more in this match up. You've kinda got the idea when you pull out the sword/axe and move it up and down a bunch before throwing, but sometimes just back dash instead of throwing it. It builds meter, which you desperately need for your zoning and helps you build space if he's respecting your zoning and just sits there(and if not respecting it he's going to eat an axe and end up fullscreen next time you pull out trait and decide not to dash cancel). You also might want to think about not using sword at the end of your combos. It can be more valuable to have another option to throw at him rather than getting that extra 2 percent at the end of a big combo.

Be careful with b13. I know you've gotta use it some(it's your only footsies tool at that range) and it's habit from other match ups to automatically use once they get in that range, but if he blocks it you just went from a safe distance where he can't hit you to being in a mixup(presuming he's got venom up) and it looks like a lot of the time he's just reading it once he gets in that range and armoring through. b1~far teleport might pretty good for this match up

Mostly though I think you just need to work on not going in. There are a few different point in that set where you get him down to a pixel or like 10% left and immediately your playstyle changes and you start throwing as much stuff as can and clearly have no intent of going in. When you go into that mode you're playing the match up perfect. I think you should be trying to play like that about 80% of the time